Software

Ireland's Diarmuid Early Wins World Microsoft Excel Title (bbc.com) 14

Irish competitor Diarmuid Early, dubbed the "Lebron James of Excel spreadsheets," has won the 2025 Microsoft Excel World Championship in Las Vegas, dethroning three-time champion Andrew Ngai. The BBC reports: The esport showpiece in December attracted competitors worldwide as 256 spreadsheet heads battled it out across knockout rounds to join the final 24 in Vegas. [...] A three-time champion in the financial Excel tournaments, this win was Diarmuid's first in the overall competition. He held the triple-world champion Andrew Ngai to second place, and won the $5,000 prize and title belt. [...]

Excel esports transforms a common office tool into a dynamic sport. More than 20 years old, the competitive scene has evolved from being finance based to now involving more general problem solving. Although it might help, Diarmuid said "it doesn't require accounting or finance knowledge." He described an example where Excel is used in solving a maze, scoring poker hands, or even sorting Kings and Queens into the battles in which they fought.

Generally there is a 30 minute challenge, with each challenge broken up into levels. The questions increase gradually in difficulty, with each correct answer gaining a player points. Whoever gets the most points wins, and in a tie, it is whoever got there first. "It's just, can you think on your feet and do things quickly in Excel?" he said. "If you solve the earlier levels in a neat way, that'll let you hit the ground running faster on the later ones."

Games

Riot Games Is Making an Anti-Cheat Change That Could Be Rough On Older PCs (arstechnica.com) 57

An anonymous reader quotes a report from Ars Technica: At this point, most competitive online multiplayer games on the PC come with some kind of kernel-level anti-cheat software. As we've written before, this is software that runs with more elevated privileges than most other apps and games you run on your PC, allowing it to load in earlier and detect advanced methods of cheating. More recently, anti-cheat software has started to require more Windows security features like Secure Boot, a TPM 2.0 module, and virtualization-based memory integrity protection. Riot Games, best known for titles like Valorant and League of Legends and the Vanguard anti-cheat software, has often been one of the earliest to implement new anti-cheat requirements. There's already a long list of checks that systems need to clear before they'll be allowed to play Riot's games online, and now the studio is announcing a new one: a BIOS update requirement that will be imposed on "certain players" following Riot's discovery of a UEFI bug that could allow especially dedicated and motivated cheaters to circumvent certain memory protections.

In short, the bug affects the input-output memory management unit (IOMMU) "on some UEFI-based motherboards from multiple vendors." One feature of the IOMMU is to protect system memory from direct access during boot by external hardware devices, which otherwise might manipulate the contents of your PC's memory in ways that could enable cheating. The patch for these security vulnerabilities (CVE-2025-11901, CVE-202514302, CVE-2025-14303, and CVE-2025-14304) fixes a problem where this pre-boot direct memory access (DMA) protection could be disabled even if it was marked as enabled in the BIOS, creating a small window during the boot process where DMA devices could gain access to RAM.

The relative obscurity and complexity of this hardware exploit means that Vanguard isn't going to be enforcing these BIOS requirements on every single player of its games. For now, it will just apply to "restricted" players of Valorant whose systems, for one reason or another, are "too similar to cheaters who get around security features in order to become undetectable to Vanguard." But Riot says it's considering rolling the BIOS requirement out to all players in Valorant's highest competitive ranking tiers (Ascendant, Immortal, and Radiant), where there's more to be gained from working around the anti-cheat software. And Riot anti-cheat analyst Mohamed Al-Sharifi says the same restrictions could be turned on for League of Legends, though they aren't currently. If users are blocked from playing by Vanguard, they'll need to download and install the latest BIOS update for their motherboard before they'll be allowed to launch the game.
Riot's new anti-cheat change could create problems for older PCs if the new anti-cheat change is expanded, notes Ars.

The update relies on a BIOS patch to fix a UEFI flaw, and many older motherboards, especially Intel 300-series and AMD AM4 boards, may never receive that update. If Riot flags a system and the manufacturer doesn't provide a patched BIOS, players could be locked out of games despite having otherwise capable hardware.
GUI

System76 Launches First Stable Release of COSMIC Desktop and Pop!_OS 24.04 LTS (9to5linux.com) 23

This week System76 launched the first stable release of its Rust-based COSMIC desktop environment. Announced in 2021, it's designed for all GNU/Linux distributions — and it shipping with Pop!_OS 24.04 LTS (based on Ubuntu 24.04 LTS).

An anonymous reader shared this report from 9to5Linux: Previous Pop!_OS releases used a version of the COSMIC desktop that was based on the GNOME desktop environment. However, System76 wanted to create a new desktop environment from scratch while keeping the same familiar interface and user experience built for efficiency and fun. This means that some GNOME apps have been replaced by COSMIC apps, including COSMIC Files instead of Nautilus (Files), COSMIC Terminal instead of GNOME Terminal, COSMIC Text Editor instead of GNOME Text Editor, and COSMIC Media Player instead of Totem (Video Player).

Also, the Pop!_Shop graphical package manager used in previous Pop!_OS releases has now been replaced by a new app called COSMIC Store.

"If you're ambitious enough, or maybe just crazy enough, there eventually comes a time when you realize you've reached the limits of current potential, and must create something completely new if you're to go further..." explains System76 founder/CEO Carl Richell: For twenty years we have shipped Linux computers. For seven years we've built the Pop!_OS Linux distribution. Three years ago it became clear we had reached the limit of our current potential and had to create something new. Today, we break through that limit with the release of Pop!_OS 24.04 LTS with the COSMIC Desktop Environment. Today is special not only in that it's the culmination of over three years of work, but even more so in that System76 has built a complete desktop environment for the open source community... I hope you love what we've built for you. Now go out there and create. Push the limits, make incredible things, and have fun doing it!
Medicine

Science Journal Retracts Study On Safety of Monsanto's Roundup (theguardian.com) 44

An anonymous reader quotes a report from the Guardian: The journal Regulatory Toxicology and Pharmacology has formally retracted a sweeping scientific paper published in 2000 that became a key defense for Monsanto's claim that Roundup herbicide and its active ingredient glyphosate don't cause cancer. Martin van den Berg, the journal's editor in chief, said in a note accompanying the retraction that he had taken the step because of "serious ethical concerns regarding the independence and accountability of the authors of this article and the academic integrity of the carcinogenicity studies presented."

The paper, titled Safety Evaluation and Risk Assessment of the Herbicide Roundup and Its Active Ingredient, Glyphosate, for Humans, concluded that Monsanto's glyphosate-based weed killers posed no health risks to humans -- no cancer risks, no reproductive risks, no adverse effects on development of endocrine systems in people or animals. Regulators around the world have cited the paper as evidence of the safety of glyphosate herbicides, including the Environmental Protection Agency (EPA) in this assessment (PDF). [...]

In explaining the decision to retract the 25-year-old research paper, Van den Berg wrote: "Concerns were raised regarding the authorship of this paper, validity of the research findings in the context of misrepresentation of the contributions by the authors and the study sponsor and potential conflicts of interest of the authors." He noted that the paper's conclusions regarding the carcinogenicity of glyphosate were solely based on unpublished studies from Monsanto, ignoring other outside, published research.
"The retraction of this study is a long time coming," said Brent Wisner, one of the lead lawyers in the Roundup litigation and a key player in getting the internal documents revealed to the public. Wisner said the study was the "quintessential example of how companies like Monsanto could fundamentally undermine the peer-review process through ghostwriting, cherrypicking unpublished studies, and biased interpretations."

"This garbage ghostwritten study finally got the fate it deserved,â Wisner added. "Hopefully, journals will now be more vigilant in protecting the impartiality of science on which so many people depend."
Power

Engineers are Building the Hottest Geothermal Power Plant on Earth - Next to a US Volcano (yahoo.com) 37

"On the slopes of an Oregon volcano, engineers are building the hottest geothermal power plant on Earth," reports the Washington Post: The plant will tap into the infernal energy of Newberry Volcano, "one of the largest and most hazardous active volcanoes in the United States," according to the U.S. Geological Survey. It has already reached temperatures of 629 degrees Fahrenheit, making it one of the hottest geothermal sites in the world, and next year it will start selling electricity to nearby homes and businesses. But the start-up behind the project, Mazama Energy, wants to crank the temperature even higher — north of 750 degrees — and become the first to make electricity from what industry insiders call "superhot rock." Enthusiasts say that could usher in a new era of geothermal power, transforming the always-on clean energy source from a minor player to a major force in the world's electricity systems.

"Geothermal has been mostly inconsequential," said Vinod Khosla, a venture capitalist and one of Mazama Energy's biggest financial backers. "To do consequential geothermal that matters at the scale of tens or hundreds of gigawatts for the country, and many times that globally, you really need to solve these high temperatures." Today, geothermal produces less than 1 percent of the world's electricity. But tapping into superhot rock, along with other technological advances, could boost that share to 8 percent by 2050, according to the International Energy Agency (IEA). Geothermal using superhot temperatures could theoretically generate 150 times more electricity than the world uses, according to the IEA. "We believe this is the most direct path to driving down the cost of geothermal and making it possible across the globe," said Terra Rogers, program director for superhot rock geothermal at the Clean Air Task Force, an environmentalist think tank. "The [technological] gaps are within reason. These are engineering iterations, not breakthroughs."

The Newberry Volcano project combines two big trends that could make geothermal energy cheaper and more widely available. First, Mazama Energy is bringing its own water to the volcano, using a method called "enhanced geothermal energy"... [O]ver the past few decades, pioneering projects have started to make energy from hot dry rocks by cracking the stone and pumping in water to make steam, borrowing fracking techniques developed by the oil and gas industry... The Newberry project also taps into hotter rock than any previous enhanced geothermal project. But even Newberry's 629 degrees fall short of the superhot threshold of 705 degrees or above. At that temperature, and under a lot of pressure, water becomes "supercritical" and starts acting like something between a liquid and a gas. Supercritical water holds lots of heat like a liquid, but it flows with the ease of a gas — combining the best of both worlds for generating electricity... [Sriram Vasantharajan, Mazama's CEO] said Mazama will dig new wells to reach temperatures above 750 degrees next year. Alongside an active volcano, the company expects to hit that temperature less than three miles beneath the surface. But elsewhere, geothermal developers might have to dig as deep as 12 miles.

While Mazama plans to generate 15 megawatts of electricity next year, it hopes to eventually increase that to 200 megawatts. (And the company's CEO said it could theoretically generate five gigawatts of power.)

But more importantly, successful projects "motivate other players to get into the market," according to a senior geothermal research analyst at energy consultancy Wood Mackenzie, who predicted "a ripple effect," to the Washington Post where "we'll start seeing more companies get the financial support to kick off their own pilots."
HP

HP and Dell Disable HEVC Support Built Into Their Laptops' CPUs (arstechnica.com) 105

An anonymous reader quotes a report from Ars Technica: Some Dell and HP laptop owners have been befuddled by their machines' inability to play HEVC/H.265 content in web browsers, despite their machines' processors having integrated decoding support. Laptops with sixth-generation Intel Core and later processors have built-in hardware support for HEVC decoding and encoding. AMD has made laptop chips supporting the codec since 2015. However, both Dell and HP have disabled this feature on some of their popular business notebooks.

HP discloses this in the data sheets for its affected laptops, which include the HP ProBook 460 G11 [PDF], ProBook 465 G11 [PDF], and EliteBook 665 G11 [PDF]. "Hardware acceleration for CODEC H.265/HEVC (High Efficiency Video Coding) is disabled on this platform," the note reads. Despite this notice, it can still be jarring to see a modern laptop's web browser eternally load videos that play easily in media players.
HP and Dell didn't explain why the companies disabled HEVC hardware decoding on their laptops' processors.

A statement from an HP spokesperson said: "In 2024, HP disabled the HEVC (H.265) codec hardware on select devices, including the 600 Series G11, 400 Series G11, and 200 Series G9 products. Customers requiring the ability to encode or decode HEVC content on one of the impacted models can utilize licensed third-party software solutions that include HEVC support. Check with your preferred video player for HEVC software support."

Dell's media relations team shared a similar statement: "HEVC video playback is available on Dell's premium systems and in select standard models equipped with hardware or software, such as integrated 4K displays, discrete graphics cards, Dolby Vision, or Cyberlink BluRay software. On other standard and base systems, HEVC playback is not included, but users can access HEVC content by purchasing an affordable third-party app from the Microsoft Store. For the best experience with high-resolution content, customers are encouraged to select systems designed for 4K or high-performance needs."
Opera

'Holy Winamp! Opera Puts a Music Visualizer Inside Its Browser' (pcworld.com) 38

An anonymous reader shared this report from PC World: It won't whip the llama's ass, but Opera has added a Spotify visualizer to its latest iteration of its free Opera One browser. Known as Sonic, the visualizer will be part of Opera's Dynamic Themes, which use the WebGPU standard to employ a dynamic theme that runs in the background of the browser. It's essentially a shader, which uses your PC's graphics engine to generate the moving background.

The browser also comes with a music player, which is set to Spotify by default. Users will have an opportunity to upgrade to Spotify Premium as part of the browser upgrade, Opera said. Opera's Sonic theme... takes the Spotify input and transforms it into a dynamic background.

"As any old tech head knows, the original visualizer was found in Winamp, which would sync visualizations to the beat and flow of music being played," the article points out.

And 27 years later, WinAmp arrived as an app in Apple's App Store and Google Play and in April of 2024. (The latest version was apparently released this May — and you can also download it to your desktop...)

Somewhere along the way, Winamp also announced "Winamp for Creators," which they're describing as a dedicated platform for music artists with monetization and promotion tools, music management services, and other essential resources "to help creators take control of their careers" (including "a powerful social media publishing tool that lets users write a single post and push it to all their social media channels simultaneously.")
First Person Shooters (Games)

Sony Killed This Game in 2024. Three Developers Reverse-Engineered It Back to Life (aftermath.site) 19

An anonymous reader shared this post from the gaming news site Aftermath: Concord, Sony Interactive Entertainment and Firewalk Studios' Overwatch-like shooter, was live for just two weeks before it was pulled offline. Though Concord certainly had some dedicated players, it didn't have many — which is why it may be surprising to hear that a group of players are reverse-engineering the game and its servers to bring it back to life.

Publisher Sony removed Concord from stores and digital marketplaces, automatically refunded some, and, later, shut down Firewalk Studios. Two hundred or so people were laid off, and any hopes of Concord's return were dashed. Poor sales — estimated to be under 25,000 copies sold — and low player numbers marred the release. Firewalk Studios' game director Ryan Ellis said in a blog post that pieces of the game "resonated with players," but "other aspects of the game and [Concord's] initial launch didn't land the way [Firewalk Studios] intended."

Concord wasn't a bad game, but it just didn't generate enough interest with enough players. Now, a group of three hobbyist reverse-engineers, who go by real, Red, and gwog online, are trying to make it playable again... "Sometimes there's enough of the server left in the game, that we can 'activate' that code and make the game believe it's a server," Red said. "We do pretty much always need to fill in the gaps though..." Concord used an anti-tamper software to keep people from cheating, which also creates a problem for people reverse engineering. It's "nearly impossible" to crack, Red said, so the group didn't — they found an exploit to "forcefully decrypt the game's code" to "restore the game and start working on servers...."

It's not open to the public, but people can sign up for future tests. Even former Firewalk Studios employees have joined the server. They're excited to see Concord come back to life, too, the developers said.

"Friday morning, a video of the playtest was posted to the Concord Reddit page," according to the article. (Though ironically by Friday night YouTube had had removed the video "due to a copyright claim by MarkScan Enforcement."
AI

She Used ChatGPT To Win the Virginia Lottery, Then Donated Every Dollar 84

An anonymous reader quotes a report from the Washington Post: Winning the lottery isn't what brought Carrie Edwards her 15 minutes of fame. It was giving it all away. Standing alone in her kitchen one day in September, the Virginia woman was thunderstruck to discover she had won $150,000 in a Powerball drawing. As she was absorbing her windfall, she said, "I just heard as loud as you can hear God or whoever you believe in the universe just say, this is -- it's not your money." Then came a decision: She would donate it all to her three most cherished charities (source paywalled; alternative source). [...] Her journey to the lucky prize started when she walked into a 7-Eleven with a friend who wanted to buy two Powerball tickets. The jackpot for the Sept. 6 drawing was topping $1.7 billion, the second-largest amount ever. Edwards, 68, hardly ever played the lottery, but her friend was an active player who gave her two pieces of advice: Always buy a paper ticket, rather than getting them online. And the Powerball multiplier is a scam, don't do it. She ignored him on both accounts.

She created a Virginia Lottery account on her phone. Then, instead of the typical strategies of using family birthdays and lucky numbers, she went to ChatGPT -- which she had only recently started using for research -- and asked, "Do you have any winning numbers for me?" "Luck is luck," replied the chatbot. Then it gave numbers that she plugged in -- paying the extra dollar for the Power Play to multiply anything she might win. She initially thought luck wasn't on her side when she didn't win the massive jackpot. But what she didn't realize is that she'd picked the "draw two" option, meaning her numbers were reentered for the next drawing. When she got a notification on her phone that she had won, she said, she thought it was a scam, or maybe she'd won something small, like $10. Just to satisfy her curiosity, she logged into her account and saw that she had matched four of the five numbers plus the Powerball in that second drawing. It would have been a $50,000 payout, but the multiplier tripled her winnings.
Businesses

Anthropic To Spend $50 Billion On US AI Infrastructure (cnbc.com) 20

An anonymous reader quotes a report from CNBC: Anthropic announced plans Wednesday to spend $50 billion on a U.S. artificial intelligence infrastructure build-out, starting with custom data centers in Texas and New York. The facilities, which will be designed to support the company's rapid enterprise growth and its long-term research agenda, will be developed in partnership with Fluidstack.

Fluidstack is an AI cloud platform that supplies large-scale graphics processing unit, or GPU, clusters to clients like Meta, Midjourney and Mistral. Additional sites are expected to follow, with the first locations going live in 2026. The project is expected to create 800 permanent jobs and more than 2,000 construction roles. The investment positions Anthropic as a major domestic player in physical AI infrastructure at a moment when policymakers are increasingly focused on U.S.-based compute capacity and technological sovereignty.
"We're getting closer to AI that can accelerate scientific discovery and help solve complex problems in ways that weren't possible before. Realizing that potential requires infrastructure that can support continued development at the frontier," said CEO Dario Amodei. "These sites will help us build more capable AI systems that can drive those breakthroughs, while creating American jobs."
Wireless Networking

Ikea's Big Smart Home Push Arrives With 21 New Matter Devices (forbes.com) 50

The Scandinavian furniture giant has unveiled 21 new ultra-affordable Matter-over-Thread smart home devices across three launch segments: lighting, sensors, and control. With prices starting at just a few dollars, Ikea is pushing hard to replace its old Zigbee lineup and become a serious player in the Matter ecosystem. Forbes reports: Back to the 21 new devices specifically and they are all native Matter ones though, so you don't actually need Ikea's hub to get involved, as Matter controllers from other brands will be able to sync them up to your existing smart home platform as well; provided that Matter controller also doubles up as a Thread border router. The good news is that many existing devices you may already have in your house - think Apple HomePod mini, Google Nest Hub Max, most of the recent Amazon Echo range, SmartThings hubs and even some Eero routers - all do.

This being Ikea, there are some quirky names involved... the new lineup starts with the Kajplats smart bulb range, with eleven bulbs in total, covering everything from compact spotlights to large decorative globes. They come in a mix of shapes, brightness levels, and finishes, with options for full-color control or just tunable white light. Ikea says each model now offers a wider intensity range and smoother dimming compared to the outgoing Tradfri lineup.

Transportation

Europe's Self-Driving Cars Aren't Even at the Starting Line (bloomberg.com) 82

Europe's self-driving car industry has fallen far behind the United States and China. Self-driving taxis developed by Tesla and Waymo have become commonplace in several American cities. Waymo overtook Lyft's market share in San Francisco in June. China operates a thriving robotaxi industry led by Baidu, WeRide and Pony AI. Europe has no established player and runs pilot projects in only a handful of cities. The most promising is Volkswagen-backed Moia in Germany.

Markus Villig, chief executive of Estonian ride-hailing company Bolt Technology, told Brussels officials in mid-October that Europeans will move about their cities in American robotaxis by 2030 unless the European Commission acts quickly. He called for investment, regulatory clarity and restrictions on foreign competitors. Traffic laws governing self-driving tests vary at national and city levels across Europe. Commission President Ursula von der Leyen delivered a speech in Turin about AI adoption days before Villig's visit. Last week, Henna Virkkunen, the commission's technology chief, gathered carmakers and technologists to create a harmonized framework for self-driving cars. Waymo announced plans to provide driverless rides in the United Kingdom starting in 2026.
PlayStation (Games)

25 Years Ago Today: A PlayStation Shopping Frenzy - But Would Microsoft's Xbox Make It Obsolete? (slashdot.org) 25

25 years ago today on Slashdot...

Hemos linked to a site called Joystick101 describing the crowd camping out to buy the limited number of just-released PlayStation 2 consoles (and games). "500,000 lucky members of the American gaming public are sneaking a few minutes of playing Madden 2001, Tekken, or Ridge Racer V before school or work..." wrote Joystick101. That same day CmdrTaco posted reports PS2s were selling for over $1,000 on eBay. And then Timothy updated that post to note someone saw one selling for $5,000.

But there was a third PS2 link posted on October 26, 2000... Hemos wrote a post titled "The PS2 — A Betamax In the Making?" — linking to an article by Mark Pesce (co-inventor of VRML and, in 1993, an Apple consulting engineer). "Microsoft promises Xbox will deliver ten times the performance of the PS2," Pesce wrote, noting Microsoft had partnered with Intel and "upstart video-chip developer Nvidia": The strangest thing about this battle of giants is that Microsoft has become a champion of open standards, encouraging developers to write Xbox titles without requiring them to pay any licensing fees. In comparison, Sony charges a minimum of $25,000 for access to the documentation and technology of the PlayStation2, plus a hefty license fee on every game sold. In the video-game industry, the Big Three — Sony, Nintendo, and Sega — sell the hardware at a loss (the PS2 costs nearly the $300 it will retail for) and recover their investment in the stiff licensing fees paid by game developers for the "key" that allows their software to work on Sony's platform...

Having committed an astounding $500 million to market the Xbox next Christmas, it's clear that Microsoft doesn't mind taking a short-term loss to ensure an eventual win. If Sony's not careful, this could turn into "Betamax, the Sequel." Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player — specifically, no adult content — and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2, they may actually help Microsoft create the new VHS. But even if Sony loses this round (and no one wants to wager which way this battle will turn), they've already set their sights on the PlayStation3, to be released five years from now. Sony promises it will be a thousand times faster than the PS2.

Ironically, Pesce's warning about possible threats to the PS2's longevity was published by online magazine Feed-- which seven months later went out of business.

And this week it was announced that even Microsoft's Halo Campaign Evolved will now be coming to PlayStation 5, with Slashdot publishing six PlayStation-related stories in just the last three months in 2025.

Thanks to long-time Slashdot reader crunchy_one for suggesting a "25 Years Ago" Slashdot post.
PlayStation (Games)

Halo Heads To PlayStation 5 With Another Halo: Combat Evolved Remake (polygon.com) 18

Halo Studios (formerly 343 Industries) has announced Halo: Campaign Evolved, a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign, coming in 2026 for Xbox Series X, Windows PC, and -- shockingly -- PlayStation 5. "It's really a new era -- Halo is on PlayStation going forward," Halo Studios community director Brian Jarrard said on a livestream today. Polygon reports: Halo: Campaign Evolved is a from-the-ground-up remake of the first Halo game's campaign. It's being built in Unreal Engine 5 -- unlike previous Halo games, which have been developed with proprietary software. It aims to modernize the game without changing it on a fundamental level. [...]

As signaled by the name, Campaign Evolved will not feature PvP multiplayer, as its focus is on the campaign (Combat Evolved had splitscreen competitive multiplayer modes). However, you'll still be able to play Halo: Campaign Evolved with your buddies. It'll support splitscreen two-player local co-op as well as four-player online. Most notably, it'll support full crossplay and cross-progression.

Gameplay is being changed in ways that are more aligned with later entries in the series. Master Chief will be able to pick up and use enemy weapons that he couldn't use until later Halo games, like the iconic Energy Sword. He'll be able to pilot the Covenant Wraith tank in the original game for the first time, and can hijack vehicles (or get hijacked). Campaign Evolved is also implementing a sprint button, altering the way players can move about the battlefield.
You can watch a reveal video for the game on YouTube.
Games

Counter-Strike's Player Economy Is In a Multi-Billion Dollar Freefall (polygon.com) 66

Counter-Strike has long been known for two things: tight tactical FPS gameplay and a thriving player marketplace effectively valued at literal billions of dollars. Now, thanks to a recent update from Valve, the latter is in a downward spiral, having lost 25% of its value -- or $1.75 billion -- overnight. Polygon: First, some context. Counter-Strike is a free-to-play multiplayer shooter. As with most other F2P games, it generates revenue from selling cosmetics. They arrive in lootbox-like Cases, which are opened by Keys purchased with real-world currency. They can also be obtained through trading with other players and purchasing from Steam Community Market. Beyond Steam, unofficial third-party marketplaces for CS cosmetics have also popped up as channels for buying and selling items.

Because items are obtained at random through opening Cases, rarer items fetch the highest value on the open marketplaces. Items of lower-rarity tiers can also be traded in at volume for an item of a higher tier via trade up contracts. Previously, Knives and Gloves could not be obtained through trade up contracts, exponentially increasing their value as highly sought-after items. Prior to the most recent update, some Knives, like a Doppler Ruby Butterfly Knife, could fetch around $20,000 on third-party storefronts like CSFloat.

Following Valve's Oct. 22 update to Counter-Strike, the second-highest-tier, Covert (Red), can now be traded up and turned into Knives and Gloves. Essentially, this means that a previously extremely rare and highly sought-after cosmetic is going to be much more obtainable for those who increasingly want it, reducing the value of Knives and Gloves on the open marketplace. And this is where the market descends into a freefall. Now, that Butterfly Knife mentioned above? It's going for around $12,000, as people are essentially dumping their stock, with 15 sold over the past 16 hours at the time of this writing.

EU

Europe's Big Three Aerospace Manufacturers Combine Their Space Divisions (engadget.com) 34

Airbus, Leonardo, and Thales are merging their space divisions into a new France-based company that aims to create a "leading European player in space." The joint venture, expected to launch operations by 2027 pending regulatory approval, will pool R&D resources to accelerate satellite development and strengthen Europe's technological sovereignty in space. Engadget reports: The companies Airbus, Leonardo and Thales have finalized this deal. The new unnamed entity will be based in France and will employ around 25,000 people. Airbus will own 35 percent, while the other two companies will each own 32.5 percent. Executives are hoping this company will better serve Europe's need for "sovereignty" in space and help it create a rival to SpaceX's Starlink communications network. Increasing a presence in space is also seen as a good thing for security and defense.

This isn't just bluster. Thales and Airbus have long been rivals in the satellite market, but it looks like they are friends now. Leonardo is known for space systems and services. Combining all three could actually give SpaceX a run for its money, but we will have to wait and see. There are no planned site closures, as the companies say that each home country will keep its existing capabilities. This will be a standalone company, so think of it as an extremely well-financed startup. The first task for the upstart? Reporting indicates it'll be to find more efficient ways to develop and manufacture satellites.

Classic Games (Games)

Chess Influencer and Grandmaster Daniel Naroditsky Dies At 29 (chess.com) 48

U.S. Grandmaster and beloved chess commentator Daniel Naroditsky has tragically passed away at the age of 29. "The news has sent shockwaves around the chess community, which is grieving the loss of one of the most beloved and influential voices," reports Chess.com. From the report: The devastating news was first shared by Naroditsky's club, Charlotte Chess Center, on Monday, and confirmed by Chess.com with multiple sources: "It is with great sadness that we share the unexpected passing of Daniel Naroditsky. Daniel was a talented chess player, educator, and cherished member of the chess community. He was also a loving son, brother, and loyal friend. We ask for privacy for Daniel's family during this extremely difficult time. Let us honor Daniel by remembering his passion for chess and the inspiration he brought to us all."

Naroditsky, who was three weeks away from turning 30, has long been known as one of United States' most talented players. He achieved his grandmaster title at the age of 18 in 2013, and placed fifth among the highest-ranked juniors in 2015. His last FIDE-rating is 2619, which places him among the top 150 in the world, or the 17th highest-ranked in the United States. He has a peak rating of 2647 from 2017. He leaves a legacy that spans strong over-the-board competition and highly popular chess instruction and commentary on streaming platforms.

Cellphones

Your Next Phone Might Come Without a USB Cable (androidauthority.com) 107

Android Authority notes the start of a new trend we're seeing in some new smartphones: devices shipping without USB cables. It follows the earlier industry shift away from bundled charging bricks, which Apple started back in 2020 with the launch of the iPhone 12. While manufacturers cite environmental benefits, "the main driver behind these decisions for companies like Apple and Sony is, of course, profit," writes Android Authority's Taylor Kerns. From the report: Now, it looks like we may be in for a similar shift with bundled USB cables. As shared on the Linus Tech Tips subreddit, user Brick_Fish's recently purchased Sony Xperia 10 VII came without a charger or a charging cable. In a photo included with the post, you can see iconography on the back of the phone's box that spells out these omissions. Sony's not really a major player in the smartphone space these days, but this seems like the type of trend we should expect to see gain traction over the next couple of years. [...]

Apple actually beat Sony to the punch here, in a way. The company's latest earbuds, the AirPods 4 and AirPods Pro 3, both ditched bundled USB cables, as well. Still, Sony's the first manufacturer I've heard of to omit charging cables with its smartphones.

Robotics

MLB Approves Robot Umps In 2026 For Challenges (espn.com) 22

MLB has approved the use of robot umpires in the 2026 season. According to ESPN, the system will give teams two challenges per game for balls and strikes where hitters, pitchers, and catchers can request reviews. From the report: Hitters, pitchers and catchers will be the only ones allowed to trigger the system by tapping their head, and if a challenge is successful -- the pitch will be shown on in-stadium videoboards -- teams will retain it. While the vote in favor of the automated ball-strike challenge system was not unanimous -- some of the four players on the 11-man committee voted no, according to sources -- the vote was a fait accompli, with MLB owners all in favor and in possession of a six-seat majority on the committee.

The ABS system uses similar technology to the line-calling system in tennis, with 12 cameras in each ballpark tracking the ball with a margin of error around one-sixth of an inch. The ABS zone will be a two-dimensional plane in the middle of the plate that spans its full width (17 inches). The zone's top will be 53.5% of a player's height and the bottom 27%. Teams that run out of challenges over the first nine innings will be granted an extra challenge in the 10th inning, while those that still have unused challenges will simply carry them into extras. If a team runs out of challenges in the 10th, it will automatically receive another in the 11th -- a rule that extends for any extra inning.

During the league's spring training test this season, teams combined to average around four challenges per game and succeeded 52.2% of the time, according to the league. Catchers, whose value in framing pitches outside the zone to look like strikes could take a hit due to the new rule, were the most successful at a 56% overturn rate, while hitters were correct 50% of the time and pitchers 41%. MLB's minor league testing, which started in 2021, led to Triple-A players in 2023 using ABS challenge three days a week and a full ABS system, with every pitch adjudicated by computer, the other three.

Media

Bending Spoons Buys Video Platform Vimeo for $1.38 Billion (petapixel.com) 18

Bending Spoons has entered a definitive agreement with Vimeo to purchase the video platform for $1.38 billion. From a report: Per the agreement, Bending Spoons will acquire Vimeo in an all-cash transaction and take Vimeo (VMEO), a public company, private. Vimeo shareholders will receive $7.85 per share in cash when the transaction closes.

[...] Vimeo, once a significant player in the streaming video space, has lost massive ground to other platforms, including YouTube, in recent years. Rather than fight a losing battle in the creator space, Vimeo has catered more toward business and enterprise users lately.

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