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+ - Compo4All: Making Arcade Games Social Again->

Submitted by
skeezixcodejedi
skeezixcodejedi writes "Compo4All starts with a simple yet brilliant idea. Many people like retro gaming, and enjoy playing those ancient games that we use to love at the arcades. However, the said arcades have mostly disappeared, or the said games been replaced by newer ones. Therefore it has become almost impossible to go and play with friends and compete on such old games for the higher score. Compo4All has an interesting take on that issue Compo4All lets players run these old/ancient/retro games via M.A.M.E. (note that the M.A.M.E. emulators are not modified at all, so that it is not impacted by M.A.M.E. licensing), and then uploads the high scores to a remote server where all players’ achievements are recorded. Currently this targets the Open Pandora Linux handheld while the open source service gets onto its legs, but additional host platforms are planned (raspberry-pi, smartphones, desktops), more target emulators, indie and homebrew..."
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Comment: Re:Having played since launch (Score 2, Interesting) 119

by skeezixcodejedi (#28010999) Attached to: <em>Age of Conan</em>, One Year On
I had a long laundry list of issues, but many ewere game _Design_ and not the usual rants about bugs. PVP? There were no real 'enemies' estabnlished; you can be an an open pvp server, which means free for all .. no goal or reason, just people ganking randomly (usually when you were talking to NPCs due to the really bad design of zoom while chatting, and the fact they couldnt' code enough to put an if-statement to disable gank-while-zoomed). Anyway, there needs to be 'war' of some sort designed in, or its just boring. More to point though.. instancing. ITs not an open world.. its a bubble world, with bubbles here or there. Hell, at launch people under ataack could just switch instances and vanish, which killed the whole 'designed for PVP' idea. But its somethign unfixable .. the world is not wide and open and explorable, its a bunch of bubbles with hyperlinks. *MEH* I just assume they've implemented stats and gear and tried to normalize it all, but I could never go back for the lack of PVP design, and lack of real open world feal. We dont' go to MMORPGs for a small world. We go to them for a big immersive world we can walk end to end in. jeff

Forty two.

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