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Sci-Fi

Disneyland Proposes New Area Based on 'Avatar' Movies (sfgate.com) 67

Disneyland is a proposing part of its park be dedicated to James Cameron's Avatar, reports SFGate. "The rendering isn't a carbon copy of the Pandora land in Disney World's Animal Kingdom; instead, it's themed more closely to the recent sequel, Avatar: The Way of Water." The teaser was dropped as part of Wednesday's company shareholders meeting. The concept art shows a large lake in the middle of the land, surrounded by the signature floating mountains that loom over Animal Kingdom's Pandora. Boats filled with guests can be seen in the water, suggesting some sort of ride. No attractions have been announced for the land yet. Animal Kingdom has two: the spectacular flight simulator Flight of Passage and bucolic indoor boat ride Na'vi River Journey...

There's no timeline for construction to begin. Disney officials have consistently referred to it as a "potential" project, often calling it an "experience" rather than a land.

The Almighty Buck

Roblox Executive Says Children Making Money On the Platform Isn't Exploitation, It's a Gift (eurogamer.net) 60

In an interview with Roblox Studio head Stefano Corazza, Eurogamer asked about the reputation Roblox has gained and the notion that it was exploitative of young developers, since it takes a cut from work sometimes produced by children. Here's what he had to say: "I don't know, you can say this for a lot of things, right?" Corazza said. "Like, you can say, 'Okay, we are exploiting, you know, child labour,' right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income. So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life. "There's always the flip side of that, when you go broad and democratized - and in this case, also with a younger audience," he continued. "I mean, our average game developer is in their 20s. But of course, there's people that are teenagers -- and we have hired some teenagers that had millions of players on the platform.

"For them, you know, hearing from their experience, they didn't feel like they were exploited! They felt like, 'Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.' So I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal."

At this point the PR present during the interview added that "the vast majority of people that are earning money on Roblox are over the age of 18." "And imagine like, the millions of kids that learn how to code every month," Corazza said. "We have millions of creators in Roblox Studio. They learn Lua scripting," a programming language, "which is pretty close to Python - you can get a job in the tech industry in the future, and be like, 'Hey, I'm a programmer,' right? "I think that we are really focusing on the learning - the curriculum, if you want - and really bringing people on and empowering them to be professionals."

Medicine

'Russia Might Have Caused Havana Syndrome' (washingtonpost.com) 188

An anonymous reader quotes an opinion piece from the Washington Post, published by the Editorial Board: A just-published investigation by Russian, American and German journalists has unearthed startling new information about the so-called Havana syndrome, or "Anomalous Health Incidents," as the government calls the unexplained bouts of painful disorientation that U.S. diplomats and intelligence officers have suffered in recent years. The new information suggests but does not prove that Russia's military intelligence agency is responsible. Earlier, agencies in the U.S. intelligence community had concluded that "it is very unlikely a foreign adversary is responsible." They need to look again. [...]

[T]he new investigation by the Insider, a Russian investigative news outlet, in collaboration with CBS's "60 Minutes" and Germany's Der Spiegel, paints a different picture. It identifies the possible culprit as Unit 29155, a "notorious assassination and sabotage squad" of the GRU, Moscow's military intelligence service. Senior members of the unit received "awards and political promotions for work related to the development of 'non-lethal acoustic weapons'" -- a term used in the Russian military-scientific literature to describe both sound- and radiofrequency-based directed energy devices. The investigation found documentary evidence that Unit 29155 "has been experimenting with exactly the kind of weaponized technology" experts suggest is a plausible cause. Moreover, the Insider reported, geolocation data shows that operators attached to Unit 29155, traveling undercover, were present in places where Havana syndrome struck, just before the incidents took place.

Even more concerning, the investigation found that a commonality among the Americans targeted was their work history on Russia issues. This included CIA officers who were helping Ukraine build up its intelligence capabilities in the years before Russia's full-scale invasion in 2022. One veteran of the CIA Kyiv station was named the new chief of station in Vietnam and was hit there. A second veteran of the CIA in Ukraine was hit in his apartment in Tashkent, Uzbekistan. Both these intelligence officers had to be medevaced and were treated at Walter Reed National Military Medical Center. The wife of a third CIA officer who had served in Kyiv was hit in London. "Of all the cases" examined by the news organizations, they said, "the most well-documented involve U.S. intelligence and diplomatic personnel with subject matter expertise in Russia or operational experience in countries such as Georgia and Ukraine," both of which were the scene of popular pro-Western uprisings in the past two decades. The news organizations point out that Russian President Vladimir Putin has often blamed these "color revolutions" on the CIA and the State Department. They conclude, "Putin would have every interest in neutralizing scores of U.S. intelligence officers he deemed responsible for his loss of the former satellites."
The Editorial Board is advocating for a thorough and aggressive investigation by the U.S. intelligence community that "takes into account all aspects of the incidents."

"If the incidents are a deliberate attack, the perpetrator must be identified and held to account. Along with sending a message to those who might harm American personnel, the United States needs to show all those who might join the diplomatic and intelligence services that the government will protect them abroad and at home from foreign adversaries, no matter what."
Businesses

VMware By Broadcom Plots Pair of Cloud Foundation Releases (theregister.com) 23

An anonymous reader quotes a report from The Register: VMware by Broadcom will deliver a significant update to its flagship Cloud Foundation bundle in the middle of this year and follow it up with a major update early in 2025. Both releases will show off Broadcom's plan to make the package easier to implement and operate, and hopefully assuage customer concerns about price rises. More on that later. First, the updates. One release is currently scheduled to debut in July, according to Paul Turner, vice-president of product management and the leader of the VMware Cloud Foundation (VCF) team. The release will allow use of a single license key for all the components of Cloud Foundation, improve OAuth support as a step towards single sign-on across the VMware range, and add an NSX overlay that will allow implementation of software-defined networks without requiring IP address changes.

Turner explained those features as exemplifying the sort of simplification VMware by Broadcom thinks is needed to make Cloud Foundation easier to implement. A bigger release Turner hopes will debut in early 2025 -- though he would commit to only a H1 launch -- will be a "unified" release in which more of VCF is better integrated. Today, Turner admitted, VMware customers may have implemented vSphere and the Aria management suite, but might still need or choose discrete storage for each. Future VCF releases will increasingly unify the products so that silos aren't needed. Prashanth Shenoy, vice president for VMware by Broadcom's cloud platform, infrastructure, and solutions marketing, told The Register the release will be called VCF 9 and will represent "the fullest expression of Broadcom's vision for product integration." "When customers deploy VCF there are seams -- when they deploy networking and storage, they feel like they do not have a unified developer or operator experience," Shenoy admitted. VCF 9 will tidy that sort of thing up and make the process "seamless." Buyers can also expect improved log file analysis, the ability to acquire templates from a marketplace and adopt them as PaaS, and plenty more.

Turner and Shenoy told The Register that the two releases are hoped to make VCF adoption easier, and by doing so demonstrate the value of the bundle. Today, they argue, would-be hybrid cloud adopters using VCF are in reality integrating siloed products -- which doesn't prove the value of the vStack well. VCF 9's planned integrations, they argue, should demonstrate the power of the stack and the wisdom of Broadcom's decision to create a VMware unit dedicated to VCF. That team, they explained, means developers for each of the bundle's components work together on a unified experience, rather than to create their own product. It may also demonstrate the value of VMware by Broadcom's new licenses – which some users have complained are considerably more expensive now that subscriptions are required, and products are only sold in bundles.
Sylvain Cazard, president of Broadcom Software for Asia-Pacific, told The Register that complaints about higher prices are unwarranted since customers using at least two components of VMware's flagship Cloud Foundation will end up paying less. He also noted that the new pricing includes support, which VMware didn't include previously.
Programming

Rust Developers at Google Twice as Productive as C++ Teams (theregister.com) 121

An anonymous reader shares a report: Echoing the past two years of Rust evangelism and C/C++ ennui, Google reports that Rust shines in production, to the point that its developers are twice as productive using the language compared to C++. Speaking at the Rust Nation UK Conference in London this week, Lars Bergstrom, director of engineering at Google, who works on Android Platform Tools & Libraries, described the web titan's experience migrating projects written in Go or C++ to the Rust programming language.

Bergstrom said that while Dropbox in 2016 and Figma in 2018 offered early accounts of rewriting code in memory-safe Rust - and doubts about productivity and the language have subsided - concerns have lingered about its reliability and security. "Even six months ago, this was a really tough conversation," he said. "I would go and I would talk to people and they would say, 'Wait, wait you have an `unsafe` keyword. That means we should all write C++ until the heat death of the Universe.'"

But there's been a shift in awareness across the software development ecosystem, Bergstrom argued, about the challenges of using non-memory safe languages. Such messaging is now coming from government authorities in the US and other nations who understand the role software plays in critical infrastructure. The reason is that the majority of security vulnerabilities in large codebases can be traced to memory security bugs. And since Rust code can largely if not totally avoid such problems when properly implemented, memory safety now looks a lot like a national security issue.

Wireless Networking

'Smart Devices Are Turning Out To Be a Poor Investment' (androidpolice.com) 155

An anonymous reader quotes a report from Android Police, written by Dhruv Bhutani: As someone who is an early adopter of all things smart and has invested a significant amount of money in building a fancy smart home, it saddens me to say that I feel cheated by the thousands of dollars I've spent on smart devices. And it's not a one-off. Amazon's recent move to block off local ADB connections on Fire TV devices is the latest example in a long line of grievances. A brand busy wrestling away control from the consumer after they've bought the product, the software update gimps a feature that has been present on the hardware ever since it launched back in 2014. ADB-based commands let users take deep control of the hardware, and in the case of the Fire TV hardware, it can drastically improve the user experience. [...] A few years ago, I decided to invest in the NVIDIA Shield. The premium streamer was marketed as a utopia for streaming online and offline sources with the ability to plug in hard drives, connect to NAS drives, and more. At launch, it did precisely that while presenting a beautiful, clean interface that was a joy to interact with. However, subsequent updates have converted what was otherwise a clean and elegant solution to an ad-infested overlay that I zoom past to jump into my streaming app of choice. This problem isn't restricted to just the Shield. Even my Google TV running Chromecast has a home screen that's more of an advertising space for Google than an easy way to get to my content.

But why stop at streaming boxes? Google's Nest Hubs are equal victims of feature deterioration. I've spent hundreds of dollars on Nest Hubs and outfitted them in most of my rooms and washrooms. However, Google's consistent degradation of the user experience means I use these speakers for little more than casting music from the Spotify app. The voice recognition barely works on the best of days, and when it does, the answers tend to be wildly inconsistent. It wasn't always the case. In fact, at launch, Google's Nest speakers were some of the best smart home interfaces you could buy. You'd imagine that the experience would only improve from there. That's decidedly not the case. I had high hopes that the Fuchsia update would fix the broken command detection, but that's also not the case. And good luck to you if you decided to invest in Google Assistant-compatible displays. Google's announcement that it would no longer issue software or security updates to third-party displays like the excellent Lenovo Smart Display, right after killing the built-in web browser, is pretty wild. It boggles my mind that a company can get away with such behavior.

Now imagine the plight of Nest Secure owners. A home security system isn't something one expects to switch out for many many years. And yet, Google decided to kill the Nest Secure home monitoring solution merely three years after launching the product range. While I made an initial investment in the Nest ecosystem, I've since switched over to a completely local solution that is entirely under my control, stores data locally, and won't be going out of action because of bad decision-making by another company.
"It's clear to me that smart home devices, as they stand, are proving to be very poor investments for consumers," Bhutani writes in closing. "Suffice it to say that I've paused any future investments in smart devices, and I'll be taking a long and hard look at a company's treatment of its current portfolio before splurging out more cash. I'd recommend you do the same."
AI

ChatGPT No Longer Requires an Account (techcrunch.com) 44

OpenAI is making its flagship conversational AI accessible to everyone, even people who haven't bothered making an account. From a report: It won't be quite the same experience, however -- and of course all your chats will still go into their training data unless you opt out. Starting today in a few markets and gradually rolling out to the rest of the world, visiting chat.openai.com will no longer ask you to log in -- though you still can if you want to. Instead, you'll be dropped right into conversation with ChatGPT, which will use the same model as logged-in users.
Earth

After Outer Space, 93-Year-Old William Shatner Leads Cruise to Antarctica (space2sea.io) 51

"Sail to a continent as mysterious as outer-space itself," the new web site urges.

"William Shatner saw Earth from the highest view," writes Scripps News Service. "Now he's heading to the bottom of it — and inviting you to join him." The 93-year-old is setting sail for Antarctica on Dec. 19, which will mark just over three years since the "Star Trek" actor returned from a trip to space in real life, not just as Captain James T. Kirk. Fellow space traveler NASA astronaut Scott Kelly will join Shatner on the 10-day Space2Sea expedition, and 260 others can too — if they pay for their $37,500 ticket.

The cheapest suite — priced at $35,500 — along with the top three most expensive ones — reaching $91,500 — are already sold out. Presented by Future of Space, the trip aboard the new "ultra-luxury" vessel is said to be full of "awe-inspiring experiences," including "intimate encounters" with penguins, visits to remote historical locations and evenings full of stories from "esteemed guests," like Shatner. Travelers can also kayak the waters or go down deep under the ice in submersibles, both for additional charges...

Shatner said he experienced something called the "overview effect" while viewing the Earth from space. The overview effect, coined by space philosopher and author Frank White, refers to a shift in how astronauts think about our life on the planet, described by White as "the feeling that the Earth itself is a whole system, and we're just a part of it." It's also realizing through experience that there are no borders or boundaries on Earth. It's often marked by feelings of increased appreciation of the planet's beauty. Shatner's invitation to "fellow explorers" for the Space2Sea expedition seem to echo this phenomenon, with the actor saying he didn't expect to be "captivated by the fragile, blue curve of our planet" when flying on Blue Origin's rocket.

Television

After Losing Billions, Disney+ Tries Integrating Hulu Into Its App (yahoo.com) 78

"Subscribers of both Disney+ and Hulu can now access Hulu content through the Disney+ app," reports the Los Angeles Times, "as the Burbank media and entertainment giant launched its one-app integration of the two streaming services Wednesday..." The move is part of Disney's plan to increase viewer engagement and reduce churn on Disney+, which has 111.3 million subscribers globally. Disney has lost billions on its direct-to-consumer business as it tries to compete with Netflix, but the company has told investors that its streaming segment will begin to turn a profit by the end of fiscal 2024. Streaming losses have been a key component of a nasty activist shareholder campaign ahead of next week's annual meeting.

Disney+ has typically served up family-friendly content and major brands such as Pixar, Star Wars and Marvel, whereas Hulu's offering has been the streaming home of more adult-oriented programming. Disney executives described the combined app experience as the most extensive technical advancement to the Disney+ streaming platform since it launched in November 2019... The price of the bundle plan starts at $9.99 with ads... Upgrading to the bundle of Hulu on Disney+ will start at $2 more per month, Disney said.

Businesses

WSJ: 'America Made a Huge Bet On Sports Gambling. The Backlash Is Here' (msn.com) 75

In 2018 the U.S. Supreme Court overturned the outlawing of sports betting in America.

But the Wall Street Journal reports that since then all the major professional sports bodies "now realize just how much they have to lose as the new era unfolds." "All it takes is for a reasonable fan to go, 'Am I just watching theater, or is this actually sport?' for the credibility of a sport to start crumbling,'" said Declan Hill, an expert on match fixing at the University of New Haven.

Since the prohibition on sports gambling was lifted, leagues that had once viewed betting as an existential threat to their integrity scrambled to partner with gambling companies and brought them into the tent.... The NBA itself also announced a new feature designed to mesh the betting experience with live action: Fans watching games on League Pass, the flagship streaming platform, would be able to opt in to view betting odds on the app's interface and click through to place wagers... Cleveland Cavaliers head coach J.B. Bickerstaff said that gambling had "gone too far... I personally have had my own instances with some of the sports gamblers," he added, "where they got my telephone number, were sending me crazy messages about where I live, and my kids and all that stuff."

NBA spokesman Mike Bass said that instances of reported harassment related to sports betting are investigated. Then, just days after Haliburton and Bickerstaff's complaints, the NBA found itself grappling with a new case... The league is investigating suspicious activity around [Toronto Raptors forward Jontay] Porter, after app users placed sizable wagers that his totals for points, rebounds and assists in a pair of games would all come in under the lines set by oddsmakers. When Porter's numbers fell below those marks and the bets paid out, it raised a red flag signaling possible irregularities....

The NCAA has turned to state legislatures to impose regulations that would take single players out of gamblers' crosshairs. The group is lobbying to ban player-specific proposition bets that aren't directly related to the final score of the game — the exact kind of wagers at the center of the Porter situation in the NBA

After noticing "the gambling-related negativity taking over his social-media feeds," pro basketball player Tyrese Haliburton gave the Journal his own assessment of how it's affecting the fan base.

"To half the world, I'm just helping them make money on DraftKings."

Thanks to long-time Slashdot reader schwit1 for sharing the article.
Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
Power

Are State Governments Slowing the Build-Out of America's EV Charging Stations? (msn.com) 120

In November of 2021 America passed a "Bipartisan Infrastructure Law" which included $7.5 billion for up to 20,000 EV charging spots, or around 5,000 stations, notes the Washington Post (citing an analysis from the EV policy analyst group Atlas Public Policy).

And new stations are now already open in Hawaii, New York, Ohio and Pennsylvania, "and under construction in four other states. Twelve additional states have awarded contracts for constructing the charging stations." A White House spokesperson said America should reach its goal of 500,000 charging stations by 2026.

So why is it that right now — more than two years after the bill's passage — why does the Federal Highway System say the program has so far only delivered seven open charging stations with a total of 38 charging spots? Nick Nigro, founder of Atlas Public Policy, said that some of the delays are to be expected. "State transportation agencies are the recipients of the money," he said. "Nearly all of them had no experience deploying electric vehicle charging stations before this law was enacted." Nigro says that the process — states have to submit plans to the Biden administration for approval, solicit bids on the work, and then award funds — has taken much of the first two years since the funding was approved. "I expect it to go much faster in 2024," he added.

"We are building a national EV charging network from scratch, and we want to get it right," a spokesperson for the Federal Highway Administration said in an email. "After developing program guidance and partnering with states to guide implementation plans, we are hitting our stride as states move quickly to bring National Electric Vehicle Infrastructure stations online...."

Part of the slow rollout is that the new chargers are expected to be held to much higher standards than previous generations of fast chargers. The United States currently has close to 10,000 "fast" charging stations in the country, of which over 2,000 are Tesla Superchargers, according to the Department of Energy. Tesla Superchargers — some of which have been opened to drivers of other vehicles — are the most reliable fast-charging systems in the country. But many non-Tesla fast chargers have a reputation for poor performance and sketchy reliability. EV advocates have criticized Electrify America, the company created by Volkswagen after the company's "Dieselgate" emissions scandal, for spending hundreds of millions of dollars on chargers that don't work well. The company has said they are working to improve reliability. The data analytics company J.D. Power has estimated that only 80 percent of all charging attempts in the country are successful.

Biden administration guidance requires the new publicly funded chargers to be operational 97% of the time, provide 150kW of power at each charger, and be no more than one mile from the interstate, among many other requirements.EV policy experts say those requirements are critical to building a good nationwide charging program — but also slow down the build-out of the chargers. "This funding comes with dozens of rules and requirements," Laska said. "That is the nature of what we're trying to accomplish....

"States are just not operating with the same urgency that some of the rest of us are."

The article notes that private companies are also building charging stations — but the publicly-funded spots would increase America's car-charging capacity by around 50 percent, "a crucial step to alleviating 'range anxiety' and helping Americans shift into battery electric cars.

"States just have to build them first."
Google

Chromebooks Are About To Change (androidcentral.com) 36

Google is preparing to introduce a significant change to its ChromeOS platform by decoupling the Chrome browser from the operating system, AndroidCentral writes. The project, known as "Lacros" (Linux And Chrome OS), aims to solve several issues, including the inability to receive browser updates after a Chromebook reaches its Auto Update Expiration (AUE) date. This change will allow users to install updates for the browser separately, potentially extending the lifespan of their devices and reducing e-waste. Additionally, Lacros will bring a consistent user experience across all platforms, including features like profile switching without the need to log out of accounts.

Google has yet to announce the exact release date of the change, however, the report adds.
Science

Memories Are Made By Breaking DNA - and Fixing It (nature.com) 23

When a long-term memory forms, some brain cells experience a rush of electrical activity so strong that it snaps their DNA. Then, an inflammatory response kicks in, repairing this damage and helping to cement the memory, a study in mice shows. Nature: The findings, published on 27 March in Nature, are "extremely exciting," says Li-Huei Tsai, a neurobiologist at the Massachusetts Institute of Technology in Cambridge who was not involved in the work. They contribute to the picture that forming memories is a "risky business," she says. Normally, breaks in both strands of the double helix DNA molecule are associated with diseases including cancer. But in this case, the DNA damage-and-repair cycle offers one explanation for how memories might form and last.

It also suggests a tantalizing possibility: this cycle might be faulty in people with neurodegenerative diseases such as Alzheimer's, causing a build-up of errors in a neuron's DNA, says study co-author Jelena Radulovic, a neuroscientist at the Albert Einstein College of Medicine in New York City. [...] To better understand the part these DNA breaks play in memory formation, Radulovic and her colleagues trained mice to associate a small electrical shock with a new environment, so that when the animals were once again put into that environment, they would 'remember' the experience and show signs of fear, such as freezing in place. Then the researchers examined gene activity in neurons in a brain area key to memory -- the hippocampus. They found that some genes responsible for inflammation were active in a set of neurons four days after training. Three weeks after training, the same genes were much less active.

Transportation

New York City Welcomes Robotaxis - But Only With Safety Drivers (theverge.com) 34

An anonymous reader shares a report: New York City announced a new permitting system for companies interested in testing autonomous vehicles on its roads, including a requirement that a human safety driver sit behind the steering wheel at all times. As cities like San Francisco continue to grapple with the problems posed by fully driverless for-hire vehicles, New York City is trying to get ahead of the problem by outlining what it calls "a rigorous permitting program" that it claims will ensure applicants are "ready to test their technology in the country's most challenging urban environment safely and proficiently."

"This technology is coming whether we like it or not," Mayor Eric Adams said in a statement to The Verge, "so we're going to make sure that we get it right." The requirements would exclude companies without previous autonomous vehicle testing experience in other cities. Applicants would need to submit information from previous tests, including details on any crashes that occurred and how often safety drivers have to take control of the vehicle (also known in California as "disengagements"). And in what is sure to be the most controversial provision, fully driverless vehicles won't be permitted to test on the city's public roads; only vehicles with safety drivers will be allowed.

Businesses

Amazon Fined In Poland For Dark Pattern Design Tricks (techcrunch.com) 16

Poland has fined Amazon close to $8 million for misleading consumers about the conclusion of sales contracts on its online marketplace. The sanction "also calls out the e-commerce giant for deceptive design elements which may inject a false sense of urgency into the purchasing process and mislead shoppers about elements like product availability and delivery dates," reports TechCrunch. From the report: The country's consumer and competition watchdog, the UOKiK, has been looking into complaints about Amazon's sales practices since September 2021, following complaints from shoppers, including some who did not receive their purchases. The authority opened a formal investigation into Amazon's practices in February 2023. Wednesday's sanction is the conclusion of that probe. The UOKiK found consumers who ordered products on Amazon could have their purchases subsequently cancelled by the tech giant as it does not treat the moment of purchase as the conclusion of a sales contract, despite sending consumers confirmation of their order -- even after consumers have paid for the product. For Amazon, the conclusion of a sales contract only occurs once it has sent information about the actual shipment. [...]

Its enforcement also calls out Amazon for using deceptive design to encourage shoppers to click buy by presenting misleading information about product availability and delivery windows -- such as by listing how many items were in stock to be purchased and providing a countdown clock to order an item in order to get it on a particular delivery date. Its investigation found Amazon does not always meet these deadlines for orders, nor ship products immediately as they may be out of stock despite claims to the contrary shown to consumers. "Amazon treats the data it provides on availability and shipping date as indicative but the way it is presented does not indicate this," the UOKiK noted, adding: "Consumers can only find out about this in the terms of sale on the platform."

While Amazon does offer a delivery guarantee -- offering a refund if items do not ship within the stated time -- the authority found it failed to provide consumers with information about the rules of this service before placing an order. It only offers details at the order summary stage. And then only "if the consumer decides to read the subsequent links specifying delivery details." Shoppers who did not follow the link to read more may not have been aware of their right to apply for and receive a refund from Amazon if there is a delay in shipment. It also found the e-commerce giant failed to provide information about the "Delivery Guarantee" in the purchase confirmation sent to shoppers.
Amazon said it will appeal the fine. The company also writes: "Fast and reliable delivery across a wide selection of products is a top priority for us, and Amazon.pl has millions of items available with fast and free Prime delivery. Since launching Amazon.pl in 2021, we have continuously invested and worked hard to provide customers with a clear, reliable delivery promise at check out, and while the vast majority of our deliveries arrive on time, customers can contact us in the rare event that they experience a delay or order cancellation, and we will make it right.

Over the last year, we have collaborated with the Office of Competition and Consumer Protection (UOKiK), and proposed multiple voluntary amendments to continue to improve the customer experience on Amazon.pl. We strictly follow legal standards in all countries where we operate and we strongly disagree with the assessment and penalty issued by the UOKiK. We will appeal this decision."
XBox (Games)

Phil Spencer Wants Epic Games Store and Others On Xbox Consoles (polygon.com) 49

Chris Plante reports via Polygon: Phil Spencer doesn't just want Xbox games on other consoles. He wants other video game retailers on Xbox, too. In an interview with Microsoft's CEO of Gaming during the annual Game Developers Conference, Spencer told Polygon about the ways he'd like to break down the walled gardens that have historically limited players to making purchases through the first-party stores tied to each console. Or, in layperson terms, why you should be able to buy games from other stores on Xbox -- not just the official storefront. Spencer mentioned his frustrations with closed ecosystems, so we asked for clarity. Could he really see a future where stores like Itch.io and Epic Games Store existed on Xbox? Was it just a matter of figuring out mountains of paperwork to get there? "Yes," said Spencer. "[Consider] our history as the Windows company. Nobody would blink twice if I said, 'Hey, when you're using a PC, you get to decide the type of experience you have [by picking where to buy games]. There's real value in that." Spencer believes console players would benefit from that freedom too -- and so would console makers like Microsoft.

Spencer explained how, in the past, console makers would typically subsidize the cost of expensive hardware, knowing that a portion of every dollar spent on games for the platform over the years would eventually make it back to the console maker. Then, in time, the console maker would recoup the subsidy -- and hopefully more. But, Spencer said, "Moore's Law has slowed down. The price of the components of a console aren't coming down as fast as they have in previous generations." Worse, he explained, the console market isn't growing, with more gamers moving to PC and handheld options. Now, the notion of subsidizing a console -- and forcing players to purchase games through the official storefront to help recoup costs -- might not make sense. The walls meant to lock people into consoles might be motivating them to stay out.

"[Subsidizing hardware] becomes more challenging in today's world," Spencer said. "And I will say, and this may seem too altruistic, I don't know that it's growing the industry. So I think, what are the barriers? What are the things that create friction in today's world for creators and players? And how can we be part of opening up that model?" The answer, in part, is scrapping exclusivity on more and more Xbox games. Spencer explained that the game experience is hindered when it matters what consoles we play on or what shops sell us our games. As an example, he pointed to Sea of Thieves. A player, he explained, shouldn't have to worry about what hardware they or their friends own. They should just know if their friends have and want to play Sea of Thieves. Now, Spencer said, "if I want to play on a gaming PC, then I feel like I'm more a continuous part of a gaming ecosystem as a whole. As opposed to [on console], my gaming is kind of sharded -- to use a gaming term -- based on these different closed ecosystems that I have to play across."

AI

Americans' Use of ChatGPT Is Ticking Up 25

Pew Research: It's been more than a year since ChatGPT's public debut set the tech world abuzz. And Americans' use of the chatbot is ticking up: 23% of U.S. adults say they have ever used it, according to a Pew Research Center survey conducted in February, up from 18% in July 2023. The February survey also asked Americans about several ways they might use ChatGPT, including for workplace tasks, for learning and for fun. While growing shares of Americans are using the chatbot for these purposes, the public is more wary than not of what the chatbot might tell them about the 2024 U.S. presidential election. About four-in-ten adults have not too much or no trust in the election information that comes from ChatGPT. By comparison, just 2% have a great deal or quite a bit of trust.

Most Americans still haven't used the chatbot, despite the uptick since our July 2023 survey on this topic. But some groups remain far more likely to have used it than others. Adults under 30 stand out: 43% of these young adults have used ChatGPT, up 10 percentage points since last summer. Use of the chatbot is also up slightly among those ages 30 to 49 and 50 to 64. Still, these groups remain less likely than their younger peers to have used the technology. Just 6% of Americans 65 and up have used ChatGPT. Highly educated adults are most likely to have used ChatGPT: 37% of those with a postgraduate or other advanced degree have done so, up 8 points since July 2023. This group is more likely to have used ChatGPT than those with a bachelor's degree only (29%), some college experience (23%) or a high school diploma or less (12%).
AI

The AI Boom is Sending Silicon Valley's Talent Wars To New Extremes (wsj.com) 26

Tech companies are serving up million-dollar-a-year compensation packages, accelerated stock-vesting schedules and offers to poach entire engineering teams to draw people with expertise and experience in the kind of generative AI that is powering ChatGPT and other humanlike bots. They are competing against each other and against startups vying to be the next big thing to unseat the giants. From a report: The offers stand out even by the industry's relatively lavish past standards of outsize pay and perks. And the current AI talent shortage stands out for another reason: It is happening as layoffs are continuing in other areas of tech and as companies have been reallocating resources to invest more in covering the enormous cost of developing AI technology.

"There is a secular shift in what talents we're going after," says Naveen Rao, head of Generative AI at Databricks. "We have a glut of people on one side and a shortage on the other." Databricks, a data storage and management startup, doesn't have a problem finding software engineers. But when it comes to candidates who have trained large language models, or LLMs, from scratch or can help solve vexing problems in AI, such as hallucinations, Rao says there might be only a couple of hundred people out there who are qualified.

Some of these hard-to-find, tier-one candidates can easily get total compensation packages of $1 million a year or more. Salespeople in AI are also in demand and hard to find. Selling at the beginning of a technology transition when things are changing rapidly requires a different skill set and depth of knowledge. Candidates with those skills are making around double what an enterprise software salesperson would. But that isn't the norm for most people working in AI, Rao says. For managerial roles in AI and machine learning, base-pay increases ranged from 5% to 11% from April 2022 to April 2023, according to a WTW survey of more than 1,500 employers. The base-pay increases of nonmanagerial roles ranged from 13% to 19% during the same period.

Technology

Boeing Chief Must Have Engineering Background, Emirates Boss Says (ft.com) 81

The chief of Emirates, one of Boeing's largest clients, has said the crisis-stricken US aircraft maker should ensure its new chief executive has engineering experience to restore safety standards (non-paywalled link). From a report: A day after Boeing chief executive Dave Calhoun announced he would step down, Sir Tim Clark also said he backed efforts by the US group's largest labour union to win a seat on the board. "To fix Boeing's issues the company needs a strong engineering lead as its head coupled to a governance model which prioritises safety and quality," Clark told the Financial Times on Tuesday.

"Some serious lateral thinking" was needed, the airline boss added. Boeing on Monday unveiled a wide-ranging reshuffle of its leadership in a bid to get to grips with an escalating reputational crisis after a 737 Max door panel blew off mid-flight in January. Calhoun, 66, is to leave at the end of the year, while board chair Larry Kellner said he would depart in May. Stan Deal, head of the commercial planes division since 2019, was immediately replaced by chief operating officer Stephanie Pope.

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