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Comment: Re:"compared to consumer grade cameras" (Score 2) 52

by tigeba (#47956905) Attached to: Video Released, Crowdfunding Underway For Axiom Open Source Cinema Camera

I find it more problematic that they have support micro 4:3 lenses and no support for PL mount. The lack of support for electronic lenses is really not that big a deal. The target users for these cameras don't expect or want auto aperture or autofocus. Admittedly this is a little annoying for Canon EF lenses, but anyone that gets this and is going to use non-cine lenses will probably just pick up a bunch of older full manual Nikon primes.

Comment: Re:Economics (Score 1) 88

by tigeba (#44292827) Attached to: San Onofre's Closure: What Was Missed

>And I mentions conservation. These plants supplied one millions homes in a state of 38 million. That is 2% reduction in capacity. The big thing we need to realize is >that energy is neither free nor infinate. We can go and buy a 60" TV that us going to use almost 400KWh in a year, or one that uses under 200. We can browse on >our 120 watt computer, or on our 5W tablet. We can turn on the lights in the middle of the day, or not. How much would we need to do to save 2% of the electricity? >Who much would be need to do to save 10%?

I believe you have accidentally conflated two different statistics here, the plant generates enough power for about 1 million average California homes, and the entire population of California is roughly 38 million poeple, not homes. Looking here: http://www.eia.gov/nuclear/state/California/ it appears that California's two nuclear plants produce roughly 16% of the base production, split basically evenly between the plants. Not 100% sure about this because the summer capacity column is somewhat confusing. I'm inferring that the nukes run pretty much full steam and they make up with largely natural gas.

 

Comment: Re:How much effort is needed by the developer now? (Score 1) 150

by tigeba (#40363237) Attached to: Unity 4 Adds Linux Support

When you are talking about switching between "like" platforms, for example Windows Standalone -vs- OSX Standalone -vs- Soon-to-be-Linux standalone the changes can be very minimal or almost nothing. My experience with the Windows/OSX standalone builds is that you can sometimes deploy with zero changes. The most common issues that seem to crop up are related to custom shaders.

I maintain a bunch of games and demos that we use as examples for our networking middleware, and they basically never need platform customizations for Windows/OSX. The Linux client isn't available yet but I would assume that it would be quite similar.

Comment: Re:When will people learn... (Score 1) 611

by tigeba (#39782479) Attached to: C/C++ Back On Top of the Programming Heap?

"Total nonsense. Almost every game these days is written in C++ and while they all vary in the amount of applied OOP and generic meta programming"

I think this is a rather dubious assertion unless you further qualify this by saying "console games" or possibly 'box retail games". Even with that caveat, it might be hard to argue, since the majority of the code for these games might be in a high level language backed by a core that might be c/c++.

I would also argue that the component/data driven design of many games and game engines primary goal is flexibility and extensibility, with a huge side benefit being the possible memory and performance benefits. I concede that my opinion there is highly subjective :)

Comment: Re:kansas? (Score 1) 98

by tigeba (#39101593) Attached to: Google Seeks To Plant Antenna Farm In Iowa

I'm not entirely sure this deserves a response, but you might want to double check your assumptions about the demographics of Kansas City, KS. I admit this is an assumption on my part, but you might be surprised to know that Kansas City is largely in Missouri. KCK is by comparison very small, but I admit for this topic either might technically be correct since Google has deemed it fit to fiber them both up.

Comment: Original article poorly researched (Score 1) 173

by tigeba (#38840137) Attached to: Pentagon Drafts Kids To Build Drones and Robots

The AVM program has little or nothing to do with drones or robotics, I believe this is just some creative reporting done by the author. The "Manufacturing Experimentation and Outreach" part of the program is really just about getting manufacturing technology ( rapid prototyping hardware, cad software, etc ) into the hands of kids and getting them interested and excited about science, math, and engineering.

  My understanding of the 'wanting unlimited rights" is that all the designs will be 'open source' and available to everyone. If you look at the Vehicleforge portion of the AVM proposal, I think you would see that what they are proposing is very similar to a traditional 'software forge" (sourceforge, github) but applied to design of physical systems.

Comment: Re:Experience from academia (Score 1) 1259

by tigeba (#29790307) Attached to: Student Loan Interest Rankles College Grads

tuition prices are so high because kids keep getting approved for loans.

No, they're high because so many kids are trying to get into schools. Supply and demand.

Student loans are enabling/helping it, but it isn't the root cause.

Many undergrad classes are actually wildly profitable for traditional universities. It is apparently acceptable that many of the basic prerequisite courses are huge cattle calls with tons of students, and the universities still charge the same price per credit hour as much smaller and relatively more expensive classes.

The demand for students is actually heating up as many decide they would rather take these crappy classes online or at community colleges :)

Don't sweat it -- it's only ones and zeros. -- P. Skelly

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