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Comment: Re:I sold my magic mouse :O (Score 1) 255

by vandemar (#30204668) Attached to: Apple vs. Microsoft Multi-Touch Mouse Comparison

The Magic Mouse is physically capable of doing most of, if not all, the things you mentioned. It's just a matter of responding to the input from the driver side, which the default Apple driver does not. Perhaps there is some legal problem with patents that's holding it up?

But google for "BetterTouchTool". It's a freeware tool that lets you customize the mouse (and trackpad, if you have a laptop) to do all sorts of cool things. I have my mouse set up so that two-finger click is a middleclick, and three-finger click toggles exposé. There's also stuff like multi-finger swipes, and tapping (as opposed to clicking). But not pinch or rotate yet.

Programming

Getting Paid To Abandon an Open Source Project? 654

Posted by Soulskill
from the money-vs.-warm-fuzzies dept.
darkeye writes "I'm facing a difficult dilemma and looking for opinions. I've been contributing heavily to an open source project, making considerable changes to code organization and quality, but the work is unfinished at the moment. Now, a company is approaching me to continue my changes. They want to keep the improvements to themselves, which is possible since the project is published under the BSD license. That's fair, as they have all the rights to the work they pay for in full. However, they also want me to sign a non-competition clause, which would bar me from ever working on and publishing results for the original open source project itself, even if done separately, in my free time. How would you approach such a decision? On one side, they'd provide resources to work on an interesting project. On the other, it would make me an outcast in the project's community. Moreover, they would take ownership of not just what they paid for, but also my changes leading up to this moment, and I wouldn't be able to continue on my original codebase in an open source manner if I sign their contract."
Games

Saving the Street Fighter Franchise 76

Posted by Soulskill
from the ha-dooooo-ken dept.
Gamasutra did an in-depth interview with Yoshi Ono, producer of Street Fighter IV, about trying to bring the series back to the quality and popularity of the '90s. Ono also talks about broadening the market to include casual players, who were slowly driven away from the game by the increased focus on competitive play. Quoting: "If you think about chess for instance, a kid and a grandfather can play the same game, with the same ruleset, and understand what's going on. I think through our competitive spirit back then; we were always out to out-complicate each other, and make our systems deeper and deeper. It was ok then because there was a wide player base who understood how to play these games, but that's not true anymore. What we're trying to do with Street Fighter IV is bring them back in. There's not a whole lot of other fighting games out there to compare it to, but hopefully, if we play our cards right and get people back in to the genre, we can blossom the genre itself again and spread things out and get it back to the way it was."

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