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Comment Re:Garbage (Score 3, Interesting) 30

Seriously, what's the point of using AI to generate details that even bleeding edge hardware can't run at a decent framerate

I don't know what you're talking about. This is as far as I can tell about the process of creating game assets in the first place - not about generating them in realtime. It doesn't have any impact on performance.

I've used AI model generators (mainly image-to-model), and for game-type assets, they're usually good enough, though you still of course want a human to exert control over them. But it's way faster than from-scratch modeling. For say 3d printing, though, you really need to decompose the image into smaller components, process each individually, and merge, because otherwise too much fine detail gets lost into the texture instead of being part of the actual model. Regardless, they've been improving at a good pace. I haven't tried (as I've not had a need) but I think they now have model generators that even rig the models.

Comment Re:Crazy that they didn't even include a screensho (Score 4, Interesting) 28

IMHO, the most interesting thing they did was with the palette. They were obsessed with getting not just images snapped by the satellite as the sky, but having them actually look good, and even a "smart" mapping algorithm to the in-game palette wasn't good enough for them. So they wrote an algo to simultaneously choose a palette for both the colours in the satellite image and the colours in the game's graphical assets so it would pick colours best for both of them, and then remapped both the satellite image and the game's assets to this new palette. Also, normally satellite images are denoised on the ground, but a partner had gotten a machine learning denoising algo running on the satellite.

One thing they weren't able to deal with was that the game tiles the sky background, which is fine because it's a tileable image, but obviously random pictures of Earth aren't (except the nighttime images, which are all black!). If they had had more time, I imagine they would have set up something like heal selection to merge the edges, but one of the problems was that in order to take images of Earth, the satellite had to be oriented in a way that increased its drag and accelerated its deentry... so ironically, playing DOOM was accelerating the satellite's doom.

Comment Re:Aren't ... (Score 1) 75

Here is a list of all the animals besides humans who have mastered the use of CRISPR technology:

FYI, humans didn't invent CRISPR/Cas9 - bacteria and archaea did.

https://en.wikipedia.org/wiki/CRISPR

It's an antiviral immune system. They bait bacteriophages into inserting their genes into noncoding regions of their genome, and then use CRISPR/Cas9 to match up anything from these noncoding regions that are in their coding regions, and to cut it out.

We humans stole that tech from them :) They mastered it long before we ever existed.

Comment If I had one of those Jobs coins... (Score 4, Insightful) 79

To pay a fitting tribute to the man, I'd drop the coin into a dish of acid, but then instead of saving it while there was plenty of time left, I'd leave it to be slowly eaten away while occasionally dropping in healing herbs and drops of organic fruit juices, and then only try to rescue it once it was far too late

Comment Re:If you thought SEO/affiliate marketing spam is (Score 1) 18

As if that's different from any other "Sponsored Item" search results?

I really look forward to more widespread adoption of AI search in listings. I hate spending hours having to manually dig through listings to see if the product listed *actually* meets my needs or building up spreadsheets to compare feature sets. This should be automatable. We have the tech to do so now.

Comment Re: I'm rooting for it!! (Score 4, Insightful) 166

To get an SLS-equivalent payload to the lunar surface, it will take 8-16 Starship launches

You're extremely confused. SLS cannot land on the moon in the way that the (lunar variant) Starship can. It can only launch Orion to the moon. Orion is 8 meters tall and 5 meters in diameter. Starship is 52 meters tall and 9 meters in diameter. These are not the same thing.

SLS/Orion missions are expected to cost approximately $4,2B each. If you fully disposed of every Starship, the cost for 8-16 launches would be $720M-$1,44B. But of course the entire point is to not dispose of them; the goal is to get it down to where, like airplanes, most of the cost is propellant. The propellant for a single launch is $900k. Even if they don't get anywhere near propellant costs, you're still looking at orders of magnitude cheaper than a single SLS/Orion mission.

Comment Re: I'm rooting for it!! (Score 4, Informative) 166

By far, most of SpaceX's launches are for Starlink, which is self-funded.
Nextmost is commercial launches. SpaceX does the lion's share of global commercial launches.
Government launches are a tiny piece of the pie. They don't "subsidize" anything, they're just yet another minor revenue stream.

The best you can say is that they charge more for government launches, but everyone charges more for government launches than commercial launches. You can argue over whether that's justified or not (launch providers have to do a lot of extra work for government launches - the DoD usually has a lot of special requirements, NASA usually demands extra safety precautions, government launches in general are more likely to want special trajectories, fully expended boosters, etc), but overall, the government is a bit player in terms of launch purchases.

Comment Re:Can anyone here back this up? (Score 2) 76

In my experience it is, how effective it is is directly proportional to preexisting project complexity when the commands are run. The bigger the project, and the more parts that are interfacing together, the worse it performs. But for small, simple projects and creating frameworks, it can be amazing.

Comment Re:But WHERE? (Score 3, Funny) 76

I'm not sure what "Building the Metaverse" is supposed to even mean anymore. Is he still obsessed with Ready Player One fantasies?

I mean, if he's just talking about generating 3d assets and the like, then maybe? AI 3d model generation is pretty useful if you don't care about every tiny detail matching up to some specific form. For example, I used an AI tool to make an image of an ancient mug with cave-art scrawled around its edges. It got the broad shapes of the model right, but had trouble with the fine engravings, making a lot of them part of the texture rather than the shape, but overall it was good enough that I just left off the engravings, had it generate a mug without them, then re-applied them with a displacement map. It got all the cracks and weathering and such on the mug really nice, and the print came out great after post-processing (cold-cast bronze + patina & polishing).

(I ended up switching from cave art to Linear A, because I also plan to at some point make a Linear B mug so that I can randomly offer guests one of the two mugs, have them rate it, and thus conduct Linear A-B Testing)

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