The real message of "State of Fear" is that science is being politicized, corrupted by money from both sides, and its findings used to scare people, politicians, and others into giving political action groups more money and power. That the subject of the book is about Climate Change is just because it was a popular subject at the time, and there was a great deal of research and graphs that can easily be manipulated to prove either side of an argument. It could have been about anything else, electromagnetic waves coming from cellphones, vaccines, etc. If the book had been written later, it very likely would have been written about frakking.
The heroes of the story are all stauch advocates of improving the environment, and it is stated numerous times that their goal isn't just to prove that Climate Change is real, but to prove it with such a convincing argument that there is no room for anyone to disagree. They weren't looking to publish studies and papers in journals. They were going for a slam dunk on a prescedent-setting trial.
The villains of the story are only looking for more donations and power within their community so that they can sway the discussion to a direction that benefits them further financially and influentially.
What "State of Fear" does advocate is funding science anonymously, allowing scientists to do science, rather than even risk feeling beholden to a certain group that very clearly is looking for a particular outcome in the studies they are funding. A worthy goal.
This is the same strategy I use for both videogames, movie reviews, and even book/product reviews on sites like Newegg and Amazon. It gets right to the point of what might impede my enjoyment of a particular title or product. Most people won't even bother to comment on something if they were satisfied with something, but their feelings weren't extreme enough to merit fawning praise or raging disgust/disappointment.
My timesheets have to be submitted by Friday at noon, despite that I often work after hours work on Friday nights because that's our change window. They want accurate timesheets in place before the work is done, and get upset when you have to change it later. I've been told on more than one occasion that I need to provide 100% accurate data, even if that means providing it before I know. If I don't know how late I'm working, how can I provide you with a value for how many hours I worked until I'm done? I can't tell you in advance if we'll be done at 9pm or 1am depending on what we're doing.
This is exactly why my company has timesheets due on Tuesdays for the previous week. How your situation can exist is simply beyond me.
No ego involved here. Everyone in the cubicles near me are the hunt-and-peck manner of typists. I can touch type, though I generally only use three fingers on each hand (index, middle, and thumb).
It's pretty obvious that I'm faster than my immediate peers.
For high tolerance work, automated equipment is key to production speed. But these aren't really production machines in the traditional sense - they're all low volume, and likely customized for each buyer. That means hand work.
Even automated equipment makes mistakes. When it comes to final fit ups in very robust, complicated machinery like they're taking about here, there will be hand work on even mass produced parts. Screws, bolts, actuators, etc.
Lots of assemblies get shimmed.
Tolerance stack up is an everyday problem when you have a couple hundred to a million components. Doesn't matter if your business produces hundreds of units a year, or one unit every two years. Little amounts add up to significant offsets.
When I went to junior high, the Berlin Wall was still standing in my textbooks, even though the USSR had already dissolved years ago.
So, textbooks are kept for many years, often well past their time. I could roll that same hardcover textbook into a tube.
Name a GBA game with an NES-era "password" system. Go ahead. Seriously, "early SNES games", maybe, but they were well out of THAT nonsense by the release of the GBA.
I can. Pocky & Rocky with Becky. Great game, and the password system worked rather well. It wasn't even hex, it had addtional symbols as well. The "save feature" did not work as well. You'd lose certain items, powerups, and progress. The password system had none of those issues.
University textbook publishers are already making a bundle. Apple isn't foolish enough to challenge that institution...yet.
A pity so few seem to mention the Fatal Frame series (particularly the first two). I can barely play those games for more than 15 minutes at a time...and even less at night.
You get a feeling of helplessness almost right away, as the protagonists are so much slower than the ghosts. You only have a camera to keep you safe, ghost often move erratically or attack in unconventional ways, and most of them can take you out if you make even a single mistake.
But it is really the sounds that get to you. You expect one to meet you around the corner. You passed by encountering one before, and you hear a creak as you're rounding the corner...and then nothing comes. That's horror in gaming.
How many Angry Birds clones are there?
I certainly hope you meant Crush the Castle clones, the Armor Games flash game predates Angry Birds by a considerable margin.
...motion control add-ons that cost hundreds and don't support current games. Thus, they will get minimal support from users and developers. Remember, the most successful add-on of all time was the Sega CD, which only sold 500,000 units. Microsoft and Sony would probably be thrilled to get even half that in this economy.
Microsoft has announced that they have sold around 1 million Kinnects in the first 10 days. They're hoping for 5 million by the Christmas holiday.
I'd say they're doing alright on an install base so far.
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