United States

The US Crackdown on Chinese Economic Espionage is a Mess 65

The US government's China Initiative sought to protect national security. In the most comprehensive analysis of cases to date, MIT Technology Review reveals how far it has strayed from its goals. Technology Review: A visiting researcher at UCLA accused of hiding his connection to China's People's Liberation Army. A hacker indicted for breaking into video game company servers in his spare time. A Harvard professor accused of lying to investigators about funding from China. And a man sentenced for organizing a turtle-smuggling ring between New York and Hong Kong. For years, the US Department of Justice has used these cases to highlight the success of its China Initiative, an effort to counter rising concerns about Chinese economic espionage and threats to US national security. Started in 2018, the initiative was a centerpiece of the Trump administration's hardening stance against China. Now, an investigation by MIT Technology Review shows that the China Initiative has strayed far from its initial mission. Instead of focusing on economic espionage and national security, the initiative now appears to be an umbrella term for cases with almost any connection to China, whether they involve state-sponsored hackers, smugglers, or, increasingly, academics accused of failing to disclose all ties to China on grant-related forms.

To date, only about a quarter of defendants charged under the initiative have been convicted, and about half of those defendants with open charges have yet to see the inside of an American courtroom. Although the program has become a top priority of US law enforcement and domestic counterintelligence efforts -- and an unusual one, as the first country-specific initiative -- many details have remained murky. The DOJ has not publicly defined the initiative or answered many basic questions about it, making it difficult to understand, let alone assess or exercise oversight of it, according to many civil rights advocates, lawmakers, and scholars. While the threat of Chinese intellectual property theft is real, critics wonder if the China Initiative is the right way to counteract it. Today, after months of research and investigation, MIT Technology Review is publishing a searchable database of 77 cases and more than 150 defendants. While likely incomplete, the database represents the most comprehensive accounting of the China Initiative prosecutions to date. Our reporting and analysis showed that the climate of fear created by the prosecutions has already pushed some talented scientists to leave the United States and made it more difficult for others to enter or stay, endangering America's ability to attract new talent in science and technology from China and around the world.
Businesses

Niantic Raises $300 Million At $9 Billion Valuation To Build the 'Real-World Metaverse' (techcrunch.com) 33

An anonymous reader quotes a report from TechCrunch: Niantic, the augmented reality platform that's developing games like Pokemon GO, raised $300 million from Coatue, valuing the company at $9 billion. The San Fransisco-based startup, which initially spun out of Google, will use this money to build what it calls the "real-world metaverse." As early as August, Niantic founder and CEO John Hanke has referred to the metaverse -- at least, the one that renders us bound to VR headsets, like in "Ready Player One" -- as a "dystopian nightmare."

Unlike Facebook, which changed its company name to Meta to signal its investment in VR technology, Niantic wants to develop technology that brings people closer to the outside world. Earlier this month, Niantic unveiled its Lightship AR Developer Kit (ARDK), which makes tools to develop AR games publicly available for free to anyone who has a basic knowledge of the Unity game engine. "At Niantic, we believe humans are the happiest when their virtual world leads them to a physical one," Hanke said at the time. "Unlike a sci-fi metaverse, a real-world metaverse will use technology to improve our experience of the world as we've known it for thousands of years." The funding will help expand the ARDK, which has already been used by companies like Coachella, Historic Royal Palaces, Universal Pictures, SoftBank, Warner Music Group and the PGA of America to create augmented reality experiences.

PC Games (Games)

Glitchy GTA Re-Release Still Unplayable on PC, Said to Contain Infamous 'Hot Coffee' Mini-Game (kotaku.com) 40

Kotaku reports: Grand Theft Auto: The Trilogy — Definitive Edition was released on November 11 on all major platforms including the Switch. However, for folks who bought the game on PC, they've been unable to play the game since just shortly after it was released. Now three days later, [PC] fans are still unable to access the game they bought days ago with no update from Rockstar on when the GTA Trilogy will become playable again.

The remastered Grand Theft Auto trilogy has had a very, very rocky launch, with players across all platforms reporting various graphical bugs, gameplay glitches, and other annoying changes and tweaks to the classic PS2-era games. But while players on Xbox One or PS5 or Switch are dealing with annoying bugs and odd visual problems, players on PC are left unable to play any of the games included in the collection.

In a review Screen Rant writes that all three games "look better here than they ever have before." But... The visual improvements don't discount the fact that there are a lot of things missing in Grand Theft Auto: The Trilogy — Definitive Edition, including basic functions like the series' iconic cinematic camera mode which premiered in GTA 3. Gone also from GTA 3 is the top-down camera angle which was added in to please players coming over from GTA 2. Both of these camera angles were also missing in previous re-releases of GTA 3, but not including them in what is called the Definitive Edition feels like a mistake.
On the plus side, they write that "Some new but fun inclusions also make returning to Liberty City, Vice City, and San Andreas enjoyable, like San Andreas' updated bridge facts or the new cheat which lets players turn on Big Head Mode in all GTA Trilogy games if they enter the Konami code. The ability to instantly restart missions after being killed, busted, or otherwise failing is also much appreciated."

But Eurogamer reports that unhappy fans are now review-bombing the newly-released game on Metacritic: At the time of writing, the trilogy has 2000+ user reviews on the aggregate site. Of the 2054 reviews recorded by PC users on Metacritic, the combined score is a miserable 0.5. It peaks at 1.0 for PS5 players, but otherwise, most other platforms boast a similarly low score...

"This is it! This is the end of Rockstar, this is just too much," opines one particularly unhappy Xbox One customer, who has the highest number of "helpful" points.... "This so-called definitive edition is one of the most pathetic remasters of all time, especially considering how amazing Rockstar used to be. They were the top. They were the best there ever was. They showed other developers what can be done. I just can't believe that the end of Rockstar would be like this..."

Rockstar is now being inundated with refund requests as the Grand Theft Auto: The Trilogy — The Definitive Edition backlash intensifies.

Oh, and one more thing. IGN reports that the game also appears to contain files for the infamous deleted sex mini-game "Hot Coffee."
Education

Microsoft Is Very Determined That Kids Will Learn To Code Using Minecraft 56

theodp writes: On Tuesday, Code.org announced that the new activities for kids in this year's Hour Of Code will include yet another Minecraft-themed tutorial from Code.org Diamond Supporter Microsoft, making it seven years in a row that the best-selling videogame of all time has 'headlined' the Hour of Code during the holiday buying season. Going into the Hour of Code in 2018, Microsoft boasted that 100+ million Minecraft Hour of Code tutorials had already been logged by students.

In this year's Hour of Code: TimeCraft tutorial, kids will "learn basic coding concepts to correct mysterious mishaps throughout history!" An accompanying one-size-fits-all lesson plan for ages 6-18 instructs students to: "Experience a choose-your-own-adventure game, exploring key moments in human achievement. Using your coding superpowers, save the future by solving mysterious mishaps in time." Among other things, the coding challenges have K-12 students travel back in time to save Jazz from a kazoo future, prevent the Great Pyramids from being built as cubes, save the Great Wall of China from destruction by pandas, and wipe the frown off of the Mona Lisa. New this year, Microsoft notes, is that educators can sign up to have a Microsoft Education Expert lead their classroom through an Hour of Code lesson with Minecraft, thanks to the magic of Microsoft Teams Live Events.
Social Networks

Low-Tech Video Game Streams Are Taking Off On TikTok (polygon.com) 14

Ana Diaz writes via Polygon: Jack Morrison logs on to stream, he doesn't boot up Twitch, Streamlabs OBS, or speak into a fancy microphone. Instead, he grabs a basic circular mirror and sets it in front of his desktop monitor, facing the screen. Then he sits in front of his monitor, as usual, and plays the game, propping up his cell phone to face him and setting his camera live. When he boots up Apex Legends, viewers see the gameplay reflected in the mirror as they watch him play. This makeshift setup might have been surprising just a year ago, in an industry that seems to be more and more concerned with having the latest streaming technology. But it's become a rather common practice on TikTok, where video game streaming has picked up in the past few months. In September, the company said that one billion people in total use the app each month, and jokes and sounds riffing on video games have long proliferated widely across TikTok. Now, Morrison (JackMorrisonTV on TikTok) and other streamers with similarly crude setups have taken over the app's "LIVE" section, capturing as many as 2,400 viewers at a time.

These streamers are using low-key setups, in comparison to the complex (and expensive) setups that dominate Twitch, where a DSLR camera and the capture card to use it can cost over $800. The exact build of each TikToker's setup varies, but nearly all of them capture video via an external camera that's focused on a screen, or in Morrison's case, a reflection of a screen. A brief scroll through the gaming section of TikTok's live content shows these streamers' ingenuity; some will stream videos of tablets or phones as they play mobile games, while others will just put the camera in front of a screen. The games also vary widely, with people playing games like Snake, Minecraft, and Wordscapes in addition to shooters like Valorant.

The number of live streams is much smaller than the wave of short-form videos being pushed out every single day on the app, making them stand out more. It also feels like a more accessible platform, especially for people who are just getting started with streaming. TikTok streamers are using more basic technology, such as mirrors, cell phone stands, and the like. It's also less competitive than Twitch, which has over seven million unique streamers go live each month. [...] TikTok is also testing monetization features that might make it more appealing for streamers to use. [...] For now, streams seem like a quick and easy way to take advantage of TikTok's massive audience. Whether or not bona fide TikTok streaming stars will emerge on the platform or find a sustainable home there remains to be seen.

Programming

Developer Returns To Game After Four Decades, Discovers and Fixes Typo So It Works (tomsguide.com) 98

joshuark writes: Harry McCracken is not the name of a Cold War superspy, but a man who is now the tech editor of Fast Company and, in his younger days, a developer of games for Radio Shack's TRS-80 microcomputer. McCracken, who is also a regular Slashdot reader, recently went back to have a look at his first game, Arctic Adventure, which he wrote when he was 16 around 1980-81 -- a text adventure inspired by the work of Scott Adams in particular, a pioneering designer of the Adventure series of games for the TRS-80.

As was common in the 80s, Arctic Adventure was distributed in book form. This was The Captain 80 Book of BASIC Adventures: pages of type-it-yourself BASIC code, each entry its own adventure game. [...] "Decades later, I didn't spend much time thinking about Arctic Adventure, but I never forgot the fact that I hadn't received a copy of the Captain 80 book. Thanks to the internet, I eventually acquired one. But typing in five-and-a-half pages of old BASIC code seemed onerous, even if it was code I'd written."

McCracken eventually got around to it this July. "After five or six tedious typing sessions on my iPad, I had Arctic Adventure restored to digital form. That was when I made an alarming discovery: As printed in the Captain 80 book, the game wasn't just unwinnable, but unplayable. It turned out that it had a 1981 typo that consisted of a single missing '0' in a character string. It was so fundamental a glitch that it rendered the game's command of the English language inoperable. You couldn't GET SHOVEL let alone complete the adventure."

Government

Will Gaming Change Humanity As We Know It? (bloombergquint.com) 77

"The advent of gaming, especially computer gaming, marks a fundamental break in human affairs," argues American economist Tyler Cowen (in a Bloomberg opinion column).

"Gaming is profoundly transforming two central aspects of the modern world: culture and regulation. There will be no turning back... Plenty of trading already takes place in games — involving currencies, markets, prices and contracts. Game creators and players set and enforce the rules, and it is harder for government regulators to play a central role. The lesson is clear: If you wish to create a new economic institution, put it inside a game. Or how about an app that gamifies share trading? Do you wish to experiment with a new kind of stock exchange or security outside the purview of traditional government regulation? Try the world of gaming, perhaps combined with crypto, and eventually your "game" just might influence events in the real world...

[R]egulators are already falling behind. Just as gaming has outraced the world of culture, so will gaming outrace U.S. regulatory capabilities, for a variety of reasons: encryption, the use of cryptocurrency, the difficulties of policing virtual realities, varying rules in foreign jurisdictions and, not incidentally, a lack of expertise among U.S. regulators. (At least the Chinese government's attempt to restrict youth gaming to three hours a week, while foolhardy, reflects a perceptive cultural conservatism.)

Both the culture-weakening and the regulation-weakening features of games follow from their one basic characteristic: They are self-contained worlds. Until now, human institutions and structures have depended on relatively open and overlapping networks of ideas. Gaming is carving up and privatizing those spaces. This shift is the big trend that hardly anyone — outside of gaming and crypto — is noticing.

If the much-heralded "metaverse" ever arrives, gaming will swallow many more institutions, or create countervailing versions of them. Whether or not you belong to the world of gaming, it is coming for your worlds. I hope you are ready.

IBM

The IBM PC Turns 40 (theregister.com) 117

The Register's Richard Speed commemorates the 40th anniversary of the introduction of the IBM Model 5150: IBM was famously late to the game when the Model 5150 (or IBM PC) put in an appearance. The likes of Commodore and Apple pretty much dominated the microcomputer world as the 1970s came to a close and the 1980s began. Big Blue, on the other hand, was better known for its sober, business-orientated products and its eyewatering price tags. However, as its customers began eying Apple products, IBM lumbered toward the market, creating a working group that could dispense with the traditional epic lead-times of Big Blue and take a more agile approach. A choice made was to use off-the-shelf hardware and software and adopt an open architecture. A significant choice, as things turned out.

Intel's 8088 was selected over the competition (including IBM's own RISC processor) and famously, Microsoft was tapped to provide PC DOS as well as BASIC that was included in the ROM. So this marks the 40th anniversary of PC DOS, aka MS-DOS, too. You can find Microsoft's old MS-DOS source code here. The basic price for the 5150 was $1,565, with a fully loaded system rising to more than $3,000. Users could enjoy high resolution monochrome text via the MDA card or some low resolution graphics (and vaguely nauseating colors) through a CGA card (which could be installed simultaneously.) RAM landed in 16 or 64kB flavors and could be upgraded to 256kB while the Intel 8088 CPU chugged along at 4.77 MHz.

Storage came courtesy of up to two 5.25" floppy disks, and the ability to attach a cassette recorder -- an option swiftly stripped from later models. There was no hard disk, and adding one presented a problem for users with deep enough pockets: the motherboard and software didn't support it and the power supply was a bit weedy. IBM would resolve this as the PC evolved. Importantly, the motherboard also included slots for expansion, which eventually became known as the Industry Standard Architecture (ISA) bus as the IBM PC clone sector exploded. IBM's approach resulted in an immense market for expansion cards and third party software.
While the Model 5150 "sold like hotcakes," Speed notes that it was eventually discontinued in 1987.
IBM

What Ever Happened to IBM's Watson? (nytimes.com) 75

After Watson triumphed on the gameshow Jeopardy in 2011, its star scientist had to convince IBM that it wasn't a magic answer box, and "explained that Watson was engineered to identify word patterns and predict correct answers for the trivia game."

The New York Times looks at what's happened in the decade since: Watson has not remade any industries. And it hasn't lifted IBM's fortunes. The company trails rivals that emerged as the leaders in cloud computing and A.I. — Amazon, Microsoft and Google. While the shares of those three have multiplied in value many times, IBM's stock price is down more than 10 percent since Watson's "Jeopardy!" triumph in 2011.... The company's missteps with Watson began with its early emphasis on big and difficult initiatives intended to generate both acclaim and sizable revenue for the company, according to many of the more than a dozen current and former IBM managers and scientists interviewed for this article... The company's top management, current and former IBM insiders noted, was dominated until recently by executives with backgrounds in services and sales rather than technology product experts. Product people, they say, might have better understood that Watson had been custom-built for a quiz show, a powerful but limited technology...

IBM insists that its revised A.I. strategy — a pared-down, less world-changing ambition — is working... But the grand visions of the past are gone. Today, instead of being a shorthand for technological prowess, Watson stands out as a sobering example of the pitfalls of technological hype and hubris around A.I. The march of artificial intelligence through the mainstream economy, it turns out, will be more step-by-step evolution than cataclysmic revolution.

One example: IBM technologists approached cancer medical centers, but "were frustrated by the complexity, messiness and gaps in the genetic data at the cancer center... At the end of last year, IBM discontinued Watson for Genomics, which grew out of the joint research with the University of North Carolina. It also shelved another cancer offering, Watson for Oncology, developed with another early collaborator, the Memorial Sloan Kettering Cancer Center..." IBM continued to invest in the health industry, including billions on Watson Health, which was created as a separate business in 2015. That includes more than $4 billion to acquire companies with medical data, billing records and diagnostic images on hundreds of millions of patients. Much of that money, it seems clear, they are never going to get back. Now IBM is paring back Watson Health and reviewing the future of the business. One option being explored, according to a report in The Wall Street Journal, is to sell off Watson Health...

Many outside researchers long dismissed Watson as mainly a branding campaign. But recently, some of them say, the technology has made major strides... The business side of Watson also shows signs of life. Now, Watson is a collection of software tools that companies use to build A.I.-based applications — ones that mainly streamline and automate basic tasks in areas like accounting, payments, technology operations, marketing and customer service. It is workhorse artificial intelligence, and that is true of most A.I. in business today. A core Watson capability is natural language processing — the same ability that helped power the "Jeopardy!" win. That technology powers IBM's popular Watson Assistant, used by businesses to automate customer service inquiries...

IBM says it has 40,000 Watson customers across 20 industries worldwide, more than double the number four years ago. Watson products and services are being used 140 million times a month, compared with a monthly rate of about 10 million two years ago, IBM says. Some of the big customers are in health, like Anthem, a large insurer, which uses Watson Assistant to automate customer inquiries.

"Adoption is accelerating," Mr. Thomas said.

The Almighty Buck

Apple's App Store Hosted Kiddie Games With Secret Gambling Dens Inside (theverge.com) 11

According to app developer Kosta Eleftheriou, Apple's App Store hosted a kid's game that's actually a front for gambling websites. "The secret password isn't one you'd be likely to guess: you have to be in the right country -- or pretend to be in the right country using a VPN," writes Sean Hollister via The Verge. "But then, instead of launching an ugly monkey-flipping endless runner game filled with typos and bugs, the very same app launches a casino experience." From the report: The app, "Jungle Runner 2k21," has already disappeared from the App Store, presumably thanks to publicity from Gizmodo and Daring Fireball, who each wrote about Eleftheriou's finding earlier today. It's not the only one, though: the same developer, "Colin Malachi," had another incredibly basic game on the App Store called "Magical Forest - Puzzle" that was also a front for gambling. [...] I accessed them from a VPN server in Turkey; While Daring Fireball notes that users in other non-US countries like Italy also seem to have been able to access the gambling sites, I tried them with a number of other locations including Italy without success.

Unlike the multi-million dollar App Store scams that Eleftheriou uncovered earlier this year, it's not hard to see why Apple's App Store review program might have missed these -- they largely look like your typical shovelware if you don't know the trick, with only a handful of tells... like the fact that Jungle Runner uses a Pastebin for its privacy policies. It's not necessarily clear to me that they'd be violating very many of Apple's App Store policies, either. Gambling apps are permitted by Apple, as long as they're geo-restricted to regions where that gambling is permitted by law, and you could maybe argue that's exactly what this developer did by checking your IP address.

Government

Would You Tell an Angel Investor How to Start a New Country? (1729.com) 59

Angel investor Balaji S. Srinivasan (also the former CTO of Coinbase) is now focused on 1729.com, which wants to give you money to do his bidding — or something like that. He's calling it "the first newsletter that pays you.

"It has a regular feed of paid tasks and tutorials with $1000+ in crypto prizes per day, and doubles as a vehicle for distributing a new book I've been writing called The Network State."

His latest post? "How to Start a New Country" (which envisions starting with a "cloud first" digital community): We recruit online for a group of people interested in founding a new virtual social network, a new city, and eventually a new country. We build the embryonic state as an open source project, we organize our internal economy around remote work, we cultivate in-person levels of civility, we simulate architecture in VR, and we create art and literature that reflects our values.

Over time we eventually crowdfund territory in the real world, but not necessarily contiguous territory. Because an under-appreciated fact is that the internet allows us to network enclaves. Put another way, a cloud community need not acquire all its territory in one place at one time. It can connect a thousand apartments, a hundred houses, and a dozen cul-de-sacs in different cities into a new kind of fractal polity with its capital in the cloud. Over time, community members migrate between these enclaves and crowdfund territory nearby, with every individual dwelling and group house presenting an independent opportunity for expansion...

[Cloud countries] are set up to be a scaled live action role-playing game (LARP), a feat of imagination practiced by large numbers of people at the same time. And the experience of cryptocurrencies over the last decade shows us just how powerful such a shared LARP can be...

The cloud country concept "just" requires stacking together many existing technologies, rather than inventing new ones like Mars-capable rockets or permanent-habitation seasteads. Yet at the same time it avoids the obvious pathways of election, revolution, and war — all of which are ugly and none of which provide much venue for individual initiative...

Could a sufficiently robust cloud country with, say, 1-10M committed digital citizens, provable cryptocurrency reserves, and physical holdings all over the earth similarly achieve societal recognition from the United Nations?

For the "do his bidding" part, the post promises that up to ten $100 prizes will be awarded to people who share constructive reviews on their sites/social media pages (including proposals for extensions).

Previously the site had offered $100 for the ten best hirelings "running a newsletter for technological progressives at your own domain, as a way to begin incentivizing the decentralization of media." (It cited a tweet that argues succinctly that "The NYT is telling anti-longevity stories for us. We must take control of our own story.") In general the site describes itself as "a newsletter for technological progressives. That means people who are into cryptocurrencies, startup cities, mathematics, transhumanism, space travel, reversing aging, and initially-crazy-seeming-but-technologically-feasible ideas." So the newsletter-creating task had envisioned them all "constantly pushing for technology in general and reversing aging in particular, writing like their lives depended on it. In other words, blog or die!"

Other rewards went to the first 10 people to complete three Elixir problems, the 100 people who posted the best inspiring proof-of-exercising photos, and 40 people who helped identify people and places "where the ascending world is surpassing the declining world."

For one of his latest "tasks," Srinivasan wants you to read a long essay on quantum computing (and answer questions), with an optional series of "review emails". $10 in bitcoin will be awarded only to the first and last 50 readers/question-answerers, while another $100 in bitcoin will be awarded to the first and last 5 review-email readers who "persist for a month."
Games

Asus Brings PC Gaming Excess To Android With New ROG Phone (bloomberg.com) 31

Asus, best known for its PC and gaming enthusiast gear, launched the latest in its Republic of Gamers smartphone line targeting Android gamers in markets like China. From a report: The ROG Phone 5 maintains the heritage of over-the-top specs and design: its exterior is decorated with angular motifs and its interior is populated with up to 18GB of memory and Qualcomm's latest Snapdragon 888 processor. It has a custom-made 6.8-inch Samsung OLED display, contains two battery cells and is cooled by a vapor chamber system -- and its higher-tier models bundle an attachable fan cooler for even more performance. In the commodified Android device market, Asus is betting on its brand association with gaming and the broad enthusiasm for a tailored user experience. The ROG Phone 5 comes with an app providing a console-like interface and Asus is working with game makers to add support for the highest refresh rates its display is capable of. Though to break past its 0.2% global market share, the company will need some help, according to Neil Mawston of Strategy Analytics.

Asus has found success partnering with Chinese internet giant Tencent Holdings. The two companies have collaborated on the marketing of ROG Phones and certification of games in China for several generations and the country is one of Asus' main focus markets, the Taiwanese manufacturer said. Unlike the PC market, where higher clock speeds and more memory can translate into being able to play at higher fidelity or on larger screens, in the mobile realm practically every company relies on the same basic architecture. And the leading duo of Apple Inc. and Samsung Electronics consistently tout their devices' gaming capabilities, pushing brands like Asus to focus on hardcore gaming fans.

Apple

Apple is Trying To Drag Valve Into its Ongoing Legal Battle with Epic Games, and Valve Wants Nothing To Do With It (pcgamer.com) 132

A new court filing has revealed that, as part of the ongoing legal battle between Apple and Epic Games, Apple subpoenaed Valve Software in November 2020, demanding it provide huge amounts of commercial data about Steam sales and operations going over multiple years. From a report: Apple subpoenaed Valve under the basic argument that certain Steam information would be crucial to building its case against Epic, which is all about competitive practices. Yesterday a joint discovery letter was filed to the District court in Northern California relating to the subpoena, which contains a summary of the behind-the-scenes tussles thus far, and both sides' arguments about where to go from here.

[...] Apple wants Valve to provide the names, prices, configurations and dates of every product on Steam, as well as detailed accounts of exactly how much money Steam makes and how it is all divvied-up. Apple argues that this information is necessary for its case against Epic, is not available elsewhere, and "does not raise risk of any competitive harm." Needless to say, Valve does not agree. Its counter-argument to the above says that Valve has co-operated to what it believes to be a reasonable extent -- "Valve already produced documents regarding its revenue share, competition with Epic, Steam distribution contracts, and other documents" -- before going on to outline the nature of Apple's requests: "that Valve (i) recreate six years' worth of PC game and item sales for hundreds of third party video games, then (ii) produce a massive amount of confidential information about these games and Valve's revenues." In a masterpiece of understatement, Valve's legal counsel writes: "Apple wrongly claims those requests are narrow. They are not." Apple apparently demanded data on 30,000+ games initially, before narrowing its focus to around 600. Request 32 gets incredibly granular, Valve explains: Apple is demanding information about every version of a given product, all digital content and items, sale dates and every price change from 2015 to the present day, the gross revenues for each version, broken down individually, and all of Valve's revenues from it.

Valve says it does not "in the ordinary course of business keep the information Apple seeks for a simple reason: Valve doesn't need it." Valve's argument goes on to explain to the court that it is not a competitor in the mobile space (this is, after all, a dispute that began with Fortnite on iOS), and makes the point that "Valve is not Epic, and Fortnite is not available on Steam." It further says that Apple is using Valve as a shortcut to a huge amount of third party data that rightfully belongs to those third parties. The conclusion of Valve's argument calls for the court to throw Apple's subpoena out. "Somehow, in a dispute over mobile apps, a maker of PC games that does not compete in the mobile market or sell 'apps' is being portrayed as a key figure. It's not. The extensive and highly confidential information Apple demands about a subset of the PC games available on Steam does not show the size or parameters of the relevant market and would be massively burdensome to pull together. Apple's demands for further production should be rejected."

The Military

The F-16's Replacement Won't Have a Pilot At All (popularmechanics.com) 206

"The next combat aircraft to enter the U.S. Air Force inventory will not be a manned sixth-generation fighter or even the Northrop Grumman B-21," reports Aviation Week.

"By fiscal 2023, the Air Force expects to deliver the first operational versions of a new unmanned aircraft system (UAS) called Skyborg, a provocative portmanteau blending the medium of flight with the contraction for a cybernetic organism." The Skyborg family of aircraft is expected to fill an emerging "attritable" category for combat aircraft that blurs the line between a reusable unmanned aircraft system and a single-use cruise missile. As the aircraft are developed, Skyborg also will serve as the test case of a radical change in acquisition philosophy, with ecosystems of collaborative software coders and aircraft manufacturers replacing the traditional approach with a supply chain defined by a single prime contractor...

At the core of the Skyborg program is the software; specifically, the military aviation equivalent of the algorithm-fed convolutional neural networks that help driverless cars navigate on city streets... The autonomy mission system core — as integrated by Leidos from a combination of industry and government sources — will be inserted into multiple low-cost UAS designed by different companies, with each configured to perform a different mission or set of missions...

"Even though we call Skyborg an attritable aircraft, I think we'll think of them more like reusable weapons," says Will Roper, assistant secretary of the Air Force for acquisition, technology and logistics.... "I expect that the pilots, depending on the mission, [will] decide: Does the Skyborg return and land with them and then go to fight another day, or is it the end of its life and it's going to go on a one-way mission?" Roper explains. In some cases, the pilot may decide a target is important enough that it is worth the loss of a Skyborg, even if its service life has not been used up, he adds.

"The Air Force's goal is to build up a large fleet of armed, sort-of disposable jets that don't need conventional runways to take off and land," reports Popular Mechanics: Skyborg will be available with both subsonic and supersonic engines, indicating both attack and fighter jet versions. The basic design (or designs) will likely be stealthy, carrying guided bombs, air defense suppression missiles, and air-to-air missiles inside internal weapons bays. Interesting, according to AvWeek, the Air Force is considering Skyborg as a replacement not only for the MQ-9 Reaper attack drone but early versions of the F-16 manned fighter....

Unmanned jets like Skyborg promise to remake the U.S. Air Force and other air forces. Manned aircraft have become increasingly large, difficult to develop, and expensive. This in turn means the Pentagon can afford fewer jets, ultimately leading to a smaller Air Force. Unmanned jets, on the other hand, are smaller, easier to develop, and cheap — allowing the Air Force to buy lots of them... The drone will grow the fighting arm of the U.S. Air Force, move air power away from air fields, fly alongside fighter jets, and escort traditionally undefended assets like the E-3 Sentry.

And it promises to do it all affordably. If the Air Force really can get Skyborg into the game by 2023 it will dramatically change the shape of aerial warfare.

Security

'Call of Duty: Warzone' Cheaters Are Getting Owned by 2FA (vice.com) 83

If you've been getting owned in Call of Duty: Warzone a lot before you even hit the ground and thought it would be more fun to play if you could use cheats to see other players through walls, you're not alone. From a report: Last month, the developers of the hugely popular game banned more than 70,000 cheaters and promised to combat the game's cheating problem. "We are watching. We have zero tolerance for cheaters," tweeted the official account of Infinity Ward, the game's developer. This week, Infinity Ward rolled out a new, basic security feature which appears to have had the added bonus of locking out many cheaters: two-factor authentication. Infinity Ward announced that new Warzone players on PC will have to use SMS to login to the free version of the game, "as another step to provide an additional layer of security for players." Infinity Ward and Activision did not immediately respond to a request for comment, but cheaters are currently complaining about the effect this simple move has had on them.
News

The Pope Suggests Considering a Universal Basic Wage (usnews.com) 268

U.S. News and World Report notes a big surprise in the Easter Sunday letter from the pope: Pope Francis on Sunday advocated for a form of universal basic income that would "dignify the noble, essential tasks" carried out by street vendors, small farmers, construction workers and caregivers around the world...

In a letter written from Vatican City on Sunday, the head of the Catholic Church reflected on the "great anxiety and hardship" the world faces as it battles the coronavirus pandemic. Acknowledging the hardships being felt by the homeless, displaced migrants and economically disrupted workers around the world, the Pope pondered whether it "may be the time to consider a universal basic wage."

"It would ensure and concretely achieve the ideal, at once so human and so Christian, of no worker without rights," he said.... While expressing hope that "this time of danger will free us from...the idolatry of money," the Pope's letter acknowledged the significant economic strain millions of people are feeling around the world amid the pandemic.

The pope's remarks drew a response from Andrew Yang, who'd attempted a run for the U.S. presidency while advocating for a universal basic income. On Twitter, Yang called the Pope's remarks "game-changing."
Google

Google's Area 120 Brings Quick Web Games To Slow Phones (engadget.com) 14

Google is countering Facebook's Instant Games with its own bid to make web games more accessible. Its Area 120 experimental lab is introducing GameSnacks, HTML5-based casual games that are designed to load quickly and play well even on poor connections and basic smartphones. From a report: The combination of a lean initial web page, compressed media and just-in-time loading means you can start playing within just a few seconds, even on a phone with less than a 1Mbps connection (all too common in the world) and just 1GB of RAM. All titles work with both touch as well as a PC's mouse and keyboard, and are designed to run on virtually any platform and device. Like many casual games, they're designed to be playable with a minimum of instructions -- important when they're meant to reach people across many different languages. Some are not-so-subtle riffs on familiar titles like Puzzle Bobble and Tetris, but that's probably not a bad thing for gamers who otherwise couldn't play those games on their phones.
Medicine

A New Implant For Blind People Jacks Directly Into the Brain (technologyreview.com) 30

Researchers have successfully bypassed the eyes with a brain implant that allows rudimentary vision. MIT Technology Review reports: "Alli," says Bernardeta Gomez in her native Spanish, pointing to a large black line running across a white sheet of cardboard propped at arm's length in front of her. "There." It isn't exactly an impressive feat for a 57-year-old woman -- except that Gomez is blind. And she's been that way for over a decade. When she was 42, toxic optic neuropathy destroyed the bundles of nerves that connect Gomez's eyes to her brain, rendering her totally without sight. She's unable even to detect light. But after 16 years of darkness, Gomez was given a six-month window during which she could see a very low-resolution semblance of the world represented by glowing white-yellow dots and shapes. This was possible thanks to a modified pair of glasses, blacked out and fitted with a tiny camera. The contraption is hooked up to a computer that processes a live video feed, turning it into electronic signals. A cable suspended from the ceiling links the system to a port embedded in the back of Gomez's skull that is wired to a 100-electrode implant in the visual cortex in the rear of her brain.

Using this, Gomez identified ceiling lights, letters, basic shapes printed on paper, and people. She even played a simple Pac-Man-like computer game piped directly into her brain. Four days a week for the duration of the experiment, Gomez was led to a lab by her sighted husband and hooked into the system. Gomez's first moment of sight, at the end of 2018, was the culmination of decades of research by Eduardo Fernandez, director of neuroengineering at the University of Miguel Hernandez, in Elche, Spain. His goal: to return sight to as many as possible of the 36 million blind people worldwide who wish to see again. Fernandez's approach is particularly exciting because it bypasses the eye and optical nerves.

The Courts

Blizzard Now Claims Full Copyright For Player-Mode 'Custom Game' Mods (arstechnica.com) 156

An anonymous reader quotes a report from Ars Technica: As influential as Warcraft III was in the real-time strategy genre, the game's most enduring legacy might be as the basis for genre-defining, fan-made custom game spin-offs like Defense of the Ancients (aka Dota) and Auto Chess in its wake. Now, Blizzard is taking steps to ensure it retains complete ownership of any such custom games that originate from its titles in the future, including those that come out of Warcraft III's recently released Reforged update.

As noted by PC Gamer, a recent update to Blizzard's Acceptable Use Policy expands the legal rights that custom-game makers automatically assign to Blizzard (new language highlighted in bold; old language available on The Internet Archive): "Custom Games are and shall remain the sole and exclusive property of Blizzard. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games." Blizzard's claim on custom-game copyrights is important because, while it's hard to effectively copyright the basic concept of a game, you can copyright the original characters, art, and writing associated with the game itself.
"Under Blizzard's new legal language, any similar games created from the base of Reforged would be completely controlled by Blizzard," adds Ars. "While other developers would be able to copy the general gameplay for their own purposes, any derivative games that use the same name, art, or characters would belong to Blizzard."

"While Blizzard doesn't allow custom-game developers to engage in direct 'commercial exploitation' from their creations, those developers are allowed to accept donations to recoup the 'time and resources' involved in creating the game (with some restrictions). Blizzard also retains the right to 'remove Custom Games from its systems and/or require that a Custom Game developer cease any and/or all development and distribution of a Custom Game.'"
Android

Tetris Returns To Android and iOS After EA's Version Shuts Down (theverge.com) 27

Just days after EA announced that its mobile Tetris games will shut down on April 21st, new Tetris developer N3twork released an officially licensed version of the popular puzzle game for both Android and iOS. From a report: The new N3twork app isn't the 100-player Tetris Royale app that the developer is also working on; rather, it's an extremely basic mobile Tetris game. "We're launching Tetris with a traditional solo gameplay mode, but we want fans to know that we've got so much more in store for them, and this is just the foundation of an incredible Tetris app experience we're building at N3twork," commented CEO Neil Young. Unlike EA's old app, there's a single mode (for classic Tetris) and a handful of alternative skins. There are also ads, although a single-time $4.99 purchase will remove those. It's not exactly a groundbreaking iteration of the series, but if you just want to play some Tetris on your commute, it'll get the job done.

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