The Almighty Buck

Vivendi Delisted From U.S. Stock Markets 29

Despite the success of subsidiary Blizzard's World of Warcraft, Vivendi Universal has delisted itself from U.S. stockmarkets in an effort to cut costs. 1up reports: "Just because they're moving off the American stock market, however, doesn't mean Vivendi Universal won't seek, rely on or utilize US investors. 'Vivendi Universal intends to maintain and develop its business operations in the US, but wishes to reduce financial costs,' says the company's statement."
Role Playing (Games)

The Ahn'Qiraj Tailgate 72

AFK Gamer reports live from in front of the Ahn'Qiraj gate on the Medivh server in World of Warcraft. Folks on that server became the first in the game to complete the grueling quest to supply the Alliance and Horde with supplies. The supplies (food, bandages, and ore) are slated to be used in the upcoming war with the insect-monsters of the Silithus Zone. Now that the quest is complete, it will be almost five days as the supplies make their way to the front lines. At that point, the Gate of Ahn'Qiraj will open and two new dungeons will become available to the community. Players from all servers have been flocking to Medivh to witness the event, which has prompted a response from Blizzard. From Foton's report: "We had a difficult decision when players started gravitating towards Medivh. In the end, we had to make a choice between: 1) Letting everyone show up in Ahn'Qiraj until the realm crashed, thus allowing no one to experience the event whatsoever; or 2) Remove the low level players from the area, thus allowing the players who worked for the event -- the true residents and community of the realm -- to enjoy it." As a result of yesterday's events, they've disallowed new characters on the Medivh server.
Role Playing (Games)

Bad Press For Gold Farmers Affects Chinese Players 640

Next Generation is running a piece entitled Why PC Gamer Kicked Out Gold Farmers. Editor-in-chief Greg Vederman talks about why they decided to no longer accept advertising from 'Gold Farming' services for Massively Multiplayer games like World of Warcraft. Though there are moral grounds for this decision, it contrasts with a Eurogamer piece on the negative reactions Chinese players recieve on English-speaking servers. From that article:"Apparently there is a common belief among English speaking players that most non-English speakers are gold farmers and are only playing for commercial gain. As a result, players are asking anyone who wants to join a group to type one or two sentences in English. If the sentences contain spelling or grammar mistakes, the player is rejected. Since you have to join groups to complete certain quests in WOW, this is presenting many Chinese players with a serious problem. "
Role Playing (Games)

WoW Supported On New Intel Macs 97

If you were worried about your Azeroth fix on the new Intel Macs, worry not. Ars Technica reports that World of Warcraft is officially supported on Apple's newest toys. From the article: "What Blizzard did today was pop the cherry on Mac gaming with Intel inside Azeroth. Apple was cool enough to provide a prototype iMac, and Blizzard was cool enough to have been working overtime on the Intel version of Warcraft. WoW for Intel will be publicly available in about three weeks--for free! As if people wouldn't take a Krol Blade to their non-mousing arm in payment for a real FSB for 3D."
Role Playing (Games)

'Conquest Mode' In Guild Wars Expansion 27

Rich Powers writes "Gamespy interviews NCSoft's Jeff Strain about the new meta game players can expect when Guild Wars: Factions arrives in Q2 2006. Like other MMORPGs (notably World of Warcraft), the new expansion will allow players to fight over territories and even conquer them. But now they can form alliances with other guilds and, as Strain indicates, even take over the world. The article also mentions the advent of a FPS-like player-vs-player mode where opposing teams attack the enemy's supply lines. Hopefully the trend of player-driven content will continue across the genre."
PC Games (Games)

World of Warcraft Patches to 1.9 66

Xehn writes "The much-anticipated 1.9 patch has been released and can be downloaded via the Blizzard Downloader." Among many new features the Patch includes a complete revamp of the Paladin class, and the inclusion of the first unlockable 'World Event': The Gates of Ahn'Qiraj. From the patch notes: "Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well."
Role Playing (Games)

Alliance WoW Race Revealed? 94

Kotaku is reporting that, according to some early scans, the new World of Warcraft Alliance race will be the Draenei. From the Wikipedia entry: "The Draenei are one of the three primary races native to Draenor (the others being the Orcs and the Ogres). They once populated the planet heavily, but were slaughtered by the Orcs shortly after their corruption by the Warlock Gul'dan. A small number of Draenei survived, using a recessive cloaking ability. Severely mutated in the destruction of Draenor, they were thought to be extinct, but Illidan and his forces discovered and liberated one of the last surviving Draenei villages among the wastes of what is now known as Outland." Still not confirmed, take with a grain of salt.
Games

More 2005 Gaming Than You Really Want 111

It's Christmas Eve, and you need something to read while you're avoiding your relatives. We understand. Howabout several looks at the year in Gaming? The big sites have actual awards, with Gamespot and IGN both offering up decisions that are sure to spark dinner table discussion. Next Generation doesn't hand out awards, but it does have an exhaustive set of lists covering all aspects of the year. We've previously discussed their Top 30 Games of the Year, but today they have over half a dozen articles dedicated to the year in gaming. The Guardian Gamesblog has staff pics for best of the year. World of Warcraft certainly is on a lot of 2005 lists for a game released in 2004. Finally, 1up.com staffer Jared Rea probably has the most interesting take on the year. His traditional list headlines Guitar Hero, but he also has a special list, with ermm...special awards. That might make you angry. From that list: "The Sin and Punishment Award - Named after the hideous and boring N64 shooter from Treasure, the Sin and Punishment award is reserved for the the title which claimed the hearts of 'hardcore' fanboys around the world, despite the game in fact, being garbage or quite frankly, nothing special. Previous winners of this award include Ikaruga and Katamari Damacy." That award goes to Shadow of the Colossus. Which, sorry Jared, did actually rock.
Role Playing (Games)

Blizzard Banhammer Kills 18k 79

Gamespot reports that Blizzard has banned 18,000 accounts from their popular World of Warcraft MMOG. From official site: " A majority of these accounts were found to be using third-party programs to farm gold and items. Such actions can severely impact the economy of a realm and the overall game enjoyment for all players. We will continue to actively monitor all World of Warcraft realms in order to protect the service and its players from the negative effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in the permanent removal of the involved accounts from World of Warcraft. "
Role Playing (Games)

World of Warcraft Tops 5M Subscribers 59

jkdove writes "In a press release today, Blizzard announced that it 'has surpassed five million customers worldwide.' GamerGod had an opinion article on why exactly so many people are playing, back when the four Million player mark was reached." From that article: "Thus, if you want to produce the next smash hit MMORPG, is it enough to make the game easy to solo and to level? I don't think so, although I'm pretty certain that there will be some game developers trying this strategy. World of Warcraft has a secret weapon, which isn't that easy to clone..."
Role Playing (Games)

Galaxies To Beat World of Warcraft? 164

We reported previously on an interview with John Smedley being run by Gamespot. They've put up the second part of the interview, and in the closing paragraph John takes the gloves off. From the article: "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."
Role Playing (Games)

Huge World of Warcraft Machinima Contest 19

wyndairn writes "Blizzard Entertainment and Xfire have just announced the largest ever machinima contest with over $10,000 in prizes from AMD, Hypernia, Creative Labs, XFX, D-Link, Corsair, ZBoard and Time Games. The contest involves entrants producing movies using the Blizzard Entertainment MMORPG World of Warcraft game engine to create imaginative movies in the three main categories of Dance, Comedy and Drama. Six prizes will be awarded for each category. An additional Twenty prizes will be awarded in special categories including Best Music, Best Dialog, Best Action Scene, Best Pun or Line, and Best Editing and Special Effects. A special prize from Hypernia will also be awarded to a selected movie. Entries must be submitted by January, 21st 2006." Good luck to folks who decide to enter. If you aren't already familiar with it, the Curse Guild's Blackwing Lair: The Movie may give you an idea of what is possible with WoW Machinima.
Education

Going To School In Azeroth 13

Via the Guardian Gamesblog, a link to an unusual ethnography class. From the post: "[The site is] a selection of weblogs and reports from students at Trinity University in the States who've been charged by their prof, Aaron Delwiche (a good friend to virtual worlds weblog Terra Nova), to conduct ethnographies of the hugely successful World of Warcraft as part of their credit requirements for their 'Games for the Web: Ethnography of Massively Multiplayer On-line Games' course. The 15 term papers and the associated documentation are great first steps for the students in examining the social character of online social spaces, and a very good insight for people who've never had the chance to dive into one of these virtual worlds."
Games

Indoctrinating The Young As Gamers 42

Gamers with Jobs has an interesting look at what it's like to indoctrinate the next generation of gamer. From the article: "Now, as I stumble through my fourth decade on this spinning marble in space, it is my great privilege to pass this obsession on to my own son. It is something of a shock to me that my years of gaming can be measured reasonably in terms of percentage of a century. I shudder to think how many productive hours and how much money I have sacrificed to my passion. Instead of dwelling on that point, I pretend that the question doesn't even exist, in much the same way that I occasionally like to pretend the mortgage doesn't exist when a desired game finds its way onto store shelves. And now, already, my own son has begun his own epic sacrifice to the pastime, so that someday he too can struggle in the decision between food and maintaining his subscription to World of Warcraft."
Education

Design Educations Under Criticism 48

Via GameSetWatch, a story at CollegeNews.org about the crass reasons higher learning institutions have for offering game design courses. From the article: "Video game design as a college major? It's yet another sign of the coming of the apocalypse. Schools of higher learning are simply cashing in on a fad that is destructive to society. Electronic Arts, the nation's largest game maker, has led the way in encouraging ivy-stained institutions to teach the design of such games as Grand Theft Auto, World of Warcraft, Doom, Wolfenstein 3D, and Mortal Kombat. Last year, the company contributed millions of dollars to establish a three-year master of fine arts program in 'interactive entertainment' at USC." More on GamePolitics.
Role Playing (Games)

RPGs In The 'Real World' 184

As more and more people realize the fun they're denying themselves by turning away from orc-bashing and dragon-baiting, mainstream businesses and media are paying more attention to RPGs. Sam the Giant writes "Barnes & Noble University is offering a free 8 hour on-line course titled 'Discover Dungeons & Dragons: Becoming a D&D Player'. The free course is described as follows: 'As a beginning player, this course will guide you in understanding how D&D works, explaining the various worlds and characters types that it is based on, creating a D&D role for yourself, and understanding how your player role interacts in the world and with other characters. You will learn the extent of your abilities and the possibilities that lie ahead for your player, including magical spells, mythic quests, and epic battles with incredible monsters.' It's free to enroll." In the same vein, NPR's great reporting turns to World of Warcraft. Dragoonmac writes "All Things Considered recently ran a feature about WoW communities, farmers, and a humorous review of real-life. A Slashdotter's must hear."
Role Playing (Games)

Dead Chinese Gamer Wasn't A WoW Player 62

Despite earlier reports to the contrary, GamePolitics has the news that the dead Chinese gamer whose parents were suing Blizzard was not a World of Warcraft player. From the post: "World of Warcraft (WoW) was not released in China until May 2005... the actual lawsuit claimed he committed suicide after playing the real time strategy game Warcraft III... Without WoW, it would have been much harder to pin the blame on Warcraft because it's a strategy game, not role playing. But with WoW, and the recent focus on the alleged addictive qualities of MMORPGs, the lawsuit gets much more attention..."
The Courts

Blizzard Sued for Death of Gamer 544

Somatic writes "In the latest saga over online gaming addiction in China, the parents of a 13-year-old Tianjin boy are suing the makers of World of Warcraft, blaming the game for the death of their son, according to the Chinese news agency Xinhua. The parents filed a suit against Blizzard Entertainment on Wednesday, saying their son jumped to his death while reenacting a scene from the game, the report said. The parents are backed by the anti-Internet addiction advocate Zhang Chunliang. Mr. Chunliang has spoken to 63 parents whose children have allegedly suffered from online gaming addiction and plans to file a class-action suit, according to the report."
Television

Spike TV Video Game Award Winners 119

Gamespot reports on the results from Friday's Spike TV Video Game Awards. Top Game honor went to RE4, while King Kong and World of Warcraft both took home several category nods. From the article: "As much as Spike might have refined the show over its past pair of efforts, it was clear the network had not yet found a way to perfectly merge the subject matter, the celebrities, and the audience. Nowhere was evidence of this more pronounced than in the significant number of audience members heading for the exits right after Missy Elliott's climactic performance, having seen all they came for and not caring to find out who was going to take home the Game of the Year award. Winners for Best Gaming Publication, Best Gaming Website, and Best Gaming Blog were not announced at the show. "
Businesses

World of Warcraft Floats Vivendi Games 44

Gamasutra reports that Vivendi Universal Games posted strong revenues for the third quarter, largely thanks to some MMOG. From the article: "The previously troubled game division, which the company had earlier been attempting to sell off, saw revenues increase by 88 percent to 158 million ($189m), thanks to the global success of Blizzard's massively multiplayer role-playing game World of WarCraft. The game's success has also had a positive effect on operating profits, which rose to 7 million ($8 million), from a loss of 32 million ($37m) at the same time last year." Unrelatedly, but humorously, Joystiq reports that WoW showed up as a Jeopardy! question recently.

Slashdot Top Deals