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Science

Particles discovered that move faster than light->

Submitted by ectotherm
ectotherm writes "Scientists at CERN have measured particles known as neutrinos moving at a velocity that was 20 parts a million above the speed of light, nature's speed limit. Einstein's theory of relativity is based on his crucial idea that nothing can travel faster than light. This discovery could completely alter the field of physics as we know it."
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Businesses

Selling Open Source Software Libraries->

Submitted by rbgrn
rbgrn writes "BatteryTech has been an interesting experiment so far. In case you don't know what it is, it's a software library I developed last year for Battery Powered Games that makes it way easier to write cross-platform games, assuming they are targeted at PC, Mac, Android and iOS. BatteryTech is not free (I know, I know), but instead goes for a one-time purchase with lifetime upgrades. This model is nearly opposite from most of the competing products which opt for a subscription model, getting you in the door cheap and taking a good chunk of change from you each year to keep using their product. It's difficult to figure out what the best marketing strategy is for a product like this, so today I set up the $99 experiment, which I'll explain further."
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Android

BatteryTech Eases iPhone/Android Game Development->

Submitted by rbgrn
rbgrn writes "Mobile game development group, Battery Powered Games LLC, has developed a new product for Android, iPhone, Mac and Windows cross-platform game programming called BatteryTech. BatteryTech is a high-performance mobile platform abstraction framework. It provides APIs for developers to write native C++ code for both Android and iPhone while developing on a Mac or in Windows. Aimed at game developers seeking to build custom game solutions or port existing games to mobile, BatteryTech provides low-level services normally only found in big, costly engines."
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Games

BatteryTech Promises Cross-Platform Mobile Gaming->

Submitted by rbgrn
rbgrn writes "Mobile game development group, Battery Powered Games LLC, has developed a new product for Android, iPhone, Mac and Windows cross-platform game programming called BatteryTech. BatteryTech is a high-performance mobile platform abstraction framework. It provides APIs for developers to write native C++ code for both Android and iPhone while developing on a Mac or in Windows. Aimed at game developers seeking to build custom game solutions or port existing games to mobile, BatteryTech provides low-level services normally only found in big, costly engines. BatteryTech builds the foundation for light, high-performance, creative mobile game solutions. BatteryTech works with popular open source products such as Chipmunk Physics, Box2D, Bullet, Lua and Others.

Where BatteryTech strives to break from the game engine label is in the fact that it doesn't constrain developers into the mold set by the game engine when developing their game. This means developers can build completely custom games as they see fit, across both iOS and Android. BatteryTech allows you to code in native C++ for Android/iOS development on either Windows of Mac."

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Games

BatteryTech Eases Mobile Game Porting Efforts->

Submitted by rbgrn
rbgrn writes "A new product on the market by popular Android game development group, Battery Powered Games, provides analternative for porting existing games to the iPhone and Android mobile platforms. BatteryTech is a mobile platform abstraction framework. In layman's terms — it handles all of the details of Windows, Mac, Android and iPhone so that developers can port just once — using BatteryTech — and build out to all other platforms from there. BatteryTech isn't just for porting. Several new games are currently in development and the first few should be hitting the markets soon. Special "indie" licensing is also available, offering up a low-cost alternative to integrating with the larger game engines."
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Android

BatteryTech Challenges Unity Idealogy

Submitted by rbgrn
rbgrn writes "The popular Android game development group, Battery Powered Games, offered up their own private cross-platform development kit, BatteryTech, last week to the public with a liberal license that undercuts the fees and terms of the big game engines by a serious amount. The kit supports development for Android, iPhone, Windows and MacOS (sorry, no linux support yet) and comes with full source.

BPG states that BatteryTech is not a game engine, "Why not? Because we believe that game developers love creating new, innovative games using new ideas that can'(TM)t be thrown into a genre. BatteryTech gives you the foundation you need to build your own cross-platform custom game without forcing you to do it in a way that you aren'(TM)t comfortable with.""

Six Lessons Learned Of New Self-Employment->

Submitted by rbgrn
rbgrn writes "I'm a self-employed Android game developer and webmaster. It's been nearly 2 years since I've received a corporate paycheck. I left that world in January of 2009 and haven't looked back since. Was it an easy jump? Hell no. It's been hard — very hard, but I don't regret it and still consider it one of the very best things I've ever done for myself. Here are six lessons I've learned since I start working for myself. A quick and truthful read for all of you who are tired of working for the man but aren't sure what to expect when jumping off the boat."
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Working For Yourself - Ultralite Start-Up->

Submitted by rbgrn
rbgrn writes "It's been nearly 2 years since I've received a corporate paycheck. I left that world in Jan of 2009 and haven't looked back since. Was it an easy jump? Hell no. It's been hard — very hard, but I don't regret it and still consider it one of the very best things I've ever done for myself. I started 2 small businesses and have spent the majority of my time in the last 20 months developing and marketing Android games. It took several months to start making new money but I'm now operating in the black and wanted to share some of my ultralite start-up experiences with everyone else."
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Hardware

Droid + Wiimote + HDTV = Fun

Submitted by rbgrn
rbgrn writes "No one's a stranger to gaming on smartphones, but few may realize the potential that lie within for interoperability with other gaming accessories. This video shows a guy who got a standard wiimote working with his droid, then hooked up video and sound to his HDTV for a console gaming experience. It's quite a nasty hack and probably doesn't deliver quality comparable to actual consoles but if you're in love with that $1.99 game on the market and want to keep playing it at home, maybe this isn't such a bad idea?"

He who lives without folly is less wise than he believes.

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