vrml writes: A study just published by the Computers in Human Behavior journal explores the potential of video games as terror attack preparedness materials for the general public. In the video game that participants tried (screenshots can be seen in the paper), players started a normal day going to a train station and performing actions such as purchasing a ticket and finding a train. Then, they suddenly found themselves in a bombing scenario that they had to survive. In addition to showing that playing the game greatly increased players’ knowledge about preparedness, the study also considered a second group of participants who did not play the game but watched instead a video of the game play. Results indicate that passively watching someone else play the game is as effective as actively playing the game in terms of learning preparedness knowledge. However, they also point out a significant difference concerning psychological effects on threat appraisal: general perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game rather than those who passively watched game play.