Upgrades

Losing Interest In Games - A Natural Progression? 320

MotherInferior writes "I'm 27, soon to be 28. I used to fiend over the newest games and eagerly play whatever I could get my hands on. Team Fortress Classic, Civilization, WarCraft, these were all games that I could literally lose myself for days in. I still drool over the newest games at Best Buy, but now that I actually have the money to buy them, I find myself saying, 'Nah, I'll just play what I've got,' or 'Y'know, I'd rather design my own game then play someone else's.' Even still, I don't really play the games I have. What's up with that? I'm sure my mom would sagely say (with some satisfaction in her voice), 'Wellll, you're just growing up...' Am I not as capable of having fun as I once was, or what? Don't get me wrong, I still enjoy gaming, but I can tell there's some kind of trend happening. Will there be gaming Viagra in my future, I wonder?"
The Almighty Buck

Videogames And Car Marketing Intersect 56

Thanks to the Detroit News for their article discussing how videogames have become a great selling tool for automobiles. The piece discusses the willingness of car manufacturers to see their models used in games, with a few exceptions: "Sony Computer Entertainment America spokesman Ryan Bowling says Ferrari, Porsche and Lamborghini demanded exorbitant licensing fees - but that's why they aren't in Gran Turismo." It also mentions the thorny issue of car damage, with Alex St. John of WildTangent, developer of a Chrysler 'advergaming' title, noting: "In the past, advertisers could never imagine a commercial where you dent a car... But half the fun of a game is driving recklessly." A Chrysler spokesperson explains this change of heart for their new game, saying "...corporate attorneys determined that gaming is enough of a 'fantasy' to make it permissible to damage vehicles."
PC Games (Games)

The Bard's Tale - The RPG Curb Your Enthusiasm? 54

Thanks to GameSpy for its preview of forthcoming action-RPG The Bard's Tale for PS2/PC, as the latest in the classic series, whose announcement was previously covered on Slashdot Games, promises an "irreverent tone" in a game that's claimed to be "...part Baldur's Gate: Dark Alliance, part Star Wars: Knights of the Old Republic, and part Curb Your Enthusiasm." Elsewhere in the article, it's noted that this inXile Entertainment developed title is due out in Q4 2004, and features a main character in the form of "a jaded adventurer that has seen and done it all, but is somewhat the worse for wear from all of it", in a story that "pokes fun at numerous RPG clichés".
Toys

On Integrating Voice Commands Into Videogames 78

Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward?
Graphics

Trying Your Hand at Level Design? 382

Utawoutau asks: "As a student nearing graduation with high interest yet no game industry experience I have been taking a serious look at the position of Level Designer. In order to apply for such a position of course, I would need an impressive portfolio. I am aware that a number of games, Neverwinter Nights for example, come packaged with level development tools and that a number of other games have tools (official or not) that are readily available on the Internet. I am interested in hearing opinions from others that have experimented with the level design tools for a number of games as to what they found the easiest, the most fun, the most in depth, and the most impressive to work with. In particular, I am interested in a game whose tools strike a good balance between all four of the above criteria."
PlayStation (Games)

Sega On Western Games, Samurai Jack, Astro Boy 14

Thanks to GameSpy for its interview with Makoto Osaki of Sega-AM2, in which the Japanese director of projects discusses Western videogames he's been trying out ("I enjoyed Max Payne a lot. I've only played the PS2 version, though. I also enjoyed Ghost Recon and SOCOM a lot"), before noting the uncertain possibility of the arcade-based Out Run 2 making a U.S. Xbox appearance ("You could probably just rent the games, play them a bit until you're done, say 'That was fun,' and take them back'), and mentioning the inevitable Virtua Fighter 5 ("It will be what fans expect - a one-on-one fighting game.") Elsewhere, GameSpot has a preview of the Sega-published Samurai Jack, as this GC/PS2/Xbox title, "reminiscent of Capcom's Maximo games, albeit with a more over-the-top feel", is officially announced, and 1UP confirm that a Sega-made Astro Boy game is coming to the West, in PS2 and GameBoy Advance flavors.
Books

CCNA Certification Library 182

Michael Bennett Cohn writes "Cisco Press' CCNA Self-Study Certification Library by Wendell Odom consists of two books: the ICND guide and the INTRO guide, corresponding to tests 640-811 and 641-821, respectively. Passing each of those tests will make you a CCNA; so will passing combined exam 640-801. I passed exam 640-801 in one try, with no real networking experience and having taken no classes. The ICND and INTRO books comprised my primary training materials." To sort out a bit of that alphabet soup, CCNA stands for "Cisco Certified Network Associate" and ICND for "Interconnecting Cisco Networking Devices," though if you're in the market for this book you probably already knew that. Read on for the rest of Michael Bennett Cohn's review.
PC Games (Games)

World Of Warcraft Alpha Explored, Blizzard Quizzed 43

Thanks to GameSpy for its two-part tour of World Of Warcraft, as they "got the chance to get our hands on... [an] early 'alpha' build" of the eagerly-awaited Blizzard PC MMORPG. The author praises the "incredible atmosphere and game speed... solid interface [and] fun quests", while expressing a few reservations about the "[lack of] character customization options" and the "racially restricted zones" in which "NPCs...would automatically attack any members of another race." The preview is closely followed by an interview with designer Jeff Kaplan, in which he addresses questions on design philosophy ("It's very important not to fall into that trap of trying to manipulate your community as if you're trying to run an ant farm") and in-game housing ("We do not anticipate that our player housing system will ship with the initial product.")
Puzzle Games (Games)

Breakey Elevates Key Wrestling To Artform 93

Jesse writes "My local games store has been running tournaments for one of the stranger non-video games to come out recently. Breakey is a 'collectable key game' made by Upper Deck. That's right - collect keys and compete with your friends to see who has the stongest key! This is accomplished by inserting two plastic keys into each other, and twisting until someone's key breaks. That person loses. Oh, and the winner keeps all the broken keys." Unsurprisingly, it appears that critics such as online comic Full Frontal Nerdity are already poking fun at the concept.
Censorship

Grand Theft Auto Ban To Be Decided By Courts 758

Wingchild writes "Haitian civil rights groups in Florida have filed a lawsuit with the circuit court in Palm Beach County, which Rockstar Games has asked to be moved up to a federal court for a final decision on whether or not their game has to be banned from stores. This move happens as the court of media opinion begins weighing in on the subject (facts irrelevant, of course), a fact which Slashdot Games noted a scant two days ago."
Wireless Networking

Blast Theory Unwires Online Games 77

Wired is running a story on "wireless games" as being developed by Blast Theory. They are games played on mobile phones using GPRS to deduce the physical location of the game player, which is used as part of the game. Two different game ideas are touched on, as well as some discussion of where the ideas came from and where they're going. Cool stuff that even sounds fun, and reminds me a bit of playing tag with CB radios.
Toys

Linux Toys 226

Alex Moskalyuk writes "Remember those 'how-to' and 'home improvement' books that you enjoyed reading as a little kid? In the first half of the last century there was a variety of books, with names like 'Boy Mechanic' or '1,000 Projects for a Boy,' which would give a teenager a variety of projects to work on productively. Building bird houses, creatively reusing helmets from World War I, and later different projects that had to do with radio and transistors - in the pre-television age all that guaranteed some creative time for geeks (whether kids or adults) and allowed them pick up skills, necessary perhaps in real life." Alex reviews below a book that fills a similar niche for the present day, outlining all 13 projects in Linux Toys: 13 Cool Projects for Home, Office and Entertainment. Whether you'd consider all of the projects toys is up to you.
PC Games (Games)

Best Shareware Games Of 2003 Explored 48

Thanks to AVault for their feature discussing the best shareware PC titles for 2003, as the writer points out: "As software stores stock fewer new computer games, shareware titles and Internet releases offer an alternative for those who want to play on their PCs. Most of my favorite recreational offerings from the past year never made it into retail outlets." Picks include Chain Reaction ("Remember the old Dynamix game The Incredible Machine? Even though the company is defunct, its creators have developed a new 3D version"), Ultraball ("combines the fun of a Breakout game with all the action and excitement of a pinball game"), and Dr.Blob's Organism ("...a fast-paced shooter in which you blast gelatinous one-celled organisms as they try to escape from a Petri dish.")
Games

Propeller Arena - Sega's Lost Dreamcast Title? 51

Thanks to TNL for their new feature exploring the unreleased Dreamcast online-enabled flight title, Propeller Arena, which was cancelled in 2001 "at the last moment in the wake of the September 11th tragedy." The article points out: "Initially, Sega's pulling the plug on Propeller Arena might have seemed a bit of an overreaction to the events of 9/11. After all, what did a fantastical WWII-style arcade game have in common with modern day events?" However, the writer has had a chance to play a near-final Beta of the title, and suggests that "...once one actually plays the game Sega's decision seems much more understandable. One level is called 'Airport,' while another, 'Tower City,' is apparently patterned after Manhattan, the anchoring feature of the stage's city skyline being huge replicas of the World Trade Center's Twin Towers." But he finishes by praising it as "one of the most graphically pleasing ganes for the console", and arguing that the "fun factor of the online mode would have been through the roof."
PC Games (Games)

WarCraft Board Game Compared, Rated 20

Thanks to OgreCave for their review of Fantasy Flight's boardgame version of seminal PC RTS WarCraft. The review starts off: "Ladies and gentlemen, WarCraft has left the computer, and this time it's survived", and continues: "Where Eagle's Age of Mythology conversion focused on all the little complex details of resource building, putting the whole game there, FFG's WarCraft makes the crucial change of putting the board back in." He concludes: "Basically, if you're looking for [in-depth, detailed] stuff to chew on, it's unquestionably here, but the focus is on fun, and that's what gets delivered." Elsewhere, there are some additional scenarios for the game already available on the official site.
Classic Games (Games)

Midway Arcade Treasures Released, Rated 38

Thanks to GamerFeed for their news that Midway Arcade Treasures for the PlayStation 2 has shipped, with the "next-generation console offering of more than 20 classic arcade games" also due on November 24th for Xbox and December 17th for GameCube. This budget-priced compilation, previously mentioned on Slashdot and including Gauntlet, Paperboy, Marble Madness and Robotron: 2084 among many others, is basically well-received by IGN PS2, who suggests that "many of the games on the disc retain their fun and addictiveness, even to today's standards", but GameSpot is somewhat less impressed, commenting: "Games that feature analog input feel very loose and are hard to control", although noting that "...almost every game... is completely and totally enjoyable once you get a handle on how they play."
Role Playing (Games)

Hordes of the Underdark Goes Gold 221

MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.
Games

Tux Racer Makes It To The Arcades 21

cybermint writes "Tux Racer, the well-known game starring Linux mascot Tux, has made its way into a redemption based arcade machine, which has recently been released by manufacturers ICE. The arcade version, co-developed by Roxor Games, is much more simple than the original PC version. It has two big buttons, one for left, and one for right. As far as I can tell, there is no longer a way to jump or do tricks. Tickets are earned by collecting fish. Looks like lots of fun for the kids - I'm glad to see the developers have finally found a good market for their game."
Classic Games (Games)

Sega's 3D Ages Remake Series Rated 16

Thanks to 1UP for their feature reviewing the Sega 3D Ages remake series for PlayStation 2. Unfortunately, it appears "the games aren't coming to the US; this is import-only stuff", but the budget price (2500 yen, or "$25 to $30 for US buyers" via import stores) may still attract nostalgists hunkering for updated versions of Space Harrier ("the textbook example of how to remake a game: improve the things that need improving, highlight the good bits, and sell it for a song"), Monaco GP ("It's as fun as it is dumb, and it's really dumb"), Phantasy Star Generation 1 ("a decent remake of a fantastic game"), and, well, maybe not Golden Axe ("A slap in the face to fans.")
GameCube (Games)

Tony Hawk's Underground - A Worthy Return? 47

Thanks to 1UP for their review of Tony Hawk's Underground, as the extreme sports title heads into stores for its fifth iteration, and the reviewer seems to approve, mentioning that "cinematic story makes single-player fun again", as well as lauding "user-created content options", including level and animation editors, that "have massive potential." Tragically, you can only play online using the PlayStation 2 version, a major blow for Xbox Live fans, contributing to IGN's rating of the title as "a solid, if not a perfect, outing", and the conclusion: "If you're a PS2 owner, go get it. If you're anybody else, you may want to just hold that thought before diving in." Finally, GameSpot basically approve, directly countering that "most of the game's goals don't tie into the story at all", but still praising it as "another great installment."

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