Blizzard Talks About WoW Stability and Service 100

Via 1up, information from Producer Shane Dabiri on the future of the World of Warcraft service. He offers up details on the new server setups, new server sites, and the much-anticipated character transfer service. From the article: "Scheduled to go live this summer, this feature will allow players to move their characters, within certain restrictions, to a realm of their choosing. This means that player's will now be able to join their friends on other realms without the need to wait for a pre-set mass realm transfer. In addition, this will also contribute to a balancing of the player load from realm to realm, which again is a specific way for us to reduce realm queues and lag. We know that many player's are eager for this service to be implemented, so we'll share further details as soon as more information becomes available. "

World of Warcraft In the Axis of Evil 117

Kotaku is running a piece by Wagner James Au, discussing the place World of Warcraft has in 'The Axis of Evil'. From the article: "Then again, there's little reason to think the ban was enforced much at all. Veteran WoW players tell me they often raid with folks who say they are Coalition troops in Iraq who've cleverly hacked around military firewalls to log in. And while it's doubtful that anyone but Kim Jung-Il and his geek cronies could log into World of Warcraft from North Korea, there's still an embargo on Iran."

Blizzard's Rob Pardo Selected for Time 100 List 25

kukyfrope writes "We all know World of Warcraft is insanely popular. In fact, it's reached the point where mainstream publications like Time Magazine have taken notice. Time has honored Blizzard's Rob Pardo by selecting him for the 2006 Time 100 List of 'men and women whose power, talent or moral example is transforming our world.'"

On World of Warcraft's Network Issues 407

alphaneutrino writes to mention a C|Net article discussing some of the recent problems the World of Warcraft playerbase has experienced. From the article: "'Being a system administrator myself, I have some understanding of what goes on in a corporate data center,' said Evgeny Krevets, a sometimes-frustrated WoW player. 'I don't know Blizzard's system setup. What I do know is that if I kept performing 'urgent maintenance' and taking the service down without warning for eight-hour periods, I would be out of a job.' Blizzard blames some of the problems--such as the disconnection, for several hours on Friday, of players linked to several servers--on AT&T, its network provider. (AT&T did not respond to a request for comment.) "

MMOGChart.com Update 50

I don't know how I missed it but last week Bruce Woodcock updated his highly informative site, MMOGChart.com, for the first time in months. His data only goes out to late last year, but he promises another update soon. From the Edge Online blurb: "The charts, neatly broken into separate genre-giants, mid-size, and more-modest categories (largely due to World of Warcraft's unprecedented population squelching its competitors below), show at first glance few surprising results. As expected, World of Warcraft dominates the charts, with the Lineage pair coming in beneath, Final Fantasy XI continuing to gain ground, and UK indie-developed RuneScape coming in at a very respectable 5th, well above several blockbusters below."

Sanitizing Expression In Virtual Worlds 516

1up has a piece looking back at the GLBT guild mixup that happened earlier this year in World of Warcraft. From the article: "'... last summer a friend introduced me to WOW, and I really liked it, though I didn't care for remarks many of the players made, like the fact that everything is apparently so gay when it's bad. So I decided to create my own guild, which would be GLBT friendly.' Sometimes singing, other times slogging her way through WOW's exacting echelons to a formidable level 60, Andrews had big endgame plans for her developing guild--until January 12, 2006, that is, when a note from publisher Blizzard blinkered everything."

Blizzard Wields The Banhammer Again 142

Eurogamer reports that Blizzard is once again clearing house, and this time they mean business. From the article: "Blizzard has banned more than 5400 World of Warcraft players from the game for good as part of plans to clamp down on gold farming and cheating in general. A further 10,700 accounts have been suspended for 'participating in activities that violate the game's Terms of Use, including using third-party programs to farm gold and items.'"

New Alliance Race/ 1.11 Notes 37

The upcoming World of Warcraft expansion has a number of mysteries associated with it, and one of the most often discussed is 'what will the new Alliance race be'? Blizzard has finally unveiled their plans: The new race is the ethereal wisp. Additionally, community mod Caydiem is back on the official forums and has official details on the upcoming 1.11 patch. From those notes: "- Each player will only be allowed to pick up one flag per game in Warsong Gulch. While this decision is slightly restrictive, we do feel the value of teamwork it will teach by allowing each player more opportunity to shine outweighs any negative side-effect. - New Level 1 only Warsong Gulch and Arathi Basin bracket available! - If a match-up begins and drops everyone due to lack a lack of players, Horde automatically wins."

Help for an MMORPG Addict? 559

A worried comrade asks: "A friend of mine has had what many of us (his peers) are starting to consider a serious problem that we are becoming very worried about. He is addicted to World of Warcraft, and not in the same way the rest of us are. While most of us are able to disconnect from the game to take care of our own affairs, he plays to the exclusion of his friends, his job (he calls in sick a lot, it is starting to get noticed) and his life. How do you help someone who is actively throwing their whole life away to play a game?"

Blizzard Sued By Game Guide Creator 285

Gamespot reports on a suit brought by a game guide creator against Warcraft-maker Blizzard Entertainment. The two parties will be going to court because of an attempt by Blizzard to quash a guide the plaintiff created for the World of Warcraft MMORPG. Offered electronically through eBay, the company claims that the guide creator is infringing on their IP. From the article: "Kopp's complaint argues that his book does not infringe on any of the companies' copyrights for several reasons: The book presents a disclaimer on its first page about its 'unauthorized' nature, contains no copyrighted text or storylines from the game, and makes "fair use" of selected screenshots under copyright law, the complaint said."

When Virtual Worlds Collide 228

Wired is running an interesting article on the realization of past predictions with regards to online gaming and where we are headed for the future. The author predicts that the separation between online worlds like Ultima Online and World of Warcraft may be headed out of style, making your in-game persona as pervasive as an email address. From the article: "Because the current metaverse evolved largely out of videogames, it makes sense that it should be composed of fiefdoms - after all, you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims. But there is reason to believe that the divided metaverse is merely a transitional phase, and that its component worlds will coalesce."

Answers from 'Our Man in Jordan' 181

At the beginning of this month we sent your questions to Isam Bayazidi of Amman, Jordan. He's a Slashdot reader, founder of the Jordan Planet blogging community, and (I know this from personal experience) knows the best places to buy discount-priced computer components in his home town. Enjoy!

Hornet Pro PC Reviewed 33

A while back now I had the chance to use Monarch Computer's Hornet Pro. The Hornet is a small form factor game cube-style machine. You may recall that I reviewed Monarch's Nemesis system a while back. Read more to find out how well this machine stacked up and compare notes.

Industry Vets Talking Crazy 50

IGN has a piece today looking at ten completely outrageous claims made by games industry veterans. My personal favorite: "Former Nintendo president Hiroshi Yamauchi may be retired (and frozen in a cryogenic coffin), but he would be proud of new company head Satoru Iwata for his May, 2004 assertion that, 'Customers do not want online games.' The Big N has long made bold claims about the marketplace based solely about what is - or, as it happens, isn't - happening in Japan, but this one definitely earns Iwata a spot on our list. Two years later, we're quite confident that two million Xbox Live subscribers, more than five million World of Warcraft subscribers and, ironically, more than a million DS Wi-Fi Connection users would disagree with Iwata's statement."

Dungeons and Dragons Online Impressions 292

Tabletop roleplaying has been a fixture in my life since I was ten. You can probably imagine my enthusiasm when I heard of the joint venture between Asheron's Call developer Turbine and D&D publisher Wizards of the Coast. The goal: A Massively Multiplayer game set in a D&D campaign. Keith Baker's Eberron was tapped for the gameworld's flavour, with the d20 ruleset providing the skeleton on which to create the title's mechanics. The result is Dungeons and Dragons Online (DDO), which has been in the works for about two years now. DDO is faithful in ways I wouldn't have thought possible, but still manages to raise conflicting opinions for me. DDO has real-time traps and combat, beautiful graphics, and still fails to interest me on any level of my gamer soul. Read on for my impressions of a most perplexing MMOG.

Banned From WoW For WINE & Programmable Keyboard 701

An anonymous reader writes "Player gets banned for playing World of Warcraft under WINE and using a Logitech Gaming keyboard. "I am an experienced network engineer for an ISP and I am often running World of Warcraft on Linux through the use of WINE..."" Although the e-mails exchanged are unclear my guess is that the programmable keyboard was more the problem then WINE. Not that you'd ever know that given that Blizzard communicates with their users seemingly almost exclusively with form letters.

Sid Meier On Industry State 121

Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."

Blizzard CEO Lays Gay Guild Issue To Rest 296

Edge Online reports that Blizzard CEO Paul Sams has responded to the GLBT Guild issue that flared up in World of Warcraft a while back. From the article: "... he again characterized the earlier decision to prohibit mention of real-world subjects in recruiting for guilds as an 'unfortunate mistake,' which only came about because the initial comments weren't properly analyzed before sending a warning. 'It is expected and accepted that players will discuss a wide variety of topics, based on both the game world and the real world,' Sams says. 'Players are free to discuss personal characteristics if they wish, to include their sexual orientations and gender identities.'

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