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Sci-Fi

Browser-Based Deep Space Nine MMO Coming In 2011 153

Posted by Soulskill
from the to-boldly-stay-home dept.
A publisher based in Germany has announced Star Trek: Infinite Space, a browser MMO based on Star Trek: Deep Space Nine. The game will be free-to-play, and it's planned for sometime in 2011. "Gameforge also contracted Michael Okuda, who served as scenic art supervisor for every live-action Star Trek series except for the original program, as a consultant. His wife Denise Okuda, who was a video supervisor and scenic artist for several of the sci-fi series' films and shows, will serve as a consultant, too."
PC Games (Games)

JavaScript/HTML 5 Gaming? 201

Posted by Soulskill
from the five-by-five dept.
cjcela writes "Lately I've seen some HTML 5/JavaScript games popping up on the web. Most of them lack sound, and are not polished, but little by little this is changing. As an example, check Galactic Plunder. While it is only a single-level proof of concept, it is one of the first arcade non-Flash games that I've found playable. Do you know of other comparable or better pure JavaScript games?"

Comment: Lingo anyone? (Score 4, Insightful) 256

by thnmnt (#32873598) Attached to: The Android Gets Its HyperCard

This reminds me of the early 1990s trend of "programming for everyone", particularly Macromedia's Lingo in Director. Languages and environments that start this way quickly realize that the end products would be ever so slightly more appealing if they were more flexible. And flexibility is the end of simplicity. The 1.0 of this language is going to be fine for a few intrepid schoolgirls, but soon they're going to have to add basic programming concepts and structures which will leave most people scratching their heads. Haven't we already seen this dramatic arc with Director and Flash?

Thus spake the master programmer: "When a program is being tested, it is too late to make design changes." -- Geoffrey James, "The Tao of Programming"

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