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Comment: Single Player Creative Mode (Score 2) 173

by way2slo (#47948439) Attached to: The Minecraft Parent

Put the kids on single player in a creative map and just let them create. When they get older, introduce survival mode.

Not quite sure how they got there, but I believe it went something like this:
1) Kids watch daddy play Minecraft and watch Paulsoaresjr's videos along with daddy. (Paul is very family friendly in his videos) They scream when surprising things happen.
2) Kids start playing around with Daddy's copy of Minecraft PE on iPad and eventually take it over.
3) Kids get plush Creeper stuffed animal with explosion noises from Santa and use it sneak-up and scare Daddy. Kids: (whisper) "Lets creep Daddy!" Creeper: "ssssSSSSBOOM!" Daddy: "Ahhh!" Kids: *Giggles*
4) Kids beg Daddy to let them play Minecraft on PC and eventually Daddy sets up a single-player creative world for them. Kids show-off their creations to Parents.

It's not all the time and as with any toy it goes in and out of their attention, but they are having a good time and I feel that it is beneficial.

Comment: East - Sleep, West - Awake (Score 3, Informative) 163

by way2slo (#47306517) Attached to: I suffer from jet lag ...

When you fly it is important to coordinate your sleep schedule with your destination while en-route. This is harder to do on short flights. Also picking the right flight time is critical. Horrible jet lag is due to poor sleep in the plane, dehydration due to the dry air in the cabin, and non-adjusted body clocks. The latter can easily be fixed.

Lets say you travel from NYC to London. To minimize jet lag on arrival, you want to take an evening flight and sleep the whole way. As soon as you board the plane, set your watch/phone to London time. If you can fall asleep before take-off you are golden. When you land it will be morning and you should wake up better prepared for a new day. You will be tired, but not dead tired. Use caffeine and sunlight liberally to stay awake until your desired bed time. Now you should be well on your way for your body clock adjustments for your stay.

On the return trip from London to NYC, you want to take a morning flight and stay awake. Watch movies or read a book. Again, as soon as you board set your watch/phone to NYC time. You will get tired after dinner, so just force yourself to stay awake until your desired bed time and then get your sleep.

With short flights, you have to start adjusting your body clock a day or two before you leave by going to bed earlier or later depending on the timezone of your destination. So if you are going from NYC to LAX you need to stay up 3 hours later and sleep in 3 hours just before your flight.

For really long flights, like LAX to SYD, set your watch/phone to SYD time and begin following that time for your sleep schedule. Even if you cannot fall asleep, just closing your eyes and relaxing or meditating will help. When it is daytime in SYD, stay awake. Read that book or watch movies.

Comment: Solution to Raiders of the lost Ark (from memory) (Score 1) 179

by way2slo (#46869355) Attached to: E.T. Found In New Mexico Landfill

To find the Ark, you had to locate the mesa it was on. To locate the mesa, you had to search random baskets until you found the head piece to the staff of Ra then you had to get the Inca grappling hook from the spider cave (which you find my using a grenade to blow a hole in the right side of the first room. If you get trapped in a cell in the lower corners just go back and forth at the bottom while pressing down and you will find the secret passage out. The treasure room is on the upper right wall via a secret passage that you have to search for by doing up and down while pressing right), before the spider cave door closed slowly over several minutes, and then use the Inca to navigate the mesa field to the bottom and enter the map room by going down exactly in the middle. Then you had to stand in the right place while having the headpiece active when the sun appeared and a dot would show you the location, which changed each game. Then you had to go down and escape the Nazis back to the market place so you could bribe the Black Sheik to take you to the Black Market so you could purchase a shovel and then you need to get back to the normal Market and buy a parachute. Then you had to get another Inca from the spider cave, all the while the door is slowly closing. Then you grapple through the mesa to the location shown to you in the map room. Then you jump off the mesa and activate your parachute at the right time to navigate into the opening on the left but not hit the tree. Drop the parachute before the thieves steal all your gear. While dodging the thieves, go the the dirt pile at the bottom and use the shovel to dig up the ark.

Comment: Good, but could have been Great. (Score 1) 732

by way2slo (#45364917) Attached to: Movie Review: <em>Ender's Game</em>

Acting wise: Butterfield was Great, pretty much carried the film. (which is good because he had to) Ford and Davis were Good. Kingsley and the rest of the cast were OK. There was not much room for character development outside of Ender, and even he felt rushed.

Plot wise: It was too fast. They easily could have spend another 15 minutes or so developing relationships or showing more Battle Room scenes. Spend time in Salamander showing how Ender thinks outside the box. Spend time in Rat showing how effective Ender's ideas are. Spend time in Dragon showing his command superiority. And there was no reason to tip their hand several times about the ending.

Visuals: They were Great, as expected. However, they were confusing in the Battle Room scenes as you clearly see kids getting "flashed" several times but it wasn't freezing them. You really could not tell if someone was "frozen" until they told you they were. If we have to be told, why have the special effects for it at all? The special effects teams should have done better there.

Direction: Hood messed-up the ending. Here, less subtlety was needed. We need to hear Ender and Bean say what they are thinking. And the observers were just standing there having discussions like it was half-time when they should have been going crazy like they just won the Super Bowl. And Ender should not have spiked the football and done a touchdown dance because Hood never had Ender doing those things before. It was out of character. Also out of character was when Ender became the dual-weilding, Battle Room Bad-A** after just one shooting lesson from Petra. Instead of that, Hood should have had Ender just talk to Petra while observing the battle, pointing out where Bonzo was tactically inept.

Comment: Re: Leave the AH in: (Score 1) 219

by way2slo (#44885677) Attached to: Auction Houses To Be Removed From <em>Diablo III</em>

Time = Money is not the only reason. And it is not simple. And it is a design flaw, though not directly evident.

MMO economies are very dynamic, more so than real life. I've read a few papers, grad students I believe, on trying to analyze MMO economics. One of the papers said most MMOs have issues with rampant inflation because they do not have enough money sinks. IRL, we all spend most of our income on Shelter, Food, Clothing, and Transportation. These are all vast money sinks, mostly due to maintenance of items or its use it and it's worthless nature. (food you have already eaten or clothing you have worn out) Basically, IRL we destroy wealth every day we live. At the same time we create wealth every day we live by performing a job whether it be producing something physical or performing a service. The difference is inflation (a net increase of money supply) or deflation (a net decrease of money supply). In the MMOs, wealth creation is as easy as finding a chest or slaying a mob. But the money sinks are few and far in between. The result is massive inflation which is the less worth a stack of gold coins has for a player because things cost more on the AH. The game designers built in the inflation, though they did not know they were doing it.

Another issue is a shift in the Supply/Demand principles as a byproduct of the wax and wane of the MMO player base over its life. Early game life sees high demand and low supply, mid life sees high demand and high supply, and late life sees low demand and high supply. Economic changes made to fix issues in one phase tend to cause issues in the following. For example, in early life the players complain that things are too expensive and they are constantly broke and cannot afford the best gear at the AH they want to buy. The devs respond by increasing the gold drop from mobs and chests. This fixes the issue until the game's mid life arrives, along with the rampant inflation they introduced. Supply catching up with demand should have brought prices back down, but the inflation prevented that from happening.

Probably the biggest economical issue with MMOs is that they break their in game economy deliberately. They sacrifice economical stability for fun. Let the player hack through the game and easily accumulate vast sums of money and fantastic gear in a few months of casual gaming time because that is what fun means on this MMO. It is not necessarily a bad thing as long as they do not try and pretend to care. Perhaps Blizzard has come to realize that it does not care about D3's economy and decided to stop pretending.

Comment: Re:Going against the /. grain (Score 1) 321

I agree. Just keep them as supporting characters. Luke & Leia are Jedi masters and give advice to the new main characters. Han , Chewie, & Lando are business partners and perhaps save the new characters once via some connections. However, along the way the plot kills a few of them to make things real.

Comment: Starship Troopers... (Score 1) 277

by way2slo (#41548779) Attached to: The Sci-fi Films To Look Forward To In 2013

Well yes they would call the book facist seeing as how it spend a good bit of time telling us how democracy was stupid. Then again, considering how democracy is faring in Europe and the US, perhaps we should all go read it and see how it relates to the current political crisis of "people had been led to believe that they could simply vote for whatever they wanted... and get it, without toil, without sweat, without tears."

A faithful movie adaptation would have our stars debating political history in classrooms for most of the movie with intermittent combat sequences. In a word, boring. I think they did a good job with the movie. It's entertaining. "Medic!"

Comment: Re:ah, Ender's game (Score 1) 277

by way2slo (#41548403) Attached to: The Sci-fi Films To Look Forward To In 2013

That depends on where you post your wisdom.

The book describes a USENET system that is used by professional political analysts to debate issues and post opinion pieces, the best of which get selected to news media publication. Eventually they both get hired by national papers to write regular columns.

They were columnists, not bloggers. They cut their teeth on the professional level discussion boards, then started writing articles for legitimate news papers, and eventually became professional columnists for prominent new agencies.

They were smart enough to realize that the path to political clout was not though a blog or an amateur discussion site, but by acquiring real jobs as columnists for the best news sites. We can post political genius all day on our Facebook page or here on Slashdot and it will not get us anywhere. However, if instead we became professional columnists and worked hard to get a regular column on the WAPO or NYT and posted our wisdom there...the political powers will begin to materialize.

Comment: When they start out-lawing overhead (Score 3, Interesting) 630

by way2slo (#41352149) Attached to: Ask Slashdot: When Does Time Tracking at Work Go Too Far?

Lots of companies force employees to track their time. Even salary employees who legally do not have to punch a clock to get paid. That's fine. It helps them for future estimates and proposals involving labor hours. It can be a very valuable tool.

However, all too often management begins to use these time tracking systems to try and shift overhead expenses to something billable to a customer. You walk in and read e-mails on billing guidance on how regular staff meetings, training, and even fire drills are billable to customers. Then another e-mail on billing guidance informs you that the normal overhead related billing is now forbidden unless given explicit authorization (that you will never get). Essentially, they are lying to themselves, that they have zero overhead when running their business. That nothing ever goes wrong and no one has to wait for anything.

But the one thing they forget is that by charging their customers for everything, they are charging them too much for services. The business is now vulnerable to any other business that can provide the same service and not charge their overhead to the customer.

Comment: directional layers (Score 1) 381

by way2slo (#40999633) Attached to: Could Flying Cars Actually Be On Their Way?

A while back, a friend an I talked about this and we had a pretty neat solution for problem 4.

The problem is preventing collisions while still allowing freedom of navigation. We came up with a system where at a certain altitude you must travel in a certain direction and at a certain speed. (We assumed that take-off and landing would be done at something resembling an airport where a control system of some sort would manage transitioning down from a certain altitude.) As you increase altitude, your direction yaws right and your speed increases. (speed being a target speed you should be flying at) Basically, like cars travel on roads that are directional lines with assigned speeds, flying cars travel on roads that are directional layers with assigned altitudes and speeds.

GPS, transponders, and mapping software aid the drivers. GPS units can plan routes between destinations and coordinate the proper altitude and airspeed to the autopilot. Transponders transmit vin, altitude, airspeed, position, and heading to traffic around it to allow them to make adjustments to avoid collisions (all within the altitude-airspeed-direction framework). Mapping software can tell the GPS where there are Restricted Airspaces like airports, cities, or tall mountains so the GPS can route around it. The tricky part is anticipating possible collisions, but with transponder info it should be much easier to calculate.

Comment: I could stand a bit more... (Score 1) 303

by way2slo (#40830739) Attached to: Peter Jackson Announces Third Hobbit Movie

Q: "How much of Middle Earth would you like to see on film?"

A: As much as they can. The Silmarillion would make a great TV series.

As for The Hobbit. I had thought that two films at 3 hours a piece would be just enough to tell the bulk of the story. (starting the journey and a couple of the incidents up to Mirkwood along with the white council and some Dol Guldor scenes in the first film then Mirkwood, Dale, and Erebor and wraping up Dol Guldor in the second) But I had thought they would have to skimp on the Dol Guldor action to make it fit.
With 3 films to work with, you can cut them down to 2 and a half hours each and have an extra hour and a half to tell more about the White Council and Dol Guldor. I'm OK with this.

Aren't you glad you're not getting all the government you pay for now?