Image

Review: Mass Effect 2 Screenshot-sm 331

Mass Effect debuted a little over two years ago to almost universal praise, getting high marks for the rich story, endless exploration options, and entertaining gameplay. Despite the game's success, BioWare listened closely to player feedback, promising to revamp the parts of the game that needed improvement while developing the sequel. They didn't hesitate to refine the elements they wanted to keep and do away with the ones they didn't. The result is a familiar, but much more streamlined experience. Rather than being a shooter with a great story added in, Mass Effect 2 a great story that often has you shoot things. Read on for the rest of my thoughts.
Games

Review: Champions Online 203

Champions Online is Cryptic Studios' latest entry into the Superhero MMORPG genre, representing several years of advancement in game design both for Cryptic and for MMOs as a whole. It's no longer a new field, and there are now certain expectations about what an MMO should contain, and how it should play. Two major factors to a new game's success or failure are the standards they embrace and do well, and the ones they reject and do differently. Champions Online succeeds at adapting many established concepts, while still setting themselves apart from the typical swords & sorcery backdrop. Read on for the rest of my thoughts.

Games

Blizzcon 2009 Wrap-Up 297

Last year's Blizzcon was tremendously popular. So much so that their servers were unable to handle the strain of fans competing for 15,000 available tickets. This year, Blizzard was more prepared; they made an additional 5,000 tickets available and set up a queue so that the transaction servers weren't overwhelmed. CEO Mike Morhaime said during the keynote address that if you weren't able to get into the queue within 30 seconds of its opening, the tickets were sold out before your turn came. Tens of thousands more chose to order the pay-per-view coverage, demonstrating the extraordinary enthusiasm felt for Blizzard's games. Their presentations didn't disappoint. Read on for details on the status of StarCraft II, Diablo III, World of Warcraft: Cataclysm, and the new Battle.net. It's divided into sections by game in case you're only interested in one or two of them.

Games

Review: Resident Evil 5 121

The Resident Evil series has been a pillar of the survivor-horror genre for over a decade, with over 40 million copies sold and several books and movies to show for it. Resident Evil 4 was one of the most highly acclaimed games of 2005, and the lengthy development period given to its successor shows how important it was to Capcom to maintain that level of quality. More than that, the gameplay changes made to Resident Evil 5 make it clear that they're not simply trying to replicate success, but to really establish what they want the series to be. For better or for worse, the series is being pushed toward a bit more action, and the co-op element is almost a necessity. Read on for the rest of my thoughts.
Real Time Strategy (Games)

Review: Halo Wars 177

The success of the Halo franchise is unquestionable. Bungie's trilogy of first-person shooters established a standard against which most similar games have been judged for the past eight years. Thus, when Ensemble Studios picked up the task of bringing the Halo universe to real-time strategy, they faced two separate mountains to climb: maintaining the high quality demanded by fans of the series and developing for a genre that traditionally translates poorly to console play. Fortunately, they had a head start on the latter, bringing in a wealth of experience from the Age of Empires series. Creating an intuitive and dependable control scheme was a top priority, and their success in doing so makes Halo Wars a worthy addition to the series. Read on for the rest of my thoughts.
Lord of the Rings

Review: Lord of the Rings: Conquest 68

Pandemic Studios, having enjoyed some success with their release of Star Wars: Battlefront II, sought to bring their style of action game to the Lord of the Rings universe as well. Since both Star Wars and LotR are widely regarded as classics in their respective genres, and both have a rich, deep fan base, the task would appear to be similar in scope. Many were expecting Lord of the Rings: Conquest to be, if nothing else, a playground for Tolkien fans to revel in the environments so vividly brought to life by the movies. Unfortunately, between the short, simplistic campaign and the shallow, uninspired combat, LotR: Conquest merely relies on its name for success, failing to bring the innovation or cleverness that the franchise deserves. Read on for the rest of my thoughts.
Role Playing (Games)

Review: Wrath of the Lich King 545

Since shortly after its release in late 2004, World of Warcraft has held the position of the most popular MMO, quickly outstripping predecessors such as Everquest and Ultima Online, and continuing to hold the lead despite competition from contemporaries and newer offerings, like Warhammer Online. When World of Warcraft's first expansion, The Burning Crusade, was released, it built on an already rich world by using feedback from players and two extra years of design experience to work on condensing the game to focus more on the best parts. Now, with the release of Wrath of the Lich King, Blizzard seems to have gotten themselves ahead of the curve; in addition to the many changes intended to remove the "grind" aspect that is so prevalent in this genre, they've gone on to effectively put themselves in the player's shoes and ask, "What would make this more fun? Wouldn't it be cool if..?" Read on for the rest of my thoughts.
Games

Review: Gears of War 2 193

The original Gears of War was one of the most popular games of 2006, helping to solidify the Xbox 360's place in the console market. Since then, it's sold about 5 million copies. When word leaked out that a sequel was in the works, many wondered if Epic Games could reach the bar set by the first game. As it turns out, they could. Gears of War 2 will feel very familiar to those who have played its predecessor. Games often have a way of reinventing themselves as sequels come and go, but Epic stuck to the basics of what had already worked so well, and simply set about improving, polishing, and fleshing out the Gears world as much as they could. Read on for the rest of the review.

Blizzard Answers Your Questions, From Blizzcon 402

Last week we asked you to submit questions for several Blizzard employees on a wide range of issues. Since we undertook the pilgrimage to Blizzcon in person this year, we decided to use the question ideas as a guide rather than an absolute, so that it could be a little more conversational in tone. Below we have included the responses from Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard's COO. One interesting point: Paul Sams indicated in his interview that, with enough interest, Blizzard would be willing to entertain the idea of open sourcing some of their older games. He suggested that if you are interested in this to contact them directly (please be at least semi-coherent and polite). Update 19:00 by SM: Bob Colayco from Blizzard just contacted us to mention that if users wish to leave feedback about open sourcing games, support for Linux, or anything else you would like to express to them, you should do so in the comments section of this story. They plan on perusing the comments below for user feedback and interest, so don't be shy.
Games

Blizzcon 2008 Wrap-Up 173

This year's Blizzcon saw 15,000 gamers descend from 27 different countries to take part in two days of discussions, tournaments, and sneak peaks at upcoming releases. Several big announcements were scattered among a raft of new details about Diablo 3, Starcraft 2 and Wrath of the Lich King. The new information went a long way toward drumming up interest for what already appear to be worthy successors to old favorites. Read on for more.

First Person Shooters (Games)

Review: Crysis Warhead 154

When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.

Blizzcon Writeup 276

This past weekend I braved the tangled web of deceit and lies that is commercial air travel to haul myself out to Anaheim, CA for Blizzard Entertainment's first attempt at a convention, "Blizzcon". Like any con there were good times and bad times but considering they had turnout on par with other major conventions and the fact that this was their first pass at a solo con, the result was nothing less than the level of excellence that we have come to expect from Blizzard.
Sci-Fi

Sneak Peek at Paul Allen's Sci-Fi Museum 164

Comte writes "About three hundred charter members, local sci-fi cognoscenti and assorted geeks got a sneak peek last night of Paul Allen's $22 mm Science Fiction Museum prior to its official grand opening this Friday." Comte peeked, and contributes his impressions of the museum -- read on below to see what it's like. If you're in Seattle with a few hours, he says it's worth dropping in. (The rest of the text is his.)
Toys

Neat Stuff In Sin City: CES 2004 173

Sex, liquor and gambling are not Las Vegas' only tempting vices -- there are electronics, too. The 2004 Consumer Electronics Show is in full swing. Below is a informal report from the show floor: I've been walking around the place ogling flat screens of all varieties (plus one close-to-flat screen, details below) and seeking the elusive perfect portable music player I'm after. Read on to learn about some of the interesting products being hawked, and about some things for which you'll have to wait.
Games

Warcraft III: Reign of Chaos 504

Robo writes: "Slashdot was lucky enough to get a beta copy of Blizzard's upcoming Warcraft III: Reign of Chaos. So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week. The beta of Warcraft III is impressive, to say the least. Blizzard is going to outdo themselves again when Warcraft III hits the selves in June 2002. Read on for my review."
Apple

MacWorld Expo Report, Part II 371

As promised chrisd back with his report from the expo floor at MacWorld and a brief note about what Linux can learn from the Macintosh.
Hardware

Shhh! Constructing A Truly Quiet Gaming PC 397

Over the last few months, I've had a number of AskSlashdot questions about quiet computers, what hardware to get, and other items for assembling a mega-machine that won't knock the roof off. I've put the finishing touches on my own mega machine -- if you're looking at doing the same thing, or are just curious about the hardware involved, you can find out about what I built.
Movies

Review: Training Day 122

The first hour of Training Day showcases a great actor strutting his stuff in a surprising film with an original premise. Denzel Washington (Det. Alonzo Harris) is amazing as a rogue LAPD narc who's turning his new rookie partner Jake Hoyt (Ethan Hawke) to the dark side. But, inexplicably and sadly, the movie suddenly falls right off the cliff, degenerating into a dumb, improbable, almost cartoonishly violent mess. Spoilage warning: plot is discussed, but not ending.
News

Rise Of The 15-Year Olds, Part II 391

I know a bit about geeky 15-year-olds; I've written a book and a number of articles about them. I get a couple of hundred e-mails from them daily. They have time, energy and particular physical and mental skills for gaming, developing software and navigating the Net. They are smart, creative, and know the inner workings of the the Net and the Web better than any other sub-set of the species. They do, in fact, have access to unprecedented amounts of information. Few parents, teachers, pols or reporters have any clear idea what these kids are doing online, or just how significant cultures like gaming and coding have become. Note: second in a series -- you can also read the first .
Movies

Review: Planet of the Apes 343

In the pre-Net era, aging Boomers like me often marked the phases of our lives with dumb TV shows and a handful of arresting, even ground-breaking movies or cultural offerings we remember all our lives, much the way younger folks may recall Star Wars or Myst. Planet of The Apes, released 30 years ago, a movie that morphed into a series, then a cult fad, was one of them. It looks a bit grade B these days, but at the time, it was a real and imaginative shocker that dealt directly with race, class, space and the Nuclear Age. And it ended with a conclusion that stunned audiences -- a real rarity in American movies. In fact, I can't think of another that matches it. I always pegged it at the top of the list of the era's sci-fi movies. The new one won't be. Spoilage warning: Plot discussed, but no details of the ... er ... shocking ending.

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