Comment Re:Alternatives (Score 1) 67
Truthfully, it is the lack of innovative educational approaches within these environments that is the real barrier. Teaching the same way in a new medium and expecting there to be a difference (e.g, lecturing your PPT slides in SL to seated, attentive avatars) does seem pointless. But any insights into higher ed online as a result are equally irrelevant, as they don't tap into the real value of tools like SL in online higher ed -- that is, the ability to change the ways we teach and learn so that the skills, knowledge, and affects developed in higher ed better mirror those necessary to succeed in RL.
My colleagues and I have been teaching graduate students in a 3D virtual world for 5 years now. We now have approximately 1300 citizens in our world. All of our courses, all of our content, and nearly all of our interactions with our students and with each other are embedded within the virtual world. Our world is a modified Activeworlds-based world, rather than SL-based, so that we can address the very issues noted throughout this discussion, namely:
- Private world -- no flying male members, griefers, or sex shops;
- Low tech footprint -- our world runs well over a modem, on older computers (both PC and Mac), and is accessible via screen readers;
- Media that matters -- small-group VoIP chat rooms to support team-based learning; streaming media tutorials; whiteboard and file sharing to support project-based coursework, etc;
- Real names -- you are not a dog in our world -- you are you;
- Content-rich/Interaction-driven -- Our virtual world is not a game; it is a social environment designed to foster networks of expertise that develop as real people attempt to solve real problems through communication, collaboration, and shared resources;
(keep your eye on Croquet (http://www.opencroquet.org)
For more info on our world: http://www.lesn.appstate.edu/aetz
- SB