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Comment: Re:Never been a fan of multiplayer. (Score 1) 291

by pr100 (#47916015) Attached to: The Growing Illusion of Single Player Gaming

Your characterisation of the multi-player experience is rather slanted. I've played quite a few games online as part of a competitive team against other teams (UT, Quake, Tribes2), or as part of cooperative team against the game (WoW raiding). I view these as positive social experiences.

Multiplayer gaming doesn't have to be about jumping into some public server with a bunch of random strangers.

Comment: Re:geo-blocking (Score 4, Informative) 363

by pr100 (#47859657) Attached to: BBC: ISPs Should Assume VPN Users Are Pirates

Surely the question is rather - why should the BBC provide you with content if you're not prepared to give that information?

The BBC is funded by payments from TV licence holders in the UK. All the content it produces is available free in the UK. It also makes money from selling programmes overseas. If there was no revenue from overseas sales then people in the UK would have to pay a lot more.

So - why should you get the BBC content for free when you've not contributed to the costs of producing it in the first place?

Comment: but how many tests? (Score 1) 152

by pr100 (#47817845) Attached to: Can ISO 29119 Software Testing "Standard" Really Be a Standard?

Whilst unit testing is a good thing in general it's actually hard to know how many tests to write. Whilst it is in theory possible to write tests for most things, it's completely infeasible to a priori write tests every for possible interaction with any reasonably sized bit of software. In practice everyone ships code with gaps in the test suite.

There are contexts in which we should be formally proving the correctness of code. This tends to be a niche thing tho' because it's hard and time-consuming.

Comment: Re:They're not gamers. (Score 1) 276

by pr100 (#47742361) Attached to: Among Gamers, Adult Women Vastly Outnumber Teenage Boys

It's not just the spend, it's the spend compared with the cost of developing and marketing the game. A game like GTA takes many millions to make, a game like WoW takes many millions to make and millions more to keep the infrastructure up. You can make a lot of sales and still lose money. A cheap to make smartphone game can be very profitable even if people don't spend much on it.

Comment: Re:Is Word ODF real ODF? (Score 1) 164

by pr100 (#47514353) Attached to: UK Cabinet Office Adopts ODF As Exclusive Standard For Sharable Documents

I suppose that doesn't quite answer the question of whether any of those pieces of software actually produce documents that comply with the standard, which is what the actual requirement is.

But in any case the practical difficulty will be that people will say they have complied with the requirement by saving as ODF from Word, whether or not that actually enables interoperability with non-Word software.

Comment: Is Word ODF real ODF? (Score 1) 164

by pr100 (#47513597) Attached to: UK Cabinet Office Adopts ODF As Exclusive Standard For Sharable Documents

Assuming there's compliance with this edict at some point in the foreseeable future (which is questionable); what's going to happen is that people will save as ODF from Word. The question is then whether you can truly use other software to work on those documents. MS has a long history of failing to properly implement standards; or even their own specifications.

A memorandum is written not to inform the reader, but to protect the writer. -- Dean Acheson