ISS

Japan Launches a New Cargo Spacecraft to ISS for the First Time (space.com) 10

"Japan's new HTV-X cargo spacecraft launched on its first-ever mission to the International Space Station on Saturday," reports Space.com: The robotic HTV-X lifted off atop an H3 rocket from Japan's Tanegashima Space Center at 8 p.m. EDT (0000 GMT and 9 a.m local Japan time on October 26). It is expected to arrive at the station for its capture and berthing on Wednesday (Oct. 29) at about 11:50 a.m. EDT (1550 GMT)...

The HTV-X's potential uses also extend beyond the ISS, according to JAXA. The agency envisions it aiding "post-ISS human space activities in low Earth orbit" as well as possibly flying cargo to Gateway, the space station NASA may build in lunar orbit as part of its Artemis program.

HTV-X's debut increases the stable of ISS cargo craft by one-third. The currently operational freighters are Russia's Progress vehicle and Cygnus and Dragon, spacecraft built by the American companies Northrop Grumman and SpaceX, respectively. Only Dragon is reusable; the others (including HTV-X) are designed to burn up in Earth's atmosphere when their missions are over.

ISS

New ITVX Channel Streams Absolutely Spellbinding Footage of Earth... Forever (theguardian.com) 36

An anonymous reader quotes a report from The Guardian: I realize that, at this point, there are already far too many shows. Every channel, every streaming service is teeming with content demanding your attention, and there are simply too few hours in the day to watch them all. However, with that in mind, may I recommend a new show called Space Live? There's only one episode. The only potential downside is that the episode literally lasts for ever. Actually, that's inaccurate. Space Live isn't a show, it's a channel. It launched on Wednesday morning, tucked away on ITVX, and consists only of live footage of Earth broadcast from the International Space Station. It's beguiling to watch, especially for anyone who didn't realize that a person can be awestruck and bored simultaneously.

It's billed as a world first. ITV has partnered with British space media company Sen to use live 4K footage from its proprietary SpaceTV-1 video camera system, mounted on the International Space Station, giving us three camera views: one of the station's docking ports, a horizon view able to show sunrises and storms, and a camera pointing straight down as the ISS passes across the planet. A tracker in the corner of the screen shows the live location of the ISS, while a real-time AI information feed provides facts about our geography and weather systems.

Of course, if you wanted to be picky, you could argue it isn't exactly new. Nasa's YouTube channel has been streaming live footage from the ISS for years, and uniformly draws an audience of a few thousand. But Space Live is, if nothing else, slightly snazzier. The footage is certainly nicer: at 8.30am on Wednesday, Space Live showed gorgeous images of the sun's glare bouncing off the sea around the Bay of Biscay, while all Nasa could offer was a piece of cloth with the word "Flap" written on it. There's even a soundtrack, a constant, soothing kind of hold music that loops and loops without ever becoming fully annoying. It's an improvement, in other words. And, at least for the first orbit, it is absolutely spellbinding.

Youtube

YouTube Opens 'Second Chance' Program To Creators Banned For Misinformation (theverge.com) 110

YouTube has launched a "second chance" program allowing some creators previously banned for COVID-19 or election misinformation to apply for new channels, as long as their violations were tied to policies that have since been deprecated. Bans for copyright or severe misconduct still remain permanent. The Verge reports: Under political pressure, the company had said last month that it was going to set up this pilot program for "a subset of creators" and "channels terminated for policies that have been deprecated." [...] The new pilot program kicks off today and will roll out to "eligible creators" over the "next several weeks," YouTube says. "We'll consider several factors when evaluating requests for new channels, like whether the creator committed particularly severe or persistent violations of our Community Guidelines or Terms of Service, or whether the creator's on- or off-platform activity harmed or may continue to harm the YouTube community."

The pilot won't be available if you were banned for copyright infringement or for violating YouTube's Creator Responsibility policies, the company says. If you deleted your YouTube channel or Google account, you won't be able to request a new channel "at this time." And YouTube notes that if your channel has been banned, you won't be eligible to apply for a new one until one year after it was terminated.
"We know many terminated creators deserve a second chance -- YouTube has evolved and changed over the past 20 years, and we've had our share of second chances to get things right with our community too," YouTube says. "Our goal is to roll this out to creators who are eligible to apply over the coming months, and we appreciate the patience as we ramp up, carefully review requests, and learn as we go."
Robotics

CNN Warns Food Delivery Robots 'Are Not Our Friends' (cnn.com) 49

The food delivery robots that arrived in Atlanta in June "are not our friends," argues a headline at CNN.

The four-wheeled Serve Robotics machines "get confused at crosswalks. They move with the speed and caution of a first-time driver, stilted and shy, until they suddenly speed up without warning. Their four wheels look like they were made for off-roading, but they still get stuck in the cracks of craggy sidewalks. Most times I see the bots, they aren't moving at all... " Cyclists swerve to avoid them like any other obstacle in the road. Patrons of Shake Shack (a national partner of Serve) weave around the mess of robots parked in front of the restaurant to make their way inside and place orders on iPads... The dawn of everyday, "friendly" robots may be here, but they haven't proven themselves useful — or trustworthy — yet. "People think they are your friends, but they're actually cameras and microphones of corporations," said Joanna Bryson, a longtime AI scholar and professor of ethics and technology at the Hertie School in Berlin. "You're right to be nervous..."

When robots show up in a city, it's often not because the residents of said city actively wanted them there or had a say in their arrival said Edward Ongweso Jr. [a researcher at the Security in Context initiative, a tech journalist and self-proclaimed "decelerationist" urging a slower rollout for Silicon Valley tech pioneers and civic leaders embracing untested and unregulated technology]... "They're being rolled out without any sort of input from people, and as a result, in ways that are annoying and inconvenient," Ongweso Jr. said. "I suspect that people would feel a lot differently if they had a choice ... 'what kind of robots are we interested in rolling out in our homes, in our workplaces, on our college campuses or in our communities?'"

Delivery robots aren't unique to Atlanta. AI-driven companies including Avride and Coco Robotics have sent fleets of delivery robots to big cities like Chicago, Dallas and Jersey City, as well as sleepy college towns... "They're popping up everywhere," Ongweso Jr. continued, "because there's sort of a realization that you have to convince people to view them as inevitable. The way to do that is to just push it into as many places as possible, and have these spectacle demonstrations, get some friendly coverage, try to figure out the ways in which you're selling this as the only alternative.... If you humanize it, you're more willing to entertain it and rationalize it being in your area — 'That's just Jeffrey,' or whatever they name it — instead of seeing it for what it is, which is a bunch of investors privately encroaching on a community or workplace," Ongweso Jr. said. "It's not the future. It's a business model."

Serve Robotics CEO Ali Kashani told CNN their goal in Atlanta was reducing traffic — and that the robots' average delivery distance there was under a mile, taking about 18 minutes per delivery.

Serve Robotics has also launched their robots in Chicago, Los Angeles, Miami, Dallas-Fort Worth and Atlanta, according to the site Robotics 247, as part of an ongoing collaboration with Uber Eats. (Although after the robots launched in Los Angeles, a man in a mobility scooter complained the slow-moving robot swerved in front of him.) And "residents of other cities have had to rescue them when they've been felled by weather," reports CNN.

CNN also spoke to Dylan Losey, an assistant professor of mechanical engineering at Virginia Tech who studies human-robot interaction, who notes that the robots' AI algorithms are "completely unregulated... We don't know if a third party has checked the hardware and software and deemed the system 'safe' — in part because what it means for these systems to be 'safe' is not fully understood or standardized." (CNN's reporter adds that "the last time I got close to a bot, to peer down at a flier someone left on top of it, it revved at me loudly. Perhaps they can sense a hater.")

But Serve's CEO says there's one crucial way robot delivery will be cheaper than humans. "You don't have to tip the robots."
Programming

Dedicated Mobile Apps For Vibe Coding Have So Far Failed To Gain Traction (techcrunch.com) 15

An anonymous reader quotes a report from TechCrunch: While many vibe-coding startups have become unicorns, with valuations in the billions, one area where AI-assisted coding has not yet taken off is on mobile devices. Despite the numerous apps now available that offer vibe-coding tools on mobile platforms, none are gaining noticeable downloads, and few are generating any revenue at all. According to an analysis of global app store trends by the app intelligence provider Appfigures, only a small handful of mobile apps offering vibe-coding tools have seen any downloads, let alone generated revenue.

The largest of these is Instance: AI App Builder, which has seen only 16,000 downloads and $1,000 in consumer spending. The next largest app, Vibe Studio, has pulled in just 4,000 downloads but has made no money. This situation could still change, of course. The market is young, and vibe-coding apps continue to improve and work out the bugs. New apps in this space are arriving all the time, too. This year, a startup called Vibecode launched with $9.4 million in seed funding from Reddit co-founder Alexis Ohanian's Seven Seven Six. The company's service allows users to create mobile apps using AI within its own iOS app. Vibecode is so new, Appfigures doesn't yet have data on it. For now, most people who want to toy around with vibe-coding technology are doing so on the desktop.

Earth

30 Years of Satellite Data Confirm Predictions from Early Models of Sea Level Rise (tulane.edu) 199

"The ultimate test of climate projections is to compare them with what has played out..." says earth sciences professor Torbjörn Törnqvist, lead author on a new study published in the open-access journal Earth's Future (published by the American Geophysical Union).

But after "decades of observations," he says his researchers "were quite amazed how good those early projections were, especially when you think about how crude the models were back then, compared to what is available now." "For anyone who questions the role of humans in changing our climate, here is some of the best proof that we have understood for decades what is really happening, and that we can make credible projections...."

A new era of monitoring global sea-level change took off when satellites were launched in the early 1990s to measure the height of the ocean surface. This showed that the rate of global sea-level rise since that time has averaged about one eighth of an inch per year. Only more recently, it became possible to detect that the rate of global sea-level rise is accelerating. When NASA researchers demonstrated in October 2024 that the rate has doubled during this 30-year period, the time was right to compare this finding with projections that were made during the mid-1990s, independent of the satellite measurements.

In 1996, the Intergovernmental Panel on Climate Change published an assessment report soon after the satellite-based sea-level measurements had started. It projected that the most likely amount of global sea-level rise over the next 30 years would be almost 8 centimeters (3 inches), remarkably close to the 9 centimeters that has occurred.

But it also underestimated the role of melting ice sheets by more than 2 centimeters (about 1 inch). At the time, little was known about the role of warming ocean waters and how that could destabilize marine sectors of the Antarctic Ice Sheet from below. Ice flow from the Greenland Ice Sheet into the ocean has also been faster than foreseen.

"The findings provide confidence in model-based climate projections," according to the paper. Again, its two key points:
  • The largest disparities between projections and observations were due to underestimated dynamic mass loss of ice sheets
  • Comparison of past projections with subsequent observations gives confidence in future climate projections

Thanks to Slashdot reader Mr. Dollar Ton for sharing the news.


Security

Male-Oriented App 'TeaOnHer' Also Had Security Flaws That Could Leak Men's Driver's License Photos (techcrunch.com) 112

The women-only dating-advice app Tea "has been hit with 10 potential class action lawsuits in federal and state court," NBC News reported last week, "after a data breach led to the leak of thousands of selfies, ID photos and private conversations online." The suits could result in Tea having to pay tens of millions of dollars in damages to the plaintiffs, which could be catastrophic for the company, an expert told NBC News... One of the suits lists the right-wing online discussion board 4chan and the social platform X as defendants, alleging that they allowed bad actors to spread users' personal information.
But meanwhile, a new competing app for men called "TeaOnHer" has already been launched. And it was also found to have enormous security flaws, reports TechCrunch, that "exposed its users' personal information, including photos of their driver's licenses and other government-issued identity documents..." [W]hen we looked at the TeaOnHer's public internet records, it had no meaningful information other than a single subdomain, appserver.teaonher.com. When we opened this page in our browser, what loaded was the landing page for TeaOnHer's API (for the curious, we uploaded a copy here)... It was on this landing page that we found the exposed email address and plaintext password (which wasn't that far off from "password") for [TeaOnHer developer Xavier] Lampkin's account to access the TeaOnHer "admin panel"... This API landing page included an endpoint called /docs, which contained the API's auto-generated documentation (powered by a product called Swagger UI) that contained the full list of commands that can be performed on the API [including administrator commands to return user data]...

While it's not uncommon for developers to publish their API documentation, the problem here was that some API requests could be made without any authentication — no passwords or credentials were needed...

The records returned from TeaOnHer's server contained users' unique identifiers within the app (essentially a string of random letters and numbers), their public profile screen name, and self-reported age and location, along with their private email address. The records also included web address links containing photos of the users' driver's licenses and corresponding selfies. Worse, these photos of driver's licenses, government-issued IDs, and selfies were stored in an Amazon-hosted S3 cloud server set as publicly accessible to anyone with their web addresses. This public setting lets anyone with a link to someone's identity documents open the files from anywhere with no restrictions...

The bugs were so easy to find that it would be sheer luck if nobody malicious found them before we did. We asked, but Lampkin would not say if he has the technical ability, such as logs, to determine if anyone had used (or misused) the API at any time to gain access to users' verification documents, such as by scraping web addresses from the API. In the days since our report to Lampkin, the API landing page has been taken down, along with its documentation page, and it now displays only the state of the server that the TeaOnHer API is running on as "healthy."

The flaws were discovered while TeaOnHer was the #2 free app in the Apple App Store, the article points out. And while these flaws "appear to be resolved," the article notes a larger issue. "Shoddy coding and security flaws highlight the ongoing privacy risks inherent in requiring users to submit sensitive information to use apps and websites,"

And TeaOnHer also had another authentication issue. A female reporter at Cosmopolitan also noted Friday that TeaOnHer "lets you browse through profiles before your verifications are complete. So literally anyone (like myself) can read reviews..."
Communications

ULA Launches First National Security Mission On Vulcan Centaur Rocket (space.com) 25

United Launch Alliance's Vulcan Centaur rocket successfully completed its first-ever national security mission, launching the U.S. military's first experimental navigation satellite in 48 years. Space.com reports: The mission saw the company's powerful new Vulcan Centaur rocket take off from Space Launch Complex 41 (SLC-41) at Cape Canaveral Space Force Station in Florida. Vulcan launched with four side-mounted solid rocket boosters in order to generate enough thrust to send its payload directly into geosynchronous orbit on one of ULA's longest flights ever, a seven-hour journey that will span over 22,000 miles (35,000 kilometers), according to ULA.

The payload launching on Tuesday's mission was the U.S. military's first experimental navigation satellite to be launched in 48 years. It is what's known as a position, navigation and timing (PNT) satellite, a type of spacecraft that provides data similar to that of the well-known GPS system. This satellite will be testing many experimental new technologies that are designed to make it resilient to jamming and spoofing, according to Andrew Builta with L3Harris Technologies, the prime contractor for the PNT payload integrated onto a satellite bus built by Northrop Grumman.

The satellite, identified publicly only as Navigation Technology Satellite-3 (NTS-3), features a phased array antenna that allows it to "focus powerful beams to ground forces and combat jamming environments," Builta said in a media roundtable on Monday (Aug. 11). GPS jamming has become an increasingly worrisome problem for both the U.S. military and commercial satellite operators, which is why this spacecraft will be conducting experiments to test how effective these new technologies are at circumventing jamming attacks. In addition, the satellite features a software architecture that allows it to be reprogrammed while in orbit. "This is a truly game-changing capability," Builta said.

Bitcoin

SEC Debuts 'Project Crypto' To Bring US Financial Markets 'On Chain' (cnbc.com) 31

The SEC has launched "Project Crypto" to overhaul outdated securities regulations for a blockchain-based future, aiming to support tokenized assets, crypto trading, and "super apps."

"To achieve President Trump's vision of making America the crypto capital of the world, the SEC must holistically consider the potential benefits and risks of moving our markets from an off-chain environment to an on-chain one," SEC chair Paul Atkins said at the "American Leadership in the Digital Finance Revolution" conference on Thursday. "I have directed the Commission staff to update antiquated agency rules and regulations to unleash the potential of on-chain software systems in our securities markets ... Federal securities laws have always assumed the involvement of intermediaries that require regulation, but this does not mean that we should interpose intermediaries for the sake of forcing intermediation where the markets can function without them." CNBC reports: Atkins, the SEC chair, highlighted "super apps" (such as one Coinbase introduced two weeks ago) as a priority of his chairmanship, noting the need to allow the apps to thrive with an "efficient licensing structure," rather than subject to multiple regulatory authorities.

So-called super apps like WeChat and Alipay -- which bundle several different services and functionalities into a single mobile app -- have long been viewed as the holy grail of financial technology by the industry. They're central to everyday life in China but haven't been successfully replicated in the West. Meta Platforms and X have made attempts to realize that vision, integrating payments, messaging and social content, among other functions.

Atkins also said the Trump administration will work to prevent "innovative" companies from being driven offshore by burdensome regulations, and said the SEC "will encourage our nation's builders rather than constrain them with red tape and one-size-fits-all rules."

Businesses

Meta Invests $3.5 Billion in World's Largest Eye-Wear Maker in AI Glasses Push 37

Meta has acquired a $3.5 billion stake in Ray-Ban maker EssilorLuxottica, "a deal that increases the U.S. tech giant's financial commitment to the fast-growing smart glasses industry," reports Bloomberg. From the report: Meta's investment in the eyewear giant deepens the relationship between the two companies, which have partnered over the past several years to develop AI-powered smart glasses. Meta currently sells a pair of Ray-Ban glasses, first debuted in 2021, with built-in cameras and an AI assistant. Last month, it launched separate Oakley-branded glasses with EssilorLuxottica. EssilorLuxottica Chief Executive Officer Francesco Milleri said last year that Meta was interested in taking a stake the company, but that plan hadn't materialized until now.

The deal aligns with Meta CEO Mark Zuckerberg's commitment to AI, which has become a top priority and major expense for the company. Smart glasses are a key part of that plan. While Meta has historically had to deliver its apps and services via smartphones created by competitors, glasses offer Meta a chance to build its own hardware and control its own distribution, Zuckerberg has said. The arrangement gives Meta the advantage of having more detailed manufacturing knowledge and global distribution networks, fundamental to turning its smart glasses into mass-market products. For EssilorLuxottica, the deal provides a deeper presence in the tech world, which would be helpful if Meta's futuristic bets pay off. Meta is also betting on the idea that people will one day work and play while wearing headsets or glasses.
Power

Tesla Launches Solar-Powered 'Oasis' Supercharger Station: 30-Acre Solar Farm, 39 MWh of Off-Grid Batteries (electrek.co) 117

"Tesla has launched its new Oasis Supercharger," reports Electrek, "the long-promised EV charging station of the future, with a solar farm and off-grid batteries." Early in the deployment of the Supercharger network, Tesla promised to add solar arrays and batteries to the Supercharger stations, and CEO Elon Musk even said that most stations would be able to operate off-grid... Last year, Tesla announced a new project called 'Oasis', which consists of a new model Supercharger station with a solar farm and battery storage enabling off-grid operations in Lost Hills, California.

Tesla has now unveiled the project and turned on most of the Supercharger stalls. The project consists of 168 chargers, with half of them currently operational, making it one of the largest Supercharger stations in the world. However, that's not even the most notable aspect of it. The station is equipped with 11 MW of ground-mounted solar panels and canopies, spanning 30 acres of land, and 10 Tesla Megapacks with a total energy storage capacity of 39 MWh. It can be operated off-grid, which is the case right now, according to Tesla.

With off-grid operations, Tesla was about to bring 84 stalls online just in time for the Fourth of July travel weekend. The rest of the stalls and a lounge are going to open later this year.

The article makes that point that "This is what charging stations should be like: fully powered by renewable energy."
AI

AI Pioneer Announces Non-Profit To Develop 'Honest' AI 25

Yoshua Bengio, a pioneer in AI and Turing Award winner, has launched a $30 million non-profit aimed at developing "honest" AI systems that detect and prevent deceptive or harmful behavior in autonomous agents. The Guardian reports: Yoshua Bengio, a renowned computer scientist described as one of the "godfathers" of AI, will be president of LawZero, an organization committed to the safe design of the cutting-edge technology that has sparked a $1 trillion arms race. Starting with funding of approximately $30m and more than a dozen researchers, Bengio is developing a system called Scientist AI that will act as a guardrail against AI agents -- which carry out tasks without human intervention -- showing deceptive or self-preserving behavior, such as trying to avoid being turned off.

Describing the current suite of AI agents as "actors" seeking to imitate humans and please users, he said the Scientist AI system would be more like a "psychologist" that can understand and predict bad behavior. "We want to build AIs that will be honest and not deceptive," Bengio said. He added: "It is theoretically possible to imagine machines that have no self, no goal for themselves, that are just pure knowledge machines -- like a scientist who knows a lot of stuff."

However, unlike current generative AI tools, Bengio's system will not give definitive answers and will instead give probabilities for whether an answer is correct. "It has a sense of humility that it isn't sure about the answer," he said. Deployed alongside an AI agent, Bengio's model would flag potentially harmful behaviour by an autonomous system -- having gauged the probability of its actions causing harm. Scientist AI will "predict the probability that an agent's actions will lead to harm" and, if that probability is above a certain threshold, that agent's proposed action will then be blocked.
"The point is to demonstrate the methodology so that then we can convince either donors or governments or AI labs to put the resources that are needed to train this at the same scale as the current frontier AIs. It is really important that the guardrail AI be at least as smart as the AI agent that it is trying to monitor and control," he said.
Space

SpaceX Starship Blasts Off In Ninth Test Flight (space.com) 137

SpaceX's Starship Flight 9 successfully launched and reached space -- marking the first reuse of a Super Heavy booster -- but both rocket stages were ultimately lost mid-mission due to a "rapid unscheduled disassembly." SpaceX CEO Elon Musk said in a statement: "Starship made it to the scheduled ship engine cutoff, so big improvement over last flight! Leaks caused loss of main tank pressure during the coast and re-entry phase. Lot of good data to review." Musk said the next three Starship test launches could lift off every three to four weeks in the days ahead. Space.com reports: The mission lifted off from Starbase today at 7:37 p.m. EDT (2337 GMT; 6:37 p.m. local Texas time), sending the 40-story-tall rocket into the Texas sky atop a pillar of flame. It was a milestone launch, marking the first-ever reuse of a Super Heavy booster; this one earned its wings on Flight 7 in January. (SpaceX swapped out just four of its Raptors after that mission, meaning that 29 of the engines that flew today were flight-proven.) "Lessons learned from the first booster refurbishment and subsequent performance in flight will enable faster turnarounds of future reflights as progress is made towards vehicles requiring no hands-on maintenance between launches," the company wrote in a Flight 9 mission preview.

The Super Heavy had a somewhat different job to do today; it conducted a variety of experiments on its way back down to Earth. For example, the booster performed a controlled rather than randomized return flip and hit the atmosphere at a different angle. "By increasing the amount of atmospheric drag on the vehicle, a higher angle of attack can result in a lower descent speed, which in turn requires less propellant for the initial landing burn," SpaceX wrote in the mission preview. "Getting real-world data on how the booster is able to control its flight at this higher angle of attack will contribute to improved performance on future vehicles, including the next generation of Super Heavy." These experiments complicated Super Heavy's flight profile compared to previous missions, making another "chopsticks" catch at Starbase a tougher proposition. So, rather than risk damaging the launch tower and other infrastructure, SpaceX decided to bring the booster back for a "hard splashdown" in the Gulf of Mexico on Flight 9. That was the plan, anyway; Super Heavy didn't quite make it that far. The booster broke apart about 6 minutes and 20 seconds into today's flight, just after beginning its landing burn. "Confirmation that the booster did demise," [Dan Huot, of SpaceX's communications team] said during the Flight 9 webcast. Super Heavy's flight ended "before it was able to get through landing burn," he added.

Ship, by contrast, improved its performance a bit this time around. It reached space today on a suborbital trajectory that took it eastward over the Atlantic Ocean -- the same basic path the vehicle took on the truncated Flight 7 and Flight 8. But Flight 9 got choppy for Ship after that. The vehicle was supposed to deploy eight dummy versions of SpaceX's Starlink satellites about 18.5 minutes after liftoff, which would have been a landmark first for the Starship program. That didn't happen, however; the payload door couldn't open fully, so SpaceX abandoned the deployment try. Then, about 30 minutes after launch, Ship started to tumble, which was the result of a leak in Ship's fuel-tank systems, according to Huot. "A lot of those [tanks] are used for your attitude control," he said. "And so, at this point, we've essentially lost our attitude control with Starship." As a result, SpaceX nixed a plan to relight one of Ship's Raptor engines in space, a test that was supposed to happen about 38 minutes after launch. And the company gave up hope of a soft splashdown for the vehicle, instead becoming resigned to a breakup over the Indian Ocean during Ship's reentry.

The company therefore will not get all the data it wanted about Flight 9. And there was quite a bit to get; for example, SpaceX removed some of Ship's heat-shield tiles to stress-test vulnerable areas, and it also tried out several different tile materials, including one with an active cooling system. But the company plans to bounce back and try again soon, just as it did after Flight 7 and Flight 8.
You can watch a recording of the launch on YouTube.
First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.
Graphics

Nvidia's RTX 5060 Review Debacle Should Be a Wake-Up Call (theverge.com) 67

Nvidia is facing backlash for allegedly manipulating the review process of its GeForce RTX 5060 GPU by withholding drivers, selectively granting early access to favorable reviewers, and pressuring media to present the card in a positive light. As The Verge's Sean Hollister writes, the debacle "should be a wake-up call for gamers and reviewers." Here's an excerpt from the report: Nvidia has gone too far. This week, the company reportedly attempted to delay, derail, and manipulate reviews of its $299 GeForce RTX 5060 graphics card, which would normally be its bestselling GPU of the generation. Nvidia has repeatedly and publicly said the budget 60-series cards are its most popular, and this year it reportedly tried to ensure it by withholding access and pressuring reviewers to paint them in the best light possible.

Nvidia might have wanted to prevent a repeat of 2022, when it launched this card's predecessor. Those reviews were harsh. The 4060 was called a "slap in the face to gamers" and a "wet fart of a GPU." I had guessed the 5060 was headed for the same fate after seeing how reviewers handled the 5080, which similarly showcased how little Nvidia's hardware has improved year over year and relies on software to make up the gaps. But Nvidia had other plans. Here are the tactics that Nvidia reportedly just used to throw us off the 5060's true scent, as individually described by GamersNexus, VideoCardz, Hardware Unboxed, GameStar.de, Digital Foundry, and more:

- Nvidia decided to launch its RTX 5060 on May 19th, when most reviewers would be at Computex in Taipei, Taiwan, rather than at their test beds at home.
- Even if reviewers already had a GPU in hand before then, Nvidia cut off most reviewers' ability to test the RTX 5060 before May 19th by refusing to provide drivers until the card went on sale. (Gaming GPUs don't really work without them.)
- And yet Nvidia allowed specific, cherry-picked reviewers to have early drivers anyhow if they agreed to a borderline unethical deal: they could only test five specific games, at 1080p resolution, with fixed graphics settings, against two weaker GPUs (the 3060 and 2060 Super) where the new card would be sure to win.
- In some cases, Nvidia threatened to withhold future access unless reviewers published apples-to-oranges benchmark charts showing how the RTX 5060's "fake frames" MFG tech can produce more frames than earlier GPUs without it.

Some reviewers apparently took Nvidia up on that proposition, leading to day-one "previews" where the charts looked positively stacked in the 5060's favor [...]. But the reality, according to reviews that have since hit the web, is that the RTX 5060 often fails to beat a four-year-old RTX 3060 Ti, frequently fails to beat a four-year-old 3070, and can sometimes get upstaged by Intel's cheaper $250 B580. And yet, the 5060's lackluster improvements are overshadowed by a juicier story: inexplicably, Nvidia decided to threaten GamersNexus' future access over its GPU coverage. Yes, the same GamersNexus that's developed a staunch reputation for defending consumers from predatory behavior, and just last month published a report on "GPU shrinkflation" that accused Nvidia of misleading marketing. Bad move! [...]

Nvidia is within its rights to withhold access, of course. Nvidia doesn't have to send out graphics cards or grant interviews. It'll only do it if it's good for business. But the unspoken covenant of product reviews is that the press, as a whole, gets a chance to warn the public if a movie, video game, or GPU is not worth their money. It works both ways: the media also gets the chance to warn that a product is so good you might want to line up in advance. That unspoken rule is what Nvidia is trampling here.

China

China Launches First of 2,800 Satellites For AI Space Computing Constellation (spacenews.com) 71

China launched 12 satellites on Wednesday as part of the âoeThree-Body Computing Constellation,â the worldâ(TM)s first dedicated orbital computing network led by ADA Space and Zhejiang Lab. SpaceNews reports: A Long March 2D rocket lifted off at 12:12 a.m. Eastern (0412 UTC) May 14 from Jiuquan Satellite Launch Center in northwest China. Insulation tiles fell away from the payload fairing as the rocket climbed into a clear blue sky above the spaceport. The China Aerospace Science and Technology Corporation (CASC) announced a fully successful launch, revealing the mission to have sent 12 satellites for a space computing constellation into orbit. Commercial company ADA Space released further details, stating that the 12 satellites form the "Three-Body Computing Constellation," which will directly process data in space, rather than on the ground, reducing reliance on ground-based computing infrastructure. The constellation will be capable of a combined 5 peta operations per second (POPS) with 30 terabytes of onboard storage.

The satellites feature advanced AI capabilities, up to 100 Gbps laser inter-satellite links and remote sensing payloads -- data from which will be processed onboard, reducing data transmission requirements. One satellite also carries a cosmic X-ray polarimeter developed by Guangxi University and the National Astronomical Observatories of the Chinese Academy of Sciences (NAOC), which will detect, identify and classify transient events such as gamma-ray bursts, while also triggering messages to enable followup observations by other missions. [...] The company says the constellation can meet the growing demand for real-time computing in space, as well as help China take the lead globally in building space computing infrastructure, seize the commanding heights of this future industry. The development could mark the beginning of space-based cloud computing as a new capability, as well as open a new arena for strategic competition with the U.S.
You can watch a recording of the launch here.
Games

Videogame's Players Launch Boycott Over Bugs, Story Changes, Monetization (aftermath.site) 41

It's been a mobile-only game for decades. Then a little more than a week ago Infinity Nikkireleased its 1.5 update (which introduced multiplayer and customization options) and launched the game on Steam.

But it "didn't go over as planned," writes the worker-owned gaming site Aftermath, citing some very negative reactions on Reddit. (Some players say that in response the game's publisher is now even censoring the word "boycott" on its official forums and community spaces...) Infinity Nikki players were immediately incensed by a bevy of bugs and general game instability, and made even more angry by several baffling changes to both the story and its monetization structure... Players globally are vowing to stay off the game until Infold Games addresses their concerns, including at least one Infinity Nikki creator who is part of the game's partner program... [T]he Chinese Infinity Nikki community — as well as others — has been flooding Steam with negative reviews of the game... [T]he complaints are also impacting Infinity Nikki's review score on the Google Play Store... The company said it's working to fix the patch's performance issues, which have caused game-breaking bugs for some players....

[T]he Infinity Nikki team also gave players some free currency, but there's been problems there, too: Players say Infold had a bug in this distribution, which awarded players too much free currency. Instead of letting players keep that — it was Infold's mistake, after all — they deducted the currency, some of which players had already spent, putting them in the negative. But the community is looking for more from the studio; it wants an acknowledgement of the "dumpster fire" of a situation, as one Infinity Nikki player told Aftermath, but also wants some of the biggest problems reversed... Beyond the problematic monetization strategy, players Aftermath spoke with said they're also pissed off at a major change to the start of the game... Infold Games removed the game's original start with the update; the new intro drops players into Infinity Nikki with little context and a new, unexplained character who is supposed to be a guide as Nikki is dropped into intergalactic limbo.

While the spend-to-upgrade-your-character model has always been inherently predatory, as one player put it, the new update pushed the system "much too far for a lot of players," according to the article — "something made more egregious by the numerous bugs and strange gameplay changes." The article now describes some players as "upset that the trust they've given Infold Games thus far has been broken."

"Infold Games has not responded to a request for comment."
Television

Life of a Marathon Streamer: Online for Three Years, Facing Isolation and Burnout (washingtonpost.com) 56

Back in 2000, Slashdot founder CmdrTaco marked the 4th anniversary of Jennifer Ringley's pioneering "JenniCam" livestream (saying "It sure beats the Netscape FishCam. It's nuts how Jenni's little cam became such a fixture on The Internet...")

But a new article in the Washington Post remembers how "Once, Ringley looked directly into the camera and held a note in front of her eye. It read: 'I FEEL SO LONELY.'" By 2003, Ringley had shut down the site and disappeared. She began declining interview requests, saying she was enjoying her privacy; her absence on social media continues to this day.
"But by then, the human zoo was everywhere," they write including "social media, where everyone could become a character in their own show." In 2007 Justin Kan launched Justin.TV, which eventually became Twitch, "a thrumming online city for anyone wanting to, as its slogan said, 'waste time watching other people waste time.'"

But the article also notes 2023 stats from the Bureau of Labor Statistics survey that found Americans"were spending far less time socializing than they had 20 years ago — especially 18-to-29-year-olds, who were spending two more hours a day alone." So how did this play out for the next generation of livestreaming influencers? Here's the origin story of "a lonely young woman in Texas" who's "streamed every second of her life for three years and counting." One afternoon, her boyfriend told her to try Twitch, saying, as she recalled: "Your life sucks, you work at CVS, you have no friends. ... This could be helpful." In her first stream, on a Friday night, she played 3½ hours of "World of Warcraft" for her zero followers.
Eight years later... Six hundred and forty-two people are watching when Emily tugs off her sleep mask to begin day No. 1,137 of broadcasting every hour of her life... On the live-streaming service Twitch, one of the world's most popular platforms, Emily is a legendary figure. For three years, she has ceaselessly broadcast her life — every birthday and holiday, every sickness and sleepless night, almost all of it alone. Her commitment has made her a model for success in the new internet economy, where authenticity and endurance are highly prized. It's also made her a good amount of money: $5.99 a month from thousands of subscribers each, plus donations and tips — minus Twitch's 30-to-40 percent cut.

But to get there, Emily, who agreed to be interviewed on the condition that her last name be withheld due to concerns of harassment, has devoted herself to a solitary life of almost constant stimulation. For three years, she has taken no sick days, gone on no vacations, declined every wedding invitation, had no sex. She has broadcast and self-narrated a thousand days of sleeping, driving and crying, lugging her camera backpack through the grocery store, talking through a screen to strangers she'll never meet. Her goal is to buy a house and get married by the age of 30, but she's 28 and says she's too busy to have a boyfriend. Her last date was seven years ago... But no one tells streamers when to record or when to stop. There are no labor codes, performance limits or regulations to keep the platforms from setting incentives impossibly high. Many streamers figure out the optimal strategy themselves: The more you share, the more successful you can be....

Though some Twitch stars are millionaires, most scramble to get by, buffeted by the vagaries of audience attention. Emily's paid-subscription count, which peaked last year at 22,000, has since slumped to around 6,000, dropping her base income to about $5,000 a month, according to estimates from the analytics firm Streams Charts... Sometimes Emily dreads waking up and clocking into the reality show that is her life. She knows staring at screens all night is unhealthy, and when she feels too depressed to stream, she'll stay in bed for hours while her viewers watch. But she worries that taking a break would be "career suicide," as she called it. Some viewers already complain that she showers too long, sleeps in too late, doesn't have enough fun...

She said she "used to show true sadness on stream" but doesn't anymore because it makes viewers uncomfortable. When she hits a breaking point now, she said, she closes herself in the bathroom.

Education

Is Everyone Using AI to Cheat Their Way Through College? (msn.com) 160

Chungin Lee used ChatGPT to help write the essay that got him into Columbia University — and then "proceeded to use generative artificial intelligence to cheat on nearly every assignment," reports New York magazine's blog Intelligencer: As a computer-science major, he depended on AI for his introductory programming classes: "I'd just dump the prompt into ChatGPT and hand in whatever it spat out." By his rough math, AI wrote 80 percent of every essay he turned in. "At the end, I'd put on the finishing touches. I'd just insert 20 percent of my humanity, my voice, into it," Lee told me recently... When I asked him why he had gone through so much trouble to get to an Ivy League university only to off-load all of the learning to a robot, he said, "It's the best place to meet your co-founder and your wife."
He eventually did meet a co-founder, and after three unpopular apps they found success by creating the "ultimate cheat tool" for remote coding interviews, according to the article. "Lee posted a video of himself on YouTube using it to cheat his way through an internship interview with Amazon. (He actually got the internship, but turned it down.)" The article ends with Lee and his co-founder raising $5.3 million from investors for one more AI-powered app, and Lee says they'll target the standardized tests used for graduate school admissions, as well as "all campus assignments, quizzes, and tests. It will enable you to cheat on pretty much everything."

Somewhere along the way Columbia put him on disciplinary probation — not for cheating in coursework, but for creating the apps. But "Lee thought it absurd that Columbia, which had a partnership with ChatGPT's parent company, OpenAI, would punish him for innovating with AI." (OpenAI has even made ChatGPT Plus free to college students during finals week, the article points out, with OpenAI saying their goal is just teaching students how to use it responsibly.) Although Columbia's policy on AI is similar to that of many other universities' — students are prohibited from using it unless their professor explicitly permits them to do so, either on a class-by-class or case-by-case basis — Lee said he doesn't know a single student at the school who isn't using AI to cheat. To be clear, Lee doesn't think this is a bad thing. "I think we are years — or months, probably — away from a world where nobody thinks using AI for homework is considered cheating," he said...

In January 2023, just two months after OpenAI launched ChatGPT, a survey of 1,000 college students found that nearly 90 percent of them had used the chatbot to help with homework assignments.

The article points out ChatGPT's monthly visits increased steadily over the last two years — until June, when students went on summer vacation. "College is just how well I can use ChatGPT at this point," a student in Utah recently captioned a video of herself copy-and-pasting a chapter from her Genocide and Mass Atrocity textbook into ChatGPT.... It isn't as if cheating is new. But now, as one student put it, "the ceiling has been blown off." Who could resist a tool that makes every assignment easier with seemingly no consequences?
After using ChatGPT for their final semester of high school, one student says "My grades were amazing. It changed my life." So she continued used it in college, and "Rarely did she sit in class and not see other students' laptops open to ChatGPT."

One ethics professor even says "The students kind of recognize that the system is broken and that there's not really a point in doing this." (Yes, students are even using AI to cheat in ethics classes...) It's not just the students: Multiple AI platforms now offer tools to leave AI-generated feedback on students' essays. Which raises the possibility that AIs are now evaluating AI-generated papers, reducing the entire academic exercise to a conversation between two robots — or maybe even just one.
Power

China's CATL Says It Has Overtaken BYD On 5-Minute EV Charging Time (msn.com) 117

CATL has unveiled a second-generation Shenxing battery capable of delivering a 520km range in just five minutes of charging, surpassing BYD's recent breakthrough and positioning both Chinese firms ahead of Western rivals in EV battery tech. The battery manufacturer also introduced a sodium-ion battery called Naxtra, offering up to 500km range for EVs and potential to diversify global energy resources. The Financial Times reports: The claims by the Chinese battery groups would put them ahead of major western rivals. At present, Tesla vehicles can be charged up to 200 miles (321km) in added range in 15 minutes, while Germany's Mercedes-Benz recently launched its all-electric CLA compact sedan, which can be charged for up to 325km within 10 minutes using a fast-charging station. [...] The second generation of the Shenxing battery, which boasts a range of 800km on one charge, can achieve a peak charging speed of 2.5km per second, the company said at a media event ahead of this week's Shanghai auto show.

"We look forward to collaborating with more industry leaders to push the limits of supercharging through true innovation," said CATL's chief technology officer Gao Huan, adding that he wanted the new batteries to become "the standard for electric vehicles." Analysts at Bernstein said the latest progress meant that charging speeds had more than doubled in the past year and "increased tenfold over the past 3-4 years." Huan said the new Shenxing battery would be installed in more than 67 EV models this year. He later told reporters that energy density would not be sacrificed as a trade-off for fast charging.

During its tech day, CATL also unveiled its new sodium-ion battery, which it said would go into mass production in December. The battery brand called Naxtra is able to give a range of about 200km for a hybrid vehicle and 500km for an electric vehicle, according to Huan. [...] At the event, Huan claimed the new sodium-ion battery would enable the industry's shift from "single resource dependence" to "energy freedom" and reshape the global energy landscape. He added that he was in discussions with several companies about using sodium-ion batteries in their vehicles.

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