Hardware

Ask Slashdot: What's the Best All-Purpose RISC-V System on a Chip Family? 36

Slashdot reader SysEngineer does embedded/IoT work, but "I want to pick a single system-on-a-chip architecture family and commit to it across multiple product lines — sensor nodes up through edge gateways... I've been on one platform for years and want to know what embedded engineers are actually running in production before I commit!"

And "the family needs to scale — cheap and small at the low end, capable of running Linux on the bigger variants!"

Their requirements?
  • WiFi + BLE required
  • LoRaWAN a nice-to-have.
  • Low power modes that actually work in the field, not just on the datasheet.
  • Full peripheral set — SPI, I2C, UART, ADC, timers, CAN.
  • A toolchain and runtime support, support multi threads...

Slashdot reader Gravis Zero is skeptical all the requirements can be met. "If you want embedded, you get embedded. If you want to run a big OS, you get one that will run a big OS."

But Slashdot reader SysEngineer believes "The obvious architecture candidates are ARM, STM, and RISC-V" — and specifically they want to hear your experiences with the RISC-V choices. "What would you standardize on today if you were starting fresh? And how does real-world toolchain and community support hold up compared to the marketing?"

Share your own thoughts and experiences in the comments.

What's the best all-purpose RISC-V system on a chip family?

Linux

CachyOS Dethrones Arch As ProtonDB's Top Linux Gamer Desktop Distro (xda-developers.com) 35

Linux gaming "has gotten to the point where some people claim that Linux runs their games better than Windows does," according to the Android site XDA Developers. And there's a new surprise on ProtonDB, an "unofficial" community website with crowdsourced data about videogame compatability with the Linux software/gaming compatability layer Proton: On ProtonDB, one operating system had reigned supreme since 2021: Arch Linux. And I say 'had,' because its streak has just been ended by [Arch-based] CachyOS in an upset that has slowly grown over the past two years. As reported on Boiling Steam, the number of reports coming from CachyOS has topped that of Arch Linux, which held the crown for the most number of reports since 2021...

[T]his isn't really a statement that CachyOS is the best gaming distro out there; however, it's seemingly attracting the largest number of gamers who are invested in testing games on Proton and reporting their performance, which is a pretty big milestone if you ask me.

The Media

Should Banksy Remain Anonymous? (reuters.com) 91

He's "the most famous anonymous man in the world," suggests Reuters. But investigating Banksy's artworks in a bombed Ukrainian village (and other clues in the U.K. and Manhattan) have led them to "a hand-written confession by the artist to a long-ago misdemeanor charge of disorderly conduct — a document that revealed, beyond dispute, Banksy's true identity."

But Banksy's long-time lawyer "urged us not to publish this report, saying doing so would violate the artist's privacy, interfere with his art and put him in danger" and "would harm the public, too." Working "anonymously or under a pseudonym serves vital societal interests," he wrote. "It protects freedom of expression by allowing creators to speak truth to power without fear of retaliation, censorship or persecution — particularly when addressing sensitive issues such as politics, religion or social justice."

Reuters took into account Banksy's privacy claims — and the fact that many of his fans wish for him to remain anonymous. Yet we concluded that the public has a deep interest in understanding the identity and career of a figure with his profound and enduring influence on culture, the art industry and international political discourse... As for the risk he might face of retaliation or censorship, Britain's legal and political establishments seem comfortable with Banksy's messages and how he delivers them...

His mastery of disguise began as a way of shaking the police, says former manager [Steve] Lazarides. In an interview, Lazarides said anonymity served a practical purpose in Bristol, where authorities enforced "draconian" policies against graffiti... Eventually, keeping the secret became a burden. By the end of their partnership, Lazarides estimates he spent half or more of his time managing and maintaining the artist's mystique. "I think it became a good gag, and then, if you want my honest, honest opinion, I think it then became a disease," he said.

Lazarides wrote a two-volume book about managing Banksy from the late 1990s to 2008, including a story about Banksy's arrest in 2000 for this defacing of a billboard. Reuters geolocated that building, then found police documents and a court file including the hand-written confession. This investigation spawned a 7,000-word article with everything from a comic strip Banksy drew when he was 11 to his connections with Robert Del Naja of the trip hop band Massive Attack — and a 2017 podcast interview where a music producer apparently revealed Banksy's real first name.

But the article also reveals how protective the art community is of Banksy's secret. Reuters investigated that Banksy auctioned in 2018 for $1.4 million — and then immediately started shredding itself with a device Banksy embedded in its frame: That piece, renamed "Love is in the Bin," sold three years later for about $25 million. Art dealer [Robert] Casterline was at the auction and remembers when the shredder began to beep. He pulled out his phone to take pictures. "Unfortunately, there was one person standing in front of me," blocking the view, he said. It was an eccentric-looking man with a broad neck scarf and thick eyewear. Oddly, the man wasn't watching the painting get shredded. He was looking in the other direction, observing the crowd's reaction. Only later, reviewing what he shot, did Casterline notice that the man's glasses appeared to have a small camera built into the bridge. (Banksy later posted a video of the stunt, including shots of the astonished audience.)
Having seen a photo of the man suspected of being Banksy, Casterline confirmed to Reuters that he was "pretty sure" it was the same man.

But "I don't want to be the guy who exposes Banksy."
Government

System76 CEO Sees 'Real Possibility' Colorado's Age-Verification Bill Excludes Open-Source (phoronix.com) 21

Last week System76 CEO Carl Richell criticized age-verification laws for operating systems — but he now sees a "real possibility" Colorado's law might exclude open-source.

Phoronix reports that the System76 CEO met with the state Senator who co-authored Colorado's bill, and then posted on X.com that the Senator "suggested excluding open source software from the bill." Richell: This appears to be a real possibility. Amendments are expected... It's my hope we can move fast enough to influence excluding open source.. No illusions, it's an uphill battle, but we have an open door to advocate for the open source community.
Vague language has been a recurring problem with new state age-verification legislation. Richell pointed out later that "In one proposed bill, Garmin would have to verify the age of their watch customers at device setup." Richell also sees New York's bill as "unlikely to be applicable to Linux distributions," since its language calls for "commercially reasonable age assurance" that free operating systems could use — and Richell isn't sure one exists as described by the bill. "As written today, it's extremely broad and vague and that makes it scary."

Richell answered several follow-up questions about operating system age-verification laws. "What about California?" someone asked... Richell: We hope to make sensible, strong arguments for excluding open source which then becomes a standard for other states. It's going to be difficult.

Q: Open source is not the only target to exclude. Please ensure that the bill is amended so that it does not require applications that have no possible use for the age bracket to ask about it.

Richell: We discussed this as well. I proposed that apps that do not require age to modify app behavior or access by some other legislation be barred from reading age brackets to better protect privacy.

Social Networks

Digg Relaunch Fails (digg.com) 39

sdinfoserv writes: After running a Reddit clone for a couple of months, the Digg beta shut down again. The website is a splash memo from CEO Justin Mezzell, blaming the latest "Hard Reset" on bots. "Building on the internet in 2026 is different," writes Mezzell. "We learned that the hard way. Today we're sharing difficult news: we've made the decision to significantly downsize the Digg team..."

The decision was made after struggling to gain traction and an overwhelming influx of AI-driven bots and spam. "When the Digg beta launched, we immediately noticed posts from SEO spammers noting that Digg still carried meaningful Google link authority," says Mezzell. "Within hours, we got a taste of what we'd only heard rumors about. The internet is now populated, in meaningful part, by sophisticated AI agents and automated accounts. We knew bots were part of the landscape, but we didn't appreciate the scale, sophistication, or speed at which they'd find us."

"We banned tens of thousands of accounts. We deployed internal tooling and industry-standard external vendors. None of it was enough. When you can't trust that the votes, the comments, and the engagement you're seeing are real, you've lost the foundation a community platform is built on."

Despite the setback, Digg plans to rebuild with a smaller team, with founder Kevin Rose returning to work full-time on a new direction for the platform. "Starting the first week of April, Kevin will be putting his focus back on the company he built twenty+ years ago," writes Mezzell. "He'll continue as an advisor to True Ventures, but Digg will be his primary focus."

Slashback: The Rise of Digg.com
Math

Backblaze Hosts 314 Trillion Digits of Pi Online (nerds.xyz) 67

BrianFagioli shares a report from NERDS.xyz: Cloud storage company Backblaze has partnered with StorageReview to make a massive dataset containing 314 trillion digits of Pi publicly accessible. The digits were calculated by StorageReview in December 2025 after months of heavy computation designed to stress modern hardware. The dataset now hosted in the cloud weighs in at over 130TB, while the full working dataset used during the calculation reached about 2.1PB when intermediate checkpoints were included. The report notes that the Pi digits have been broken into roughly 200GB chunks to make it more practical for researchers or enthusiasts to download.

Here's what StorageReview founder Brian Beeler said about the project: "Pushing [Pi] to 314 trillion digits was far more than a headline number. It was a sustained, months-long computational challenge that stressed every layer of modern infrastructure, from high core-count CPUs to massive high-speed storage, and it gave us valuable insight into how extreme, real-world workloads behave at scale. Making this dataset available in the Backblaze cloud takes the project a step further by opening access to one of the largest raw outputs ever generated in a single-system calculation. Hosting multi-petabyte files for the broader community is no small feat, and we appreciate Backblaze stepping up to ensure researchers, developers, and enthusiasts can explore and build on this record-setting achievement."
The Courts

Valve Faces Second, Class-Action Lawsuit Over Loot Boxes (pcgamer.com) 110

Valve is facing a new consumer class-action lawsuit two weeks after New York sued the video game company for "letting children and adults illegally gamble" with loot boxes. The new lawsuit is similar, alleging that loot boxes in games like Counter-Strike 2, Dota 2, and Team Fortress 2 are "carefully engineered to extract money from consumers, including children, through deceptive, casino-style psychological tactics."

"We believe Valve deliberately engineered its gambling platform and profited enormously from it," Steve Berman, founder and managing partner at law firm Hagens Berman, said in a press release. "Consumers played these games for entertainment, unaware that Valve had allegedly already stacked the odds against them. We intend to hold Valve accountable and put money back in the pockets of consumers." PC Gamer reports: The system is well known to anyone who's played a Valve multiplayer game: Earn a locked loot box by playing, pay $2.50 for a key, unlock it, get a digital doohickey that's sometimes worth hundreds or even thousands of dollars but far more often is worth just a few pennies. Is that gambling? If these cases go to court, we'll find out.

The full complaint points out that the unlocking process is even designed to look like a slot machine: "Images of possible items scroll across the screen, spinning fast at first, then slowing to a stop on the player's 'prize.' Players buy and open loot boxes for the same reason people play slot machines -- the hope of a valuable payout." Loot boxes, the complaint continues, are not "incidental features" of Valve's games, but rather "a deliberate, carefully engineered revenue model." So too is the Steam Community Market, and Steam itself, which the suit claims is "deliberately designed" to enable the sale of digital items on third-party marketplaces through "trade URLs," despite Valve's terms of service prohibiting off-platform sales.

And while the debate over whether loot boxes constitute a form of gambling continues to rage, the suit claims Valve's system does indeed qualify under Washington law, which defines gambling as "staking or risking something of value upon the outcome of a contest of chance or a future contingent event not under the person's control or influence." "Valve's loot boxes satisfy every element of this definition," the lawsuit alleges. "Users stake money (the price of a key) on the outcome of a contest of chance (the random selection of a virtual item), and the items received are 'things of value' under RCW 9.46.0285 because they can be sold for real money through Valve's own marketplace and through third-party marketplaces that Valve has fostered and facilitated."

Businesses

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch (ign.com) 76

Electronic Arts has laid off staff across multiple Battlefield studios despite Battlefield 6 being the best-selling game in the U.S. in 2025 and the "biggest launch in franchise history." According to IGN, the layoffs include workers at Criterion, Dice, Ripple Effect, and Motive Studios. From the report: Individuals are being informed that the layoffs are taking place as part of a "realignment" across the Battlefield studios, as the team continues its ongoing, live service support for Battlefield 6 following launch. All four studios will remain operational, though the layoffs seem to be impacting a variety of teams across multiple studios and offices.

IGN asked EA for comment on total number and types of roles impacted, as well as for the specific reasons for the layoffs. An EA spokesperson told IGN: "We've made select changes within our Battlefield organization to better align our teams around what matters most to our community. Battlefield remains one of our biggest priorities, and we're continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs."

Government

EFF, Ubuntu and Other Distros Discuss How to Respond to Age-Verification Laws (9to5linux.com) 168

System76 isn't the only one criticizing new age-verification laws. The blog 9to5Linux published an "informal" look at other discussions in various Linux communities. Earlier this week, Ubuntu developer Aaron Rainbolt proposed on the Ubuntu mailing list an optional D-Bus interface (org.freedesktop.AgeVerification1) that can be implemented by arbitrary applications as a distro sees fit, but Canonical responded that the company does not yet have a solution to announce for age declaration in Ubuntu. "Canonical is aware of the legislation and is reviewing it internally with legal counsel, but there are currently no concrete plans on how, or even whether, Ubuntu will change in response," said Jon Seager, VP Engineering at Canonical. "The recent mailing list post is an informal conversation among Ubuntu community members, not an announcement. While the discussion contains potentially useful ideas, none have been adopted or committed to by Canonical."

Similar talks are underway in the Fedora and Linux Mint communities about this issue in case the California Digital Age Assurance Act law and similar laws from other states and countries are to be enforced. At the same time, other OS developers, like MidnightBSD, have decided to exclude California from desktop use entirely.

Slashdot contacted Hayley Tsukayama, Director of State Affairs at EFF, who says their organization "has long warned against age-gating the internet. Such mandates strike at the foundation of the free and open internet."

And there's another problem. "Many of these mandates imagine technology that does not currently exist." Such poorly thought-out mandates, in truth, cannot achieve the purported goal of age verification. Often, they are easy to circumvent and many also expose consumers to real data breach risk.

These burdens fall particularly heavily on developers who aren't at large, well-resourced companies, such as those developing open-source software. Not recognizing the diversity of software development when thinking about liability in these proposals effectively limits software choices — and at a time when computational power is being rapidly concentrated in the hands of the few. That harms users' and developers' right to free expression, their digital liberties, privacy, and ability to create and use open platforms...

Rather than creating age gates, a well-crafted privacy law that empowers all of us — young people and adults alike — to control how our data is collected and used would be a crucial step in the right direction.

IT

2/3 of Node.Js Users Run an Outdated Version. So OpenJS Announces Program Offering Upgrade Providers (openjsf.org) 26

How many Node.js users are running unsupported or outdated versions. Roughly two thirds, according to data from Node's nonprofit steward, OpenJS.

So they've announced "the Node.js LTS Upgrade and Modernization program" to help enterprises move safely off legacy/end-of-life Node.js. "This program gives enterprises a clear, trusted path to modernize," said the executive director of the OpenJS Foundation, "while staying aligned with the Node.js project and community." The Node.js LTS Upgrade and Modernization program connects organizations with experienced Node.js service providers who handle the work of upgrading safely.

Approved partners assess current versions and dependencies, manage phased upgrades to supported LTS releases, and offer temporary security support when immediate upgrades are not possible... Partners are surfaced exactly where users go when upgrades become unavoidable, including the Node.js website, documentation, and end of life guidance.

The program follows the existing OpenJS Ecosystem Sustainability Program revenue model, with partners retaining 85% of revenue and 15% supporting OpenJS and Node.js through Open Collective and foundation operations. OpenJS provides the guardrails, alignment, and oversight to keep the program credible and connected to the project. We're pleased to welcome NodeSource as the inaugural partner in the Node.js LTS Upgrade and Modernization program.

"The goal is simple: reduce risk without breaking production or trust with the upstream project."
Firefox

How Anthropic's Claude Helped Mozilla Improve Firefox's Security (yahoo.com) 41

"It took Anthropic's most advanced artificial-intelligence model about 20 minutes to find its first Firefox browser bug during an internal test of its hacking prowess," reports the Wall Street Journal. The Anthropic team submitted it, and Firefox's developers quickly wrote back: This bug was serious. Could they get on a call? "What else do you have? Send us more," said Brian Grinstead, an engineer with Mozilla, Firefox's parent organization.

Anthropic did. Over a two-week period in January, Claude Opus 4.6 found more high-severity bugs in Firefox than the rest of the world typically reports in two months, Mozilla said... In the two weeks it was scanning, Claude discovered more than 100 bugs in total, 14 of which were considered "high severity..." Last year, Firefox patched 73 bugs that it rated as either high severity or critical.

A Mozilla blog post calls Firefox "one of the most scrutinized and security-hardened codebases on the web. Open source means our code is visible, reviewable, and continuously stress-tested by a global community." So they're impressed — and also thankful Anthropic provided test cases "that allowed our security team to quickly verify and reproduce each issue." Within hours, our platform engineers began landing fixes, and we kicked off a tight collaboration with Anthropic to apply the same technique across the rest of the browser codebase... . A number of the lower-severity findings were assertion failures, which overlapped with issues traditionally found through fuzzing, an automated testing technique that feeds software huge numbers of unexpected inputs to trigger crashes and bugs. However, the model also identified distinct classes of logic errors that fuzzers had not previously uncovered...

We view this as clear evidence that large-scale, AI-assisted analysis is a powerful new addition in security engineers' toolbox. Firefox has undergone some of the most extensive fuzzing, static analysis, and regular security review over decades. Despite this, the model was able to reveal many previously unknown bugs. This is analogous to the early days of fuzzing; there is likely a substantial backlog of now-discoverable bugs across widely deployed software.

"In the time it took us to validate and submit this first vulnerability to Firefox, Claude had already discovered fifty more unique crashing inputs" in 6,000 C++ files, Anthropic says in a blog post (which points out they've also used Claude Opus 4.6 to discover vulnerabilities in the Linux kernel).

"Anthropic "also rolled out Claude Code Security, an automated code security testing tool, last month," reports Axios, noting the move briefly rattled cybersecurity stocks...
Python

Python 'Chardet' Package Replaced With LLM-Generated Clone, Re-Licensed 47

Ancient Slashdot reader ewhac writes: The maintainers of the Python package `chardet`, which attempts to automatically detect the character encoding of a string, announced the release of version 7 this week, claiming a speedup factor of 43x over version 6. In the release notes, the maintainers claim that version 7 is, "a ground-up, MIT-licensed rewrite of chardet." Problem: The putative "ground-up rewrite" is actually the result of running the existing copyrighted codebase and test suite through the Claude LLM. In so doing, the maintainers claim that v7 now represents a unique work of authorship, and therefore may be offered under a new license. Version 6 and earlier was licensed under the GNU Lesser General Public License (LGPL). Version 7 claims to be available under the MIT license.

The maintainers appear to be claiming that, under the Oracle v. Google decision, which found that cloning public APIs is fair use, their v7 is a fair use re-implementation of the `chardet` public API. However, there is no evidence to suggest their re-write was under "clean room" conditions, which traditionally has shielded cloners from infringement suits. Further, the copyrightability of LLM output has yet to be settled. Recent court decisions seem to favor the view that LLM output is not copyrightable, as the output is not primarily the result of human creative expression -- the endeavor copyright is intended to protect. Spirited discussion has ensued in issue #327 on `chardet`s GitHub repo, raising the question: Can copyrighted source code be laundered through an LLM and come out the other end as a fresh work of authorship, eligible for a new copyright, copyright holder, and license terms? If this is found to be so, it would allow malicious interests to completely strip-mine the Open Source commons, and then sell it back to the users without the community seeing a single dime.
United States

Iowa County Rolls Out Extensive Zoning Rules For Data Centers (insideclimatenews.org) 38

Linn County, Iowa has adopted what may be one of the nation's strictest local zoning ordinances for data centers, requiring detailed water studies, formal water-use agreements, 1,000-foot residential setbacks, noise and light limits, and infrastructure compensation. "But seated beneath a van-sized American flag hanging from the rafters of the drafty Palo Community Center gymnasium, residents asked for even stronger protections," reports Inside Climate News. "One by one, they approached the microphone at the front of the gym to voice concerns about water use, electricity rates, light pollution, the impacts of low-frequency noise on livestock, and the county's ability to enforce the terms of the ordinance. Some, including Dorothy Landt of Palo, called for a complete moratorium on new data center development."

Landt asked: "Why has Linn County, Iowa, become a dumping ground for soon-to-be obsolete technology that spoils our landscape and robs us of our resources? While I admire the efforts of the Board of Supervisors to propose a data center ordinance, I would prefer to see all future data centers banned from Linn County." From the report: The county is already home to two major data center projects, operated by Google and QTS. Both are located in Cedar Rapids, Iowa's second-largest city, and are therefore subject to its laws. The new ordinance would apply only to unincorporated areas of the county, which make up more than two-thirds of its geographic footprint. [...] In drafting the ordinance, [Charlie Nichols, director of planning and development for Linn County] and his staff drew on the experiences of communities nationwide, meeting with local government officials in regions that have seen massive booms in data center development, including several counties in northern Virginia, the "data center capital of the world."

As data center development balloons, many communities that initially zoned the operations as warehouses or standard commercial users are abandoning that practice, Nichols noted. The extreme energy and water demands of data centers simply cannot be accounted for by existing zoning frameworks, he said. "These are generational uses with generational infrastructure impacts, and treating them as a normal warehouse or normal commercial user is just not working." [...] The Linn County, Iowa, ordinance goes one step further than tightening existing zoning rules. Instead, it creates a new, exclusive-use zoning district for data centers, granting county officials the power to set specific application requirements and development standards for projects. No other counties in the state have introduced similar zoning requirements, said Nichols. In fact, few jurisdictions nationwide have. [...]

From its first reading to final adoption, the ordinance has expanded to include language setting light pollution standards, requiring a waste management plan, including the Iowa DNR in the water-use agreement to address potential well interference issues and requiring an applicant-led public meeting before any zoning commission meetings. "I am very confident that no ordinance for data centers in Iowa is asking for more information or asking for more requirements to be met than our ordinance right now," said Nichols at the final reading. The Cedar Rapids Metro Economic Alliance has said that it strongly supports current and future data center development in the area. The new ordinance is not an effective moratorium, Nichols said. He said he "strongly believes" that a data center can be built within the adopted framework.

Windows

Microsoft Bans 'Microslop' On Its Discord, Then Locks the Server (windowslatest.com) 82

Over the weekend, Windows Latest noticed that Microsoft's official Copilot Discord server began automatically blocking the term "Microslop." As shown in a screenshot, any message containing the word is automatically prevented from posting, and users receive a moderation notice explaining that the message includes language deemed inappropriate under the server's rules. From the report: Windows Latest found that sending a message with the word "Microslop" inside the official Copilot Discord server immediately triggers an automated moderation response. The message does not appear publicly in the channel, and instead, only the sender sees the notice stating that the content is blocked by the server because it contains a phrase deemed inappropriate.

Of course, the internet rarely leaves things there. Shortly after Windows Latest posted about Copilot Discord server blocking Microslop on X, users began experimenting in the server with variations such as "Microsl0p" using a zero instead of the letter "o." Predictably, those versions slipped past the filter. Keyword moderation has always been something of a cat-and-mouse game, and this isn't any different.

What started as a simple keyword filter quickly snowballed into users deliberately testing the restriction and posting variations of the blocked term. Accounts that included "Microslop" in their messages first got banned from messaging again. Not long after, access to parts of the server was restricted, with message history hidden and posting permissions disabled for many users.

Open Source

Collabora Clashes With LibreOffice Over Move To Revive LibreOffice Online (neowin.net) 30

Slashdot reader darwinmac writes: The Document Foundation (TDF), the organization behind LibreOffice, has decided to bring back its LibreOffice Online project which been inactive since 2022. Collabora, a company that was a major contributor to the original LibreOffice Online, is not pleased with this development. After the original project went dormant, Collabora forked the code and created its own product, Collabora Online.

Collaboras Michael Meeks, who also sits on the TDF board, reacted to the TDFs decision by saying that a fully supported, free online version already exists in the form of Collabora Online, and that resurrecting a dead repository makes little sense when an active, open community around the online suite already exists.

For now, The Document Foundation plans to reopen the old repository for new contributions. The organization has issued a warning that the code is not ready for live deployment and users should wait until the development team confirms it is stable.

Space

Rubin Observatory Has Started Paging Astronomers 800,000 Times a Night (scientificamerican.com) 21

On February 24th, the Vera C. Rubin Observatory activated its automated alert system, sending out roughly 800,000 real-time notifications flagging asteroids, supernovae, flaring black holes and "other transient celestial events," reports Scientific American. And this is only the beginning -- that number is projected to climb into the millions as it continues scanning the ever-changing sky. From the report: The astronomical observatory equipped with world's largest camera hit a key milestone on February 24, when a complex data-processing system pushed hundreds of thousands of alerts out to scientists eager to pore over its most exciting sightings. The Vera C. Rubin Observatory began operations last year, capturing stunning, panoramic time-lapse views of the cosmos with ease. Rubin's first images, based on just 10 hours of observations, let space fans zoom seemingly forever into an overwhelmingly starry sky. But watchful astronomers were always awaiting the next step: the system that would automatically alert them to the most promising activity in the overhead sky amid the 1,000 or so enormous images that Rubin's telescope captures every night.

"We can detect everything that changes, moves and appears," said Yusra AlSayyad, an astronomer at Princeton University and Rubin's deputy associate director for data management, to Scientific American last summer. "It's way too much for one person to manually sift through and filter and monitor themselves." So even as they were designing and building the Rubin Observatory itself, scientists were also designing an alert system to help astronomers navigate the flood of data. As soon as the telescope began observations, the team started constructing a static reference image of the entire sky in impeccable detail.

Now the data processing systems that support the observatory are starting to automatically compare every new Rubin image to the corresponding section of that background template. The systems identify all of the differences, each of which is individually flagged. The algorithms can also distinguish between a potential supernova and a possible newfound asteroid, for example. Alerting the scientific community is the final, crucial step. Astronomers -- as well as members of the public -- can sign up for notifications based on the type of sighting they're interested in and the brightness of the observation in question. And now that the alerts system has gone live, users receive a tiny, fuzzy image with some astronomical metadata of each observation that fits their criteria -- all just a couple of minutes after Rubin captures the original image.

Music

'The Death of Spotify: Why Streaming is Minutes Away From Being Obsolete' 70

An anonymous reader shares a column: I'm going to take the diplomatic hat off here and say with brutal honesty: basically everybody in the music business hates Spotify except for the people who work there. It's a platform that sucks artists for everything they have, it actively prevents community building, and, despite all of that, the platform still struggles to maintain a healthy profit margin.

The streaming business model is fundamentally broken. And eventually, its demise will become more and more obvious to recognize. I'll break down exactly why the DSP era is coming to a grinding halt, why the major labels are quietly terrified, and why the artists who don't pivot now are going to go down with the ship.

[...] Jimmy Iovine put it bluntly: "The streaming services have a bad situation, there's no margins, they're not making any money." This model only works for Apple, Amazon, and Google, because they don't need their music platforms to be wildly profitable. Amazon uses music as a loss-leader to keep you paying for Prime. Apple uses it to sell $1,000 iPhones. As for Spotify, or any standalone music streaming company, they're kind of screwed. And guess what -- when the platform's margins are structurally squeezed, guess who gets squeezed first? The artists.

[...] What if Jimmy is right? If the DSPs are "minutes away from obsolete," what replaces them? Well, I'm not sure the DSPs are going to disappear overnight, but if you're an artist or a manager trying to sustain yourself in this evolving music economy, the answer is direct ownership. The artists who will survive the next five years are the ones who are quietly shifting their focus away from the "ATM Machine."

They are building their own cultural hangars. They are capturing phone numbers on Laylo. They are driving fans to private Discord servers. They are focusing on ARPF (Average Revenue Per Fan) through high-margin merch, vinyl, and hard tickets, rather than begging for fractions of a penny from a playlist placement. We are witnessing the death of the "Mass Audience" and the birth of the "Micro-Community."
The Courts

New York Sues Valve For Enabling 'Illegal Gambling' With Loot Boxes (arstechnica.com) 79

New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users "pay for the chance to win a rare virtual item of significant monetary value." From a report: While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces."

The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.

The Steam Wallet funds that users get through directly reselling skins "have the equivalent purchasing power on the Steam platform as cash," the suit notes. But if a user wants to convert those Steam funds to real cash, they can do so relatively easily by purchasing a Steam Deck and reselling it to any interested party, as an investigator did while preparing the lawsuit.

Programming

Microsoft Execs Worry AI Will Eat Entry Level Coding Jobs (theregister.com) 62

An anonymous reader shares a report: Microsoft Azure CTO Mark Russinovich and VP of Developer Community Scott Hanselman have written a paper arguing that senior software engineers must mentor junior developers to prevent AI coding agents from hollowing out the profession's future skills base.

The paper, Redefining the Engineering Profession for AI, is based on several assumptions, the first of which is that agentic coding assistants "give senior engineers an AI boost... while imposing an AI drag on early-in-career (EiC) developers to steer, verify and integrate AI output."

In an earlier podcast on the subject, Russinovich said this basic premise -- that AI is increasing productivity only for senior developers while reducing it for juniors -- is a "hot topic in all our customer engagements... they all say they see it at their companies." [...] The logical outcome is that "if organizations focus only on short-term efficiency -- hiring those who can already direct AI -- they risk hollowing out the next generation of technical leaders," Russinovich and Hanselman state in the paper.

XBox (Games)

New Microsoft Gaming CEO Has 'No Tolerance For Bad AI' (variety.com) 58

In her first major interview as Microsoft's new gaming chief, Asha Sharma said that "great games" must deliver emotional resonance and a distinct creative voice, while making clear that she has "no tolerance for bad AI." Stepping in after Phil Spencer's retirement, she's pledging consistency, community trust, and a human-first approach to storytelling as Xbox enters a new era. Variety reports: Sharma was quick in laying out her top priorities for Microsoft Gaming in an internal memo announcing her promotion, noting "great games," "the return of Xbox" and the "future of play" as her three main commitments to the gaming community. So first, what makes a great game for Sharma, whose roles prior to CoreAI include top positions at Instacart and Meta? The new Microsoft Gaming CEO tells Variety it's all about games with "deep emotional resonance" and "a distinct point of view." She wants to develop stories that make players "feel something," like the kind of feelings Campo Santo's 2016 first-person mystery "Firewatch" elicited in her.

Sharma takes on the mantle as head of the leading competitor to Sony's PlayStation and Nintendo knowing full well she's entering the role as an outsider to the larger gaming community and has "a lot to learn" still. But Sharma says she's got a commitment to "being grounded in what the community is telling us." "I'm coming into gaming as a platform builder," Sharma said, adding that her goal is to "earn the right to be trusted by players and developers" and show the fanbase that "consistency" over time. In her interview with Variety, Sharma acknowledged the tumultuous state of the gaming industry, referencing Matthew Ball's recent State of Video Gaming in 2026 report as evidence that the larger "transformation" of the sector is "protecting what we believe in while remaining open-minded about the future."

Due to her strong background in AI, initial reactions to Sharma's appointment have raised concerns about what her specific views are on the use of generative AI in game development. Sharma says her stance is simple: she has "no tolerance for bad AI." "AI has long been part of gaming and will continue to be," Sharma said, noting that gaming needs new "growth engines," but that "great stories are created by humans."

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