Space

Is Dark Energy Getting Weaker? New Evidence Strengthens the Case. (quantamagazine.org) 109

Cosmologists have uncovered stronger evidence that dark energy -- the mysterious force accelerating cosmic expansion -- may be weakening over time. The Dark Energy Spectroscopic Instrument (DESI) collaboration presented their latest findings at the Global Physics Summit in Anaheim, California, reinforcing their preliminary results from last year.

The DESI team analyzed data from approximately 15 million galaxies collected over three years, more than doubling their previous dataset of 6 million galaxies. Combined with supernova observations and cosmic microwave background data, their analysis shows a 4.2-sigma deviation from the standard Lambda-CDM cosmological model, which assumes dark energy remains constant.

"We are much more certain than last year that this is definitely a thing," said Seshadri Nadathur of the University of Portsmouth, a key DESI researcher. These findings align with recent independent results from the Dark Energy Survey (DES), which earlier this month reported a similar 3.2-sigma tension with Lambda-CDM -- a tension that disappears if dark energy is allowed to vary. If confirmed, evolving dark energy could fundamentally alter cosmologists' understanding of the universe's ultimate fate. Instead of expanding indefinitely until all particles become impossibly separated, the universe might follow alternative trajectories.

"It challenges the fate of the universe," explained Mustapha Ishak-Boushaki from the University of Texas at Dallas. "It's game-changing." Moreover, these findings challenge the simplest explanation of dark energy as vacuum energy, which quantum physics suggests should remain constant. Instead, the results indicate unknown physics, possibly involving a new particle, a modification to Einstein's theory of gravity, or even a new fundamental theory. DESI will continue observing through 2026, eventually producing a final map expected to include 50 million galaxies, potentially providing definitive evidence for this cosmic paradigm shift.
Privacy

Apple's Find My Network Exploit Lets Hackers Silently Track Any Bluetooth Device 22

Researchers at George Mason University discovered a vulnerability in Apple's Find My network that allows hackers to silently track any Bluetooth device as if it were an AirTag, without the owner's knowledge. 9to5Mac reports: Although AirTag was designed to change its Bluetooth address based on a cryptographic key, the attackers developed a system that could quickly find keys for Bluetooth addresses. This was made possible by using "hundreds" of GPUs to find a key match. The exploit called "nRootTag" has a frightening success rate of 90% and doesn't require "sophisticated administrator privilege escalation."

In one of the experiments, the researchers were able to track the location of a computer with an accuracy of 10 feet, which allowed them to trace a bicycle moving through the city. In another experiment, they reconstructed a person's flight path by tracking their game console. "While it is scary if your smart lock is hacked, it becomes far more horrifying if the attacker also knows its location. With the attack method we introduced, the attacker can achieve this," said one of the researchers.
Apple has acknowledged the George Mason researchers for discovering a Bluetooth exploit in its Find My network but has yet to issue a fix. "For now, they advise users to never allow unnecessary access to the device's Bluetooth when requested by apps, and of course, always keep their device's software updated," reports 9to5Mac.
AI

'Robot' Umpires Come to Major League Baseball (Spring Training) Games (apnews.com) 41

An anonymous reader shared this report from the Associated Press: A computerized system that calls balls and strikes is being tested during Major League Baseball spring training exhibition games starting Thursday after four years of experiments in the minor leagues. Baseball Commissioner Rob Manfred is an advocate of the Automated Ball-Strike System, which potentially as early as 2026 could be used to aid MLB home plate umpires, but not replace them...

Stadiums are outfitted with cameras that track each pitch and judge whether it crossed home plate within the strike zone. In early testing, umpires wore ear buds and would hear "ball" or "strike," then relay that to players and fans with traditional hand signals. The challenge system adds a wrinkle. During spring training, human umps will call every pitch, but each team will have the ability to challenge two calls per game, with no additions for extra innings. A team retains its challenge if successful, similar to the regulations for big league teams with video reviews, which were first used for home run calls in August 2008 and widely expanded to many calls for the 2014 season.

Only a batter, pitcher or catcher may challenge a call, signaling with the tap of a helmet or cap; and assistance from the dugout is not allowed. A challenge must be made within 2 seconds... MLB has installed the system in 13 spring training ballparks that are home to 19 teams.

After a full season of testing in the Triple-A minor league, roughly 51% of the challenges were successful. Interestingly, the system makes its call exactly halfway across home plate> , where human umpires consider the strike zone to cover the whole 17 inches from the front to the back of home plate.
AI

Microsoft Shows Progress Toward Real-Time AI-Generated Game Worlds (arstechnica.com) 23

An anonymous reader quotes a report from Ars Technica: For a while now, many AI researchers have been working to integrate a so-called "world model" into their systems. Ideally, these models could infer a simulated understanding of how in-game objects and characters should behave based on video footage alone, then create fully interactive video that instantly simulates new playable worlds based on that understanding. Microsoft Research's new World and Human Action Model (WHAM), revealed today in a paper published in the journal Nature, shows how quickly those models have advanced in a short time. But it also shows how much further we have to go before the dream of AI crafting complete, playable gameplay footage from just some basic prompts and sample video footage becomes a reality.

Much like Google's Genie model before it, WHAM starts by training on "ground truth" gameplay video and input data provided by actual players. In this case, that data comes from Bleeding Edge, a four-on-four online brawler released in 2020 by Microsoft subsidiary Ninja Theory. By collecting actual player footage since launch (as allowed under the game's user agreement), Microsoft gathered the equivalent of seven player-years' worth of gameplay video paired with real player inputs. Early in that training process, Microsoft Research's Katja Hoffman said the model would get easily confused, generating inconsistent clips that would "deteriorate [into] these blocks of color." After 1 million training updates, though, the WHAM model started showing basic understanding of complex gameplay interactions, such as a power cell item exploding after three hits from the player or the movements of a specific character's flight abilities. The results continued to improve as the researchers threw more computing resources and larger models at the problem, according to the Nature paper.

To see just how well the WHAM model generated new gameplay sequences, Microsoft tested the model by giving it up to one second's worth of real gameplay footage and asking it to generate what subsequent frames would look like based on new simulated inputs. To test the model's consistency, Microsoft used actual human input strings to generate up to two minutes of new AI-generated footage, which was then compared to actual gameplay results using the Frechet Video Distance metric. Microsoft boasts that WHAM's outputs can stay broadly consistent for up to two minutes without falling apart, with simulated footage lining up well with actual footage even as items and environments come in and out of view. That's an improvement over even the "long horizon memory" of Google's Genie 2 model, which topped out at a minute of consistent footage. Microsoft also tested WHAM's ability to respond to a diverse set of randomized inputs not found in its training data. These tests showed broadly appropriate responses to many different input sequences based on human annotations of the resulting footage, even as the best models fell a bit short of the "human-to-human baseline."

The most interesting result of Microsoft's WHAM tests, though, might be in the persistence of in-game objects. Microsoft provided examples of developers inserting images of new in-game objects or characters into pre-existing gameplay footage. The WHAM model could then incorporate that new image into its subsequent generated frames, with appropriate responses to player input or camera movements. With just five edited frames, the new object "persisted" appropriately in subsequent frames anywhere from 85 to 98 percent of the time, according to the Nature paper.

The Military

Remote Cybersecurity Scans and F-35 Updates: A US Navy Aircraft Carrier Gets High-Speed Internet (twz.com) 35

An aircraft carrier in the U.S. Navy tested "vastly increased" levels of internet connectivity, reports the defense-news web site TWZ, callling it "a game-changer for what a ship, and its sailors, can do while at sea." The F-35 Joint Strike Fighters assigned to the carrier offer a case in point for what more shipboard bandwidth — provided by commercial providers like Starlink and OneWeb — can mean at the tactical level. Jets with the embarked Marine Fighter Attack Squadron 314 took on critical mission data file updates in record time last fall due to the carrier's internet innovations, a capability that is slated to expand across the fleet. "This file offers intelligence updates and design enhancements that enable pilots to identify and counter threats in specific operational environments," the Navy said in an October release announcing the feat. "The update incorporated more than 100 intelligence changes and multiple design improvements, significantly enhancing the aircraft's survivability and lethality...." [Capt. Kevin White, then the Lincoln's combat systems officer] noted how the F-35 "eats and breathes data daily," and it has to be shared with commands ashore. The connectivity innovations he's pioneered will enable such data transfers, which will only grow more complex over time. "If you can't get the data onboard, you're probably going to be at a loss," White said. "So large file transfer capability increases combat readiness...."

When the system was on, it provided not only mission benefits, but benefits to the hard-working Lincoln crew as well, which was at sea for 107 days at one point with no port calls [Capt. Pete "Repete" Riebe, told WEST conference attendees]... White said the average age of an embarked Lincoln sailor was 20.8, and Riebe noted that to attract young people into service, the Navy needs to recognize the innate connection they have to their devices. "The next generation of sailors grew up with a cell phone in their hand, and they are uncomfortable without it," Riebe said. "I don't necessarily like that, but that's reality, and if we want to compete for the best folks coming into the Navy, we need to offer them bandwidth at sea." Having better connectivity also helped with the ship's administrative functions, Riebe said, making medical, dental and other work far easier than they have been in the past...

A sailor who can FaceTime with his family back home carries less non-Navy stress with them as they focus on the life-or-death duties at hand, White said... This beefed-up bandwidth allowed 38 sailors to witness the birth of their child, while others were able to watch their kids' sporting events, White said. Several crew members pursued doctorate and master's degrees while deployed due to better internet, while others were able to deal with personal or legal issues they had left behind back home. One officer was able to commission his wife remotely from the ship... On the operational side, from "the most desolate waters," Lincoln used its bandwidth to connect with a command in Norfolk, which undertook the ship's annual cybersecurity scans "from halfway around the world," White said... Taxpayer dollars can also be saved if a ship isn't paying for WiFi access while in port, White noted, and the crew was able to start getting to know Italian allies online before an exercise, enhancing the personal aspects of such partnerships.

More bandwidth also means more onboard training, meaning some sailors who don't have to leave to go to the school house, and sailors were able to get answers to maintenance questions from ashore commands faster as well. "Just by being able to have more reliable access to support resources, we definitely become more effective at maintenance," White said.

Every day the aircraft carrier averaged four to eight terabytes of transferred data, according to the article (with a team of two full-time system administrators managing 7,000 IP addresses), and ultimately saw 780 terabytes of data transferred over five-and-a-half months. The article notes it's part of the Navy's larger "Sailor Edge Afloat and Ashore" (SEA2) program to provide all its warships with high-bandwidth connectivity around the world.

The program "involves moving some communications aspects away from proprietary Defense Department satellites, while leaning on commercial satellite constellations and even cellular providers to keep ships more connected at sea for both personal and tactical uses."

Thanks to long-time Slashdot reader SonicSpike for sharing the article.
Microsoft

The 'Super Bowl for Nerds': Scenes from the Microsoft Excel World Championship (straitstimes.com) 28

At December's "Microsoft Excel World Championship" in Las Vegas, "finance professionals fluent in spreadsheets were treated like minor celebrities," writes the New York Times, "as they gathered to solve devilishly complex Excel puzzles in front of an audience of about 400 people, and more watching an ESPN3 livestream."

The Times notes that "many fans find out about the Excel championship through ESPN's annual obscure sports showcase, where it is sandwiched between competitions like speed chess and the World Dog Surfing Championships." But the contest's organizer envisions tournaments with "more spectators, bigger sponsors and a million-dollar prize" — even though this year's prize was $5,000 and a pro wrestling-style championship belt. The format for the finals was a mock-up of World of Warcraft, an online role-playing game. It required the 12 men (this particular nerdfest was mostly a guy thing) to design Excel formulas for tracking 20 avatars and their vital signs... To prepare, [competitor Diarmuid] Early adjusted the width of his Excel columns with the precision of a point guard lining up a 3-point shot. [Andrew] Ngai queued up a YouTube compilation of "focus music". After an announcer kicked off the 40-minute event — "Five, four, three, two, one, and Excel!" — the 12 players leaned over their keyboards and began plugging in formulas. One example: "=CountChar (Lower (D5),"W")" allowed one competitor, Michael Jarman, to figure out how many times the letter "W" appeared in a spreadsheet.
ZDNet points out that there's a seven-hour livestream of the event that's "worth checking out for the opening theme song alone."

The New York Times closes their article with a quote from super-fan Erik Oehm, a software developer from San Francisco who called the event "the Super Bowl for Excel nerds". Oehm watched excitedly from the front row as this year's winner — Michael Jarman — finally raised the championship belt overhead while someone dumped glitter on him. And then he said...

"You'd never see this with Google Sheets. You'd never get this level of passion."
AI

OpenAI's Bot Crushes Seven-Person Company's Website 'Like a DDoS Attack' 78

An anonymous reader quotes a report from TechCrunch: On Saturday, Triplegangers CEO Oleksandr Tomchuk was alerted that his company's e-commerce site was down. It looked to be some kind of distributed denial-of-service attack. He soon discovered the culprit was a bot from OpenAI that was relentlessly attempting to scrape his entire, enormous site. "We have over 65,000 products, each product has a page," Tomchuk told TechCrunch. "Each page has at least three photos." OpenAI was sending "tens of thousands" of server requests trying to download all of it, hundreds of thousands of photos, along with their detailed descriptions. "OpenAI used 600 IPs to scrape data, and we are still analyzing logs from last week, perhaps it's way more," he said of the IP addresses the bot used to attempt to consume his site. "Their crawlers were crushing our site," he said "It was basically a DDoS attack."

Triplegangers' website is its business. The seven-employee company has spent over a decade assembling what it calls the largest database of "human digital doubles" on the web, meaning 3D image files scanned from actual human models. It sells the 3D object files, as well as photos -- everything from hands to hair, skin, and full bodies -- to 3D artists, video game makers, anyone who needs to digitally recreate authentic human characteristics. [...] To add insult to injury, not only was Triplegangers knocked offline by OpenAI's bot during U.S. business hours, but Tomchuk expects a jacked-up AWS bill thanks to all of the CPU and downloading activity from the bot.
Triplegangers initially lacked a properly configured robots.txt file, which allowed the bot to freely scrape its site since the system interprets the absence of such a file as permission. It's not an opt-in system.

Once the file was updated with specific tags to block OpenAI's bot, along with additional defenses like Cloudflare, the scraping stopped. However, robots.txt is not foolproof since compliance by AI companies is voluntary, leaving the burden on website owners to monitor and block unauthorized access proactively. "[Tomchuk] wants other small online business to know that the only way to discover if an AI bot is taking a website's copyrighted belongings is to actively look," reports TechCrunch.
Games

Steam Tightens Rules on Game Season Passes (gamesradar.com) 12

Valve's Steam platform is implementing stricter regulations for season pass sales, requiring detailed content descriptions and specific release windows for downloadable content (DLC), according to SteamDB creator Pavel Djundik.

The company will restrict season pass offerings to established partners with proven track records and may issue refunds if developers miss deadlines or deliver unsatisfactory content. Developers must outline DLC components and commit to three-month launch windows, with one possible delay allowed. "If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam," Valve stated.
Microsoft

Microsoft Flight Simulator 2024 Arrives With a 'Full Digital Twin' of Earth (arstechnica.com) 36

An anonymous reader quotes a report from Ars Technica: Microsoft Flight Simulator 2024 is out today (Xbox/PC, Steam), and it packs in a whole lot of simulation. It's hard to imagine topping the 2020 version, which contained the entire world, at scale, 3D modeled and able to be flown over. It had real-time weather and rather detailed physics. You could theoretically fly a helicopter back to your high school football field and land on it, like 15-year reunion royalty.

What could come next? A lot, including a world simulation that Microsoft repeatedly describes as Earth's "full digital twin." There are few, if any, real "reviews" up yet, given the size of the game and seemingly late access for reviewers. As such, I offer up all the notable things packed into this latest release so that those with flight sticks, patience, and a desire to get way up yonder can decide whether to take off.
These are the most "notable things" available in this latest release, as highlighted by Ars' Kevin Purdy:

- The file size is much smaller than the 2020 version, totaling "around 30GB"
- You can expect ~5GB an hour of streaming data (up-close data is streamed on demand; flying high-up in the skies uses pre-loaded data)
- AI learning has allowed for "4,000 times more" detail in textures and terrain meshes
- Aircraft and airports you customized or purchased are carried over from 2020 into 2024
- There's a new Career Mode, with 26 different paths
- Animals have more realistic behavior -- e.g. sheep head inside when it's raining, birds migrate, and elephants will be more aware of your flybys
- Flight Simulator 2020 will continue to get support
Games

Roblox No Longer Allows Users Under 13 To Message Others Outside of Games 12

Roblox has introduced stricter safety measures for users under 13, including restricting direct messaging outside of games and experiences, regardless of parental permission. These updates aim to address criticism over child safety and regain trust, following a Bloomberg investigation highlighting predator risks on the platform. TechCrunch reports: During a press briefing, the company explained that users under the age of 13 will still be able to access in-game chats because Roblox believes that communication is fundamental to gameplay on the platform. Parents can change this setting if they wish. In addition, Roblox is age-gating certain experiences for users under 13. The new restrictions apply to games and experiences that are designed for socializing with people outside of a person's friends list, such as experiences that allow free-form writing or drawing.

"The reason that we've made this decision is that we've seen that some of both the content and the conduct in these experiences is more appropriate for older users and teens," said Dina Lamdany, Roblox's product lead for user settings and parental controls, during the press briefing. Although Roblox already offers some parental controls, it previously only allowed them to be managed from a child's account. Now, the company is introducing remote management, which allows parents to adjust controls and see their child's activity from their own devices. To do so, parents can link their Roblox account to their child's account after verifying themselves using an ID or credit card. Parents can now also see their child's average weekly screen time and set daily time limits. They can also see their child's Friends list.
Movies

'Oregon Trail' Action-Comedy Movie In Development At Apple (hollywoodreporter.com) 63

An anonymous reader quotes a report from the Hollywood Reporter: Grab your wagons and oxen, and get ready to ford a river: A movie adaptation of the popular grade school computer game Oregon Trail is in development at Apple. The studio landed the film pitch, still in early development, that has Will Speck and Josh Gordon attached to direct and produce. EGOT winners Benj Pasek and Justin Paul will provide original music and produce via their Ampersand production banner. Sources tell The Hollywood Reporter that the movie will feature a couple of original musical numbers in the vein of Barbie.

The Lucas Bros. (Judas and the Black Messiah) and Max Reisman are set to pen the screenplay about the game that is meant to mimic 19th-century pioneer times, following a covered wagon train heading west. Created in 1971, the game reached cult status among American grade schoolers by the 1990s as one of the first educational computer games allowed in schools -- and for its hilariously dark storylines filled with broken arms, typhoid and dysentery.
The film will likely debut on Apple TV+, but details are scarce at the moment.
China

Who's Winning America's 'Tech War' With China? (wired.com) 78

In mid-2021 Ameria's National Security Advisor set up a new directorate focused on "advanced chips, quantum computing, and other cutting-edge tech," reports Wired. And the next year as Congress was working on boosting America's semiconductor sector, he was "closing in on a plan to cripple China's... In October 2022, the Commerce Department forged ahead with its new export controls."

So what happened next? In a phone call with President Biden this past spring, Xi Jinping warned that if the US continued trying to stall China's technological development, he would not "sit back and watch." And he hasn't. Already, China has answered the US export controls — and its corresponding deals with other countries — by imposing its own restrictions on critical minerals used to make semiconductors and by hoovering up older chips and manufacturing equipment it is still allowed to buy. For the past several quarters, in fact, China was the top customer for ASML and a number of Japanese chip companies. A robust black market for banned chips has also emerged in China. According to a recent New York Times investigation, some of the Chinese companies that have been barred from accessing American chips through US export controls have set up new corporations to evade those bans. (These companies have claimed no connection to the ones who've been banned.) This has reportedly enabled Chinese entities with ties to the military to obtain small amounts of Nvidia's high-powered chips.

Nvidia, meanwhile, has responded to the US actions by developing new China-specific chips that don't run afoul of the US controls but don't exactly thrill the Biden administration either. For the White House and Commerce Department, keeping pace with all of these workarounds has been a constant game of cat and mouse. In 2023, the US introduced the first round of updates to its export controls. This September, it released another — an announcement that was quickly followed by a similar expansion of controls by the Dutch. Some observers have speculated that the Biden administration's actions have only made China more determined to invest in its advanced tech sector.

And there's clearly some truth to that. But it's also true that China has been trying to become self-sufficient since long before Biden entered office. Since 2014, it has plowed nearly $100 billion into its domestic chip sector. "That was the world we walked into," [NSA Advisor Jake] Sullivan said. "Not the world we created through our export controls." The United States' actions, he argues, have only made accomplishing that mission that much tougher and costlier for Beijing. Intel CEO Pat Gelsinger estimated earlier this year that there's a "10-year gap" between the most powerful chips being made by Chinese chipmakers like SMIC and the ones Intel and Nvidia are working on, thanks in part to the export controls.

If the measure of Sullivan's success is how effectively the United States has constrained China's advancement, it's hard to argue with the evidence. "It's probably one of the biggest achievements of the entire Biden administration," said Martijn Rasser, managing director of Datenna, a leading intelligence firm focused on China. Rasser said the impact of the US export controls alone "will endure for decades." But if you're judging Sullivan's success by his more idealistic promises regarding the future of technology — the idea that the US can usher in an era of progress dominated by democratic values — well, that's a far tougher test. In many ways, the world, and the way advanced technologies are poised to shape it, feels more unsettled than ever.

Four years was always going to be too short for Sullivan to deliver on that promise. The question is whether whoever's sitting in Sullivan's seat next will pick up where he left off.

AI

Silicon Valley Is Debating If AI Weapons Should Be Allowed To Decide To Kill (techcrunch.com) 99

An anonymous reader quotes a report from TechCrunch: In late September, Shield AI cofounder Brandon Tseng swore that weapons in the U.S. would never be fully autonomous -- meaning an AI algorithm would make the final decision to kill someone. "Congress doesn't want that," the defense tech founder told TechCrunch. "No one wants that." But Tseng spoke too soon. Five days later, Anduril cofounder Palmer Luckey expressed an openness to autonomous weapons -- or at least a heavy skepticism of arguments against them. The U.S.'s adversaries "use phrases that sound really good in a sound bite: Well, can't you agree that a robot should never be able to decide who lives and dies?" Luckey said during a talk earlier this month at Pepperdine University. "And my point to them is, where's the moral high ground in a landmine that can't tell the difference between a school bus full of kids and a Russian tank?"

When asked for further comment, Shannon Prior, a spokesperson for Anduril said that Luckey didn't mean that robots should be programmed to kill people on their own, just that he was concerned about "bad people using bad AI." In the past, Silicon Valley has erred on the side of caution. Take it from Luckey's cofounder, Trae Stephens. "I think the technologies that we're building are making it possible for humans to make the right decisions about these things," he told Kara Swisher last year. "So that there is an accountable, responsible party in the loop for all decisions that could involve lethality, obviously." The Anduril spokesperson denied any dissonance between Luckey (pictured above) and Stephens' perspectives, and said that Stephens didn't mean that a human should always make the call, but just that someone is accountable.

Last month, Palantir co-founder and Anduril investor Joe Lonsdale also showed a willingness to consider fully autonomous weapons. At an event hosted by the think tank Hudson Institute, Lonsdale expressed frustration that this question is being framed as a yes-or-no at all. He instead presented a hypothetical where China has embraced AI weapons, but the U.S. has to "press the button every time it fires." He encouraged policymakers to embrace a more flexible approach to how much AI is in weapons. "You very quickly realize, well, my assumptions were wrong if I just put a stupid top-down rule, because I'm a staffer who's never played this game before," he said. "I could destroy us in the battle."

When TC asked Lonsdale for further comment, he emphasized that defense tech companies shouldn't be the ones setting the agenda on lethal AI. "The key context to what I was saying is that our companies don't make the policy, and don't want to make the policy: it's the job of elected officials to make the policy," he said. "But they do need to educate themselves on the nuance to do a good job." He also reiterated a willingness to consider more autonomy in weapons. "It's not a binary as you suggest -- 'fully autonomous or not' isn't the correct policy question. There's a sophisticated dial along a few different dimensions for what you might have a soldier do and what you have the weapons system do," he said. "Before policymakers put these rules in place and decide where the dials need to be set in what circumstance, they need to learn the game and learn what the bad guys might be doing, and what's necessary to win with American lives on the line." [...]
"For many in Silicon Valley and D.C., the biggest fear is that China or Russia rolls out fully autonomous weapons first, forcing the U.S.'s hand," reports TechCrunch. "At the Hudson Institute event, Lonsdale said that the tech sector needs to take it upon itself to 'teach the Navy, teach the DoD, teach Congress' about the potential of AI to 'hopefully get us ahead of China.' Lonsdale's and Luckey's affiliated companies are working on getting Congress to listen to them. Anduril and Palantir have cumulatively spent over $4 million in lobbying this year, according to OpenSecrets."
Communications

Apple is Building Its Own Cellular Modem, Playing 'Long Game' to Drop Qualcomm (bloomberg.com) 92

Bloomberg's Mark Gruman remembers how Apple's hardware group "allowed Apple to dump Intel chips from its entire Mac lineup."

And they're now building an in-house cellular modem: For more than a decade, Apple has used modem chips designed by Qualcomm... But in 2018 — while facing a legal battle over royalties and patents — Apple started work on its own modem design.... It's devoting billions of dollars, thousands of engineers and millions of working hours to a project that won't really improve its devices — at least at the outset...

Over the past few years, Apple's modem project has suffered numerous setbacks. There have been problems with performance and overheating, and Apple has been forced to push back the modem's debut until next year at the earliest. The rollout will take place on a gradual basis — starting with niche models — and take a few years to complete. In a sign of this slow transition, Apple extended its supplier agreement with Qualcomm through March 2027... But Qualcomm has said that Apple will still have to pay it some royalties regardless (the chipmaker believes that Apple won't be able to avoid infringing its patents).

So it's hard to tell how big the benefits will be in the near term. Down the road, there are plans for Apple to fold its modem design into a new wireless chip that handles Wi-Fi and Bluetooth access. That would create a single connectivity component, potentially improving reliability and battery life. There's also the possibility that Apple could one day combine all of this into the device's main system on a chip, or SoC. That could further cut costs and save space inside the iPhone, allowing for more design choices. Furthermore, if Apple does ultimately save money by switching away from Qualcomm, it could redirect that spending toward new features and components.

Apple

Apple Approves iDOS 3 Following Emulator Rule Change (theverge.com) 6

An anonymous reader shares a report: Apple recently rejected DOS emulator iDOS 3 from the App Store, but following App Store rule changes that look to have cleared the way for PC emulator apps, iDOS 3 is now available for download, developer Chaoji Li announced. In June, Li said that Apple had rejected iDOS 3 because it violated App Store guideline 4.7.

At the time, that rule was what allowed retro game console emulator apps to appear on the store, but Apple was only allowing retro game console emulators under the rule -- not PC emulators; UTM SE, another PC emulator app, had also said it was rejected for violating the rule.

But in July, Apple reversed course and approved UTM SE, and earlier this month, it added the words "PC emulator" to guideline 4.7, which is seemingly why iDOS 3 has now been allowed on the App Store.

Emulation (Games)

Apple Says No To PC Emulators On iOS (theverge.com) 170

UPDATE (7/14/2024): Apple has now reversed their decision for UTM SE, and allowed it into their App Store. Slashdot's original story appears below...


An anonymous reader quotes a report from The Verge: Apple might finally allow retro video game emulators on the App Store, but this month, the company rejected submissions of iDOS 3, a new version of the popular DOS emulator, and UTM SE, an app that lets you emulate operating systems like Windows on iOS. In both instances, Apple said the new releases violate guideline 4.7 of the App Review Guidelines, which is the one that allows for retro game emulators. Chaoji Li, the developer of iDOS 3, shared some of Apple's reasoning for the rejection with The Verge. "The app provides emulator functionality but is not emulating a retro game console specifically," according to Apple's notice. "Only emulators of retro game consoles are appropriate per guideline 4.7." "When I asked what changes I should make to be compliant, they had no idea, nor when I asked what a retro game console is," Li said in a blog post. "It's still the same old unreasonable answer along the line of 'we know it when we see it.'"

UTM posted about its rejection on X. "The App Store Review Board determined that 'PC is not a console' regardless of the fact that there are retro Windows / DOS games for the PC that UTM SE can be useful in running," according to the post. UTM also noted that Apple is barring UTM SE from being notarized for third-party app stores because the app apparently violated guideline 2.5.2. That rule states that apps have to be self-contained and can't execute code "which introduces or changes features or functionality of the app, including other apps." Apple typically hasn't allowed just-in-time (JIT) compilation. However, and somewhat confusingly, UTM said that UTM SE doesn't include just-in-time compilation. Additionally, Apple clarified that guideline 4.7, which allows apps to offer "certain software that is not embedded in the binary," is "an exception that only applies to App Store apps" but isn't one that UTM SE qualifies for, UTM said in a follow-up post.

Businesses

You Can Thank Private Equity for That Enormous Doctor's Bill 157

Private-equity investors have poured billions into healthcare but often game the system, hurting both doctors and patients. From a report: Consolidation is as American as apple pie. When a business gets bigger, it forces mom-and-pop players out of the market, but it can boost profits and bring down costs, too. Think about the pros and cons of Walmart and "Every Day Low Prices." In a complex, multitrillion-dollar system like America's healthcare market, though, that principle has turned into a harmful arms race that has helped drive prices increasingly higher without improving care. Years of dealmaking has led to sprawling hospital systems, vertically integrated health insurance companies, and highly concentrated private equity-owned practices resulting in diminished competition and even the closure of vital health facilities. As this three-part Heard on the Street series will show, the rich rewards and lax oversight ultimately create pain for both patients and the doctors who treat them. Belatedly, state and federal regulators and lawmakers are zeroing in on consolidation, creating uncertainty for the investors who have long profited from the healthcare merger boom.

Consider the impact of massive private-equity investment in medical practices. When a patient with employer-based insurance goes under for surgery, the anesthesiologist's fee is supposed to be determined by market forces. But what happens if one firm quietly buys out several anesthesiologists in the same city and then hikes the price of the procedure? Such a scheme was allegedly implemented by the private-equity firm Welsh, Carson, Anderson & Stowe and the company it created in 2012, U.S. Anesthesia Partners, according to a Federal Trade Commission lawsuit filed last year. It started by buying the largest practice in Houston and then making three further acquisitions, eventually expanding into other cities throughout the state of Texas. In each location, the lawsuit alleges, USAP pursued an aggressive strategy of eliminating competitors by either acquiring them or conspiring with them to weaken competition. As one insurance executive put it in the FTC lawsuit, USAP and Welsh Carson used acquisitions to "take the highest rate of all ... and then peanut butter spread that across the entire state of Texas." In May, U.S. District Judge Kenneth Hoyt dismissed the FTC's unusual step of charging the private-equity investor, Welsh Carson, but allowed the case against USAP to proceed.
Facebook

Meta, Activision Sued By Parents of Children Killed in Last Year's School Shooting (msn.com) 153

Exactly one year after the fatal shooting of 19 elementary school students in Texas, their parents filed a lawsuit against the publisher of the videogame Call of Duty, against Meta, and against the manufacturer of the AR-15-style weapon used in the attack, Daniel Defense.

The Washington Post says the lawsuits "may be the first of their kind to connect aggressive firearms marketing tactics on social media and gaming platforms to the actions of a mass shooter." The complaints contend the three companies are responsible for "grooming" a generation of "socially vulnerable" young men radicalized to live out violent video game fantasies in the real world with easily accessible weapons of war...

Several state legislatures, including California and Hawaii, passed consumer safety laws specific to the sale and marketing of firearms that would open the industry to more civil liability. Texas is not one of them. But it's just one vein in the three-pronged legal push by Uvalde families. The lawsuit against Activision and Meta, which is being filed in California, accuses the tech companies of knowingly promoting dangerous weapons to millions of vulnerable young people, particularly young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance."

"To put a finer point on it: Defendants are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit states...

The lawsuit alleges that Meta, which owns Instagram, easily allows gun manufacturers like Daniel Defense to circumvent its ban on paid firearm advertisements to reach scores of young people. Under Meta's rules, gunmakers are not allowed to buy advertisements promoting the sale of or use of weapons, ammunition or explosives. But gunmakers are free to post promotional material about weapons from their own account pages on Facebook and Instagram — a freedom the lawsuit alleges Daniel Defense often exploited.

According to the complaint, the Robb school shooter downloaded a version of "Call of Duty: Modern Warfare," in November 2021 that featured on the opening title page the DDM4V7 model rifle [shooter Salvador] Ramos would later purchase. Drawing from the shooter's social media accounts, Koskoff argued he was being bombarded with explicit marketing and combat imagery from the company on Instagram... The complaint cites Meta's practice, first reported by The Washington Post in 2022, of giving gun sellers wide latitude to knowingly break its rules against selling firearms on its websites. The company has allowed buyers and sellers to violate the rule 10 times before they are kicked off, The Post reported.

The article adds that the lawsuit against Meta "echoes some of the complaints by dozens of state attorneys general and school districts that have accused the tech giant of using manipulative practices to hook... while exposing them to harmful content." It also includes a few excerpts from the text of the lawsuit.
  • It argues that both Meta and Activision "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him to use it."
  • The lawsuit also compares their practices to another ad campaign accused of marketing harmful products to children: cigarettes. "Over the last 15 years, two of America's largest technology companies — Defendants Activision and Meta — have partnered with the firearms industry in a scheme that makes the Joe Camel campaign look laughably harmless, even quaint."

Meta and Daniel Defense didn't respond to the reporters' requests for comment. But they did quote a statement from Activision expressing sympathy for the communities and families impacted by the "horrendous and heartbreaking" shooting.

Activision also added that "Millions of people around the world enjoy video games without turning to horrific acts."


Nintendo

Garry's Mod Is Taking Down Decades of Nintendo-Related Add-Ons (theverge.com) 32

Following copyright takedown requests from Nintendo, the popular physics sandbox game Garry's Mod said it would be pulling all of its Nintendo-related add-ons. "Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them," said the developers in a post on Steam. "They don't want you playing with that stuff in Garry's Mod -- that's their decision, we have to respect that and take down as much as we can. This is an ongoing process, as we have 20 years of uploads to go through." The Verge reports: The takedown requests mean Garry's Mod will have to remove a huge swath of Nintendo-related maps and other items. Over the years, player-made content on Garry's Mod has allowed players to do things like turn Super Mario 64 into a first-person shooter or even explore Hyrule as Link. Since there is just so much Nintendo-related content on Garry's Mod, developers are asking the community to remove any infringing work they've uploaded.
Emulation (Games)

Apple Opens the App Store To Retro Game Emulators (theverge.com) 34

In an update on Friday, Apple announced that game emulators can come to the App Store globally and offer downloadable games. "Apple says those games must comply with 'all applicable laws,' though -- an indication it will ban apps that provide pirated titles," adds The Verge. From the report: The move should allow the retro console emulators already on Android -- at least those that are left -- to bring their apps to the iPhone. Game emulators have long been banned from iOS, leaving iPhone owners in search of workarounds via jailbreaking or other workarounds. They're also one of the key reasons, so far, that iPhone owners in the European Union might check out third-party app stores now that they're allowed in the region. Apple's change today could head that off.

Alongside the new rules on emulators, Apple also updated its rules around super apps, such as WeChat. It now says that mini-games and mini-apps within these apps must use HTML5, clarifying that they can't be native apps and games.

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