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Dog Eats Man's Toe and Saves His Life 207

Posted by samzenpus
from the yes-you-read-that-right dept.
Have you ever been so drunk that you passed out and your dog ate your toe? I haven't either, but luckily for Michigander Jerry Douthett, he has. It turns out Jerry has type 2 diabetes and a wound on his toe had becoming dangerously infected. After a night of drinking Jerry passed out in his chair and the family dog Kiko decided to do a little doggy doctoring. From the article: "'The toe was gone,' said Douthett. 'He ate it. I mean, he must have eaten it, because we couldn't find it anywhere else in the house. I look down, there's blood all over, and my toe is gone.' [Douthett's wife] Rosee, 40, rushed her husband to the hospital where she's a gerontology nurse — Spectrum Health's Blodgett Campus. Kiko had gnawed to a point below the nail-line. When tests revealed an infection to the bone, doctors amputated what was left of the toe."
PC Games (Games)

The Challenges of Class Balance In MMOGs 209

Posted by Soulskill
from the stupid-druids dept.
Karen Hertzberg writes "Balancing classes in MMOGs may be one of the most daunting challenges of the industry. Few games are immune, and no game has ever claimed complete, perfect balance. So how does a developing company deal with the ever-impending demand to keep their games fair in both PvE and PvP environments? Ten Ton Hammer spoke with four industry professionals about the issue in an effort to glean some answers. Age of Conan's Craig Morrison said, 'It is part science and part intuition and experience, I think. We do, of course, have all the ... "spreadsheet" work in the back-end and development tools that calculate as many of the parameters as possible. On top of that, though, you then have the knowledge and skill of the designers involved. Working with a system, you have the general overview of how things interact and how players tend to behave in your game. Sometimes nothing beats spending time in the game itself and actually seeing how the players have been using the skills and abilities you have provided for them. Players are nothing if not inventive, and they never cease to surprise designers with their ingenuity, so it is vital that the designers are also watching and learning themselves.' "

I never cheated an honest man, only rascals. They wanted something for nothing. I gave them nothing for something. -- Joseph "Yellow Kid" Weil

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