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There's an inherent cost in taking risks, like telling an OEM you want millions of dollars of product that no one else is buying to put in your next computer. It's even more costly because you are the ONLY one buying that product, so these OEMs are manufacturing solely for you. Any advantage you get for buying in bulk comes solely from your own sales. You don't get to leverage off the fact that there are 10 other companies using the same display and making them cheaper.
I suspect that's why the ram is ridiculous, Apple is buying ram that no one else is using. They may have a good reason for it, it may just be frivolous expense for a marginal gain, but they will pay more for it than anyone else because they are the first ones doing it. I remember the first time I held 256MB RAM chips in my hands. At the time, I had 8 of the only 12 sticks of production RAM in existence. I was more than shocked when someone explained to me that I was holding 2 million dollars worth of ram in a little tiny box. I freely admit I'm talking out of my ass about the current ram pricing, but I know the culture well enough to feel I'm probably right. And if you don't like it, you can wait a few years and some other company will (poorly) copy what Apple is doing and make it available cheaper, once it's been proven to make a profit and their is no risk involved.
All that said, yes, it's a pisser that Apple is finding yet another way to force everything you do to be under their thumb. But we're having this hissy fit because we all know we'll keep buying their products, at the end of the day, what they are doing is creating products we want, which other companies can not compete with.
My question is this, let's assume all these people before did these things without filing patents, if you created something with an idea prior to someone having a patent on that idea, does that give you any rights at all? Or do you only get rights if you actually file with the patent office? I'm talking about something along the lines of copyright law where I can prove I published something previously, therefor it's mine.
I'm sure I'm going to regret hearing the answer, but I asked.
And guess what, my mom is about as tech savvy as 99% of the folks out there with iPhones. It's all well and good to talk about what we developers (who know all the ins and outs, and who stay current by spending hours of our time every week reading about what's new) would like, but shouldn't we be thinking along the lines of how do we protect those not in the know from those with malicious intent?
Isn't that what Apple is doing? (I'm not saying their approach is without flaws, but doesn't it seem like they're continually marching towards that end?)
I'd much rather see a heart rate monitor with a Kinect setup. To (in)validate this study's findings.
My kids play Kinect often, it's one of the activities they are allowed "unlimited" time for. Sit down games and passive entertainment are restricted to 1 hour per day max, unless we're doing a family movie night. With the Kinect games, the kids come up breathing hard and sweating.
This article should be making a much more precise point, that "Wii exercise" isn't.
And I'm sorry, but you didn't play UT for 3 years and stay on the same map with the same game type...so even you need variation in the plot to keep you interested.
I bought an Xbox the day Halo came out, played it all night and beat it by noon the next day. I was CONSUMED by the whole experience. There was a reason WHY I was there killing all those aliens, I felt I understood my character, but most of all, I felt like the days of repeating boring levels that just get a little harder and a little different were over.
The first game I ever beat was Zaxxon, flipped the score back when I was wearing wooden underwear and riding around on dinosaurs. It was fun, when I was 8 or 10. Then I grew up. And funny thing, the games that consumed me in junior high were the games that were all plot. Bards Tale, Wizardry, games that dropped me into a world of fantasy and told me a (good) story along the way.
Today, I have a family, job, other obligations and I only get to play games occasionally. What I choose to do with that time isn't about killing the next boss, it's about the journey through the whole world.
Right now, the few precious moments I spend on video games is in Fallout New Vegas. And while I'm sitting there in my comfy couch with my giant screen and my awesome sound system, the only thing I'm thinking is "What happens next?"