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Comment: Microsoft is becoming less evil (Score 1) 396

by screwgoth (#39886985) Attached to: Microsoft Using Linux To Optimize Skype Traffic
While all of us are debating on whether this gloat is justified and how Microsoft has double-standards and what not, I think Microsoft's engineers must be putting their head down and focussing on their products. I'm not a Microsoft fan, quite the opposite actually, but even I gotta admit, they have been churning out decent products lately. Not to mention the fact that they have stopped spreading FUD about Open source and even admitting that open source as a key part of their community and Business strategies. You never know .... Before we know it, we might actually start liking Microsoft.
Google

Google Now Second-Largest ISP 71

Posted by samzenpus
from the all-hail-the-google dept.
bednarz writes "Google is now the second-largest carrier of Internet traffic, accounting for 6.4% of all web traffic, according to data released this week by Arbor Networks. But should IT execs care? Yes, says Craig Labovitz, Arbor's chief scientist, who argues that IT managers need to understand how macro Internet traffic trends will affect the design and management of their own network backbones. 'This will affect how enterprises plan their services... whether they host their own services or whether they use cloud vendors,' Labovitz says. 'The enterprise needs to shift its thinking in terms of [service level agreements] and the way it measures, monitors and secures its networks. That all used to be focused on connectivity, but now it needs to be focused on content.'"
Graphics

Making Old Games Look Good On Modern LCDs? 367

Posted by Soulskill
from the +1-pixelblock-of-smiting dept.
75th Trombone writes "I'm a fan of several old PC games — the Myst series, StarCraft, Diablo, etc — with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?" There have been many community-supported graphical overhauls of classic games — feel free to share any you know to work well.
Image

Nvidia's RealityServer 3.0 Demonstrated 91

Posted by kdawson
from the your-avatar-here dept.
robotsrule writes "As we discussed last month, RealityServer 3.0 is Nvidia's attempt to bring photo-realistic 3D images to any Internet-connected device, including the likes of Android and iPhone. RealityServer 3.0 pushes the CPU-killing 3D rendering process to a high-power, GPU based, back-end server farm based on Nvidia's Tesla or Quadro architectures. The resulting images are then streamed back to the client device in seconds; such images would normally take hours to compute even on a high-end unassisted workstation. Extreme Tech has up an article containing an interview with product managers from Nvidia and Mental Images, whose iray application is employed in a two-minute video demonstration of near-real-time ray-traced rendering." Once you get to the Extreme Tech site, going to the printable version will help to preserve sanity.
The Courts

Psystar Crushed In Court 640

Posted by kdawson
from the no-surprises dept.
We've been following the case of Mac cloner Psystar for some time now. Apple was just handed a summary judgement over Psystar, and as usual Groklaw has the scoop. Here is the order (PDF), though PJ supplies it in text form at the link above. "Psystar just got what's coming to them in the California case. ... It's a total massacre. Psystar's first-sale defense went down in flames. Apple's motion for summary judgment on copyright infringement and DMCA violation is granted. Apple prevailed also on its motion to seal. Psystar's motion for summary judgment on trademark infringement and trade dress is denied. So is its illusory motion for copyright misuse. ... So that means damages ahead for Psystar on the copyright issues just decided on summary judgment, at a minimum. The court asked for briefs on that subject. In short, Psystar is toast." Reader UnknowingFool adds, "There are still issues to be decided but they are only Apple's allegations: breach of contract, induced breach of contract, trademark infringement, trademark dilution; trade dress infringement, state unfair competition, and common law unfair competition. Even if Psystar wins all of them, it is unlikely to help them very much."
Sun Microsystems

+ - Damn It Judge, Jonathan Schwartz Wants Talent!

Submitted by theodp
theodp (442580) writes ""We're not dumb," declared Sun CEO Jonathan Schwartz in March 2008, "We want talent!" Eight months later, Schwartz was singing a different tune, announcing that Sun had no use for 6,000 talented staffers. But the hiring situation at Sun may be looking up again. After all, the Washington Examiner reports that Sun has hired the sysadmin accused of attempting to wipe out Fannie Mae's computer network, putting him to work at GE after a Federal judge gave permission for the indicted employee to travel while out on bail."
GUI

GNOME 3 Delayed Until September 2010 419

Posted by Soulskill
from the ready-when-it's-ready dept.
supersloshy writes "Contrary to popular opinion, GNOME 3 will not be released in March next year. It has been delayed until September 2010, six months later. According to the news message, this is because 'our community wants GNOME 3.0 to be fully working for users and why we believe September is more appropriate.' GNOME 3's main goal is to re-define the ways people interact with the desktop, mainly through a new UI design (currently called 'GNOME Shell'), while GNOME 2.30, set for release in March, will have a focus on being stable. An early visual tour of GNOME 3 has been posted at Digitizor."
GNOME

+ - GNOME 3 Delayed Until September 2010 2

Submitted by supersloshy
supersloshy (1273442) writes "Contrary to popular opinion, GNOME 3 will not be released in March next year. It has been delayed until September 2010, six months later. According to the news message, this is because "our community wants GNOME 3.0 to be fully working for users and why we believe September is more appropriate." GNOME 3's main goal is to re-define the ways people interact with the desktop, mainly through a new UI design (currently called "GNOME Shell"), while GNOME 2.30, set for release in March, will have a focus on being stable."

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