says the AC...
Android is open source and from what I understand, is not the part thats licensed on the phones. The companies license the ability to use the proprietary google apps on the devices (and use the android name/trademark?)
I believe (and IANAL) the issue comes in when the software is then on a device thats being sold. Android itself isn't the issue, because its not being sold by Google. Selling devices with Android on it however, is the issue and why MS goes after the "smaller" companies.
The real question is, why isn't Google offering protection for the companies under the licenses they get for the gapps? Probably because they know they infringed and the licensing fees wont cover paying for all the companies selling devices with it.
Seriously. So many features that are "obvious" are patented for no real reason.
Many features are "obvious" after someone else comes up with them.
This is true if you go to an apple store, and perhaps if you call the regular support lines. Companies generally get their own sales reps who can put them in touch with higher level support people, sometimes even the developers.
A local school had some issues with afp (who doesn't?
That's not how depreciation works for taxation purposes in any sane jurisdiction. This includes USA where depreciation is set by IRS, not some company PHB.
I'm not an account but isn't that what this says?
Secondly, spending money for the sake of not having income, you may as well just give your employees a raise or bonus instead. They'll be just as happy with a "normal" $1k computer (provided it works for their job), but much happier with $2k bonus per year.
I'm pretty sure its spending money for a much more well equipped computer that would work best for their job. And is also portable, and makes sharing of high speed storage with other systems much easier.
It is a luxury item, plain and simple. Most people do not buy computers that rival the price of a car.
So then you would argue that HP also makes luxury items? (and thats without graphics cards)
Then the question comes up how it can be integrated into the workflow since the macpro is built around thunderbolt connectivity and not much else.
FibreChannel Thunderbolt Adapter for SAN access?
10GbE Thunderbolt adapter?
Yes, that software is out there. But it is for the big boys and girls who don't give a fig about the costs of a particular workstation since their overhead is mostly professional people and professional video and audio gear whose prices often start in the five figure range. The Apple tax is just chump change.
When on location its nice to have a full editing rig. A small, powerful, 11 pound cylinder that uses less then 450w of power is much more portable then the 4x larger previous gen 40lb+ system (even if it does have handles). That along with the high speed external storage that can be easily moved from machine to machine really looking forward to getting mine, sometime in january.
The real comparison comes in how good the machine is at doing what you need it to do. If you're making a movie or doing serious sound editing, video editing, or modeling, this machine and the accompanying software is clearly top-tier, compared to trying to assemble a full workflow yourself that includes the hardware, software, and infrastructure integration. And the fact that you just order it off the shelf and it comes with everything and integrates with everything isn't really priced into this comparison.
This is exactly what people seem to not understand. Not to mention trying to get support when your custom built system starts to have issues (blue screening due to drivers, hardware incompatibilities, etc.. ). When you have a project due for a client and some key piece of software starts crashing, or crashing the machine, the last thing you want to have to deal with are the numerous vendors playing the blame game.
Granted, not all software will be fully tweaked off the bat with the new mac pro, but its a system that no doubt the big players (The Foundry, Autodesk, Maxon, Avid, Adobe, etc) will target for testing and make sure their software works and takes advantage of as much of the hardware as is possible. As opposed to testing on randomly built DIY solutions.
For the price, how can you really beat a high end system thats custom built (down to the pcb level), using mostly off the shelf stuff (just assembled in a way thats not convenient to the DIY/tinkerer), supported by a single company, and is / will be used in testing by the actual companies that write the software you want to run on it?
what is so proprietary about Apple's chargers? Its a USB female connector coming out of the charger. The issue is UL vs non-UL certified knock-offs. You dont need to use an Apple charger, just buy any UL certified charge. No one is forcing you to buy an Apple charger.
Just because it has a UL logo on it, doesn't mean its real.
The following video was meant to be a teardown of a real vs fake charger and it turns out, they were both fake.
They could make games with all those features if they used OpenGL. But it seems most of them love being fully dependent on Microsoft so much that they just don't consider switching to open apis.
The last thing game developers want is to make it easier to create native variants of their games for OSX and Linux.. That would be silly.
There are so many things wrong with that statement, my brain hurts trying to figure out where to begin
What laptops have dual 6 core xeons and four channel 1866mhz ram?
Ugh, I got my port speeds mixed up. Yeah, the TB2.0 ports still wont be fast enough for running external cards.
SIgh, was getting excited too.