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Comment: Is this where we're headed? (Score 1) 99

by taernim (#27528645) Attached to: IGDA Split Over "Crunch Time" Development
As a student at a pretty well-known school with the intent of becoming a video game developer, I definitely put in my share of 40+ hour weeks (60-90 aren't uncommon). But hearing a company's CEO say he won't hire people who aren't constantly willing to put in hours beyond the workweek is definitely disheartening. What happened to the EA legal woes of a few years back? Is the solution to just say "Oh, well we expect it" up front? Hello to the new EULA of being hired? That's a grim future for all of us, if that's the precedent Epic is trying to set.

The meat is rotten, but the booze is holding out. Computer translation of "The spirit is willing, but the flesh is weak."

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