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Comment: Re: Value (Score 1) 253

by techprophet (#46354869) Attached to: Blizzard To Sell Level 90 <em>WoW</em> Characters For $60
I've played for only a bit more than a year and have 2 80s and several 40s. I get the feeling that you've not put a significant amount of time into the game during that year.

sPvP also has a button on the GUI, it is placed immediately to the right of WvW. It -- unfortunately -- cannot be bound to a hotkey.

Comment: Re: Value (Score 1) 253

by techprophet (#46349431) Attached to: Blizzard To Sell Level 90 <em>WoW</em> Characters For $60
You did WvW, which is a completely different animal from sPvP. sPvP boosts you to 80, gives you exotic gear and unlocks all skills and traits and skill slots for you. The only grind in it is for epeen. I personally can't stand WvW, but greatly enjoy sPvP.

I had a very different experience while leveling. I consistently out-leveled my story missions when doing zone completions on my guardian. However, I also went out of my way for group events and gathering modes, both of which give a significant amount of experience.

Also, not to nitpick, but: your traits and utility skills do more to define your role than your weapons. Using engineer as an example, a rifle engi can be a bunker, power burst or support in sPvP. Which the engineer actually is depends on their traits and utilities (and amulet, but it's less defining). I typically play pistol/pistol engineer, which can be control or condi dps. The reason for P/P is that rifle has fewer conditions than pistols. Deep alchemy traits combined with elixir utility skills give group support and slipperiness. Deep invention traits and skills would make me tankier and more control-oriented (pistols have an aoe root and blind that helps with that). I could go on, but hopefully you get the idea: weapons are only one piece of what defines a build. That's really good, because engineers only have 4 options for weapons (not counting kits, which are also utility skills).

Comment: Re:Value (Score 1) 253

by techprophet (#46346125) Attached to: Blizzard To Sell Level 90 <em>WoW</em> Characters For $60
I'm not the op either, but I'll comment on this:

1. I didn't have this issue, mostly due to complete unfamiliarity with GW1. This was more a failure of marketing/differentiation than game design.

2. I'm not sure what you mean by this. Yes, if two characters equip the same weapons they'll have the same weapon skills, but that only sets half of the bar. The remaining 5 skills can be set at will.

3. Not being able to reorder weapon skills was an odd choice. It didn't bother me, but I can empathize.

4. The story had highs and lows. Some parts were good (the death of "Mr Apples", as my exgf called the order of whispers helper character, was well done. Less so for other helpers) others were atrocious. This was a more major problem for me. I really enjoy the story bits, so the painful parts are just that: painful.

5. Maybe it's because I'm a PvPer and explorer, but I have no idea what you're talking about.

Comment: Re: the moral of the story (Score 1) 448

by techprophet (#46100625) Attached to: Developer Loses Single-Letter Twitter Handle Through Extortion
I never understood while people did in the first place. Their website has always been ugly as sin and barely functional; their tv advertisements have never had anything to do with their actual business; they get way more bad press than good (have they ever gotten good press?).

Comment: Memorize tons of arbitrary information (Score 1) 384

by techprophet (#45957109) Attached to: Ask Slashdot: How Can I Improve My Memory For Study?
No joke. The best way to increase the rate at which you retain information is to train yourself to retain information without regard for its utility. Commit lyrics to memory. Memorize the hobbit appendices. Takes time of course, but it isn't something that you have to sustain for your entire life.

Who goeth a-borrowing goeth a-sorrowing. -- Thomas Tusser