To a working musician, you are a Somali pirate. The internet disrupted commercial music composition and performance so much that it's now useless to get involved in unless you're a hobbyist. Pre-internet, if you knew what you were doing you could earn a living nearly as good as a skilled accountant, but those days are gone.
The same is happening to computer games thanks to disruptive technologies such as game development kits (think Unity and Unreal Engine) that democratize those forms of creation.
Again: cry buggy whip makers all you want, provided you can either come up with that Star Trek future where everybody's fed and housed with replicators, or alternately abandon competitive economic models such as market capitalism and go with something like Basic Income so money turns into purely a means for a human to express its wishes, whatever they might be.
If you both disrupt everything not nailed down, AND run a market capitalist economy that punishes losers to make them fight harder, you're evil. You're setting up a Hunger Games thing where you're trying to kill off the unfit, but the definition of 'unfit' is insanely broad and will catch nearly everybody in time.
Because it's a lot easier to disrupt than to build. Disrupting is not the hard thing. Vandalism is disruptive, but nobody (usually) gets all giddy about that.