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Comment: Re:So what. (Score 1) 325

by pokyo (#35883510) Attached to: Used Game Penalty Escalates With <em>SOCOM 4</em>

This is false.

When I develop a game, I don't think about how I can't wait for someone to buy the printed disc, I think about how I can't wait for someone to enjoy the content. Likewise, when you buy the game, you are not buying it to look at the disc, but to enjoy its content. The reason that this content is on a disc coincides with the currently available technology to distribute the content.

Like I said before (in other posts) I don't blame people for selling their games. They are now just pieces of plastic instead of a colourful box of goodies.

Comment: Re:All they have to do is wait. (Score 1) 325

by pokyo (#35883392) Attached to: Used Game Penalty Escalates With <em>SOCOM 4</em>

When I was young I remember going to KMart and looking at all the games, deciding what to buy. I only had 20 dollars and this was actually my first game purchase. I ended up getting a 5 in 1 collection with some top games (but they were probably already a few years old, I didn't know any better). I read through all the manuals and the physical contents of the packages were, to me, just as valuable to the games itself. I still have all of it.

Most of the games that I own are in giant cereal box sized packaging, have manuals that describe the game moreso than describe controls. Publishers got cheap and kept shrinking packaging so that most of value now lies in the digital content. I like physical copies as well, but to be honest they are nothing compared to what I have from when I was a teenager. The value was in the manual, box, and artwork, not the floppy or CD or DVD. Publishers put themselves in this position and the publishers either need to put value back into owning the packaging, or making used games less desirable. Seems like option 2 is where it is at, which makes me sad.

I don't blame people for not recognizing the value of holding onto a pieces of plastic in a flimsy plastic case...the value just isn't there. That being said, I still don't think it is fair to the DEVELOPERS.

Comment: Re:The NECESSARY car analogy! (Score 1) 325

by pokyo (#35883238) Attached to: Used Game Penalty Escalates With <em>SOCOM 4</em>

This analogy doesn't really fit.

Assume your car came with free Sirius for a year, or if you don't like that maybe is had 3G access for some spiffy new feature. This free service costs the car manufacturer money, which they factor into the cost of the car. When you activate it, you tend to have to supply your identification etc. The service is granted to you and was a perk of buying the car new. When you sell the car, the service is still in your name and is non-transferable.

Another analogy. You buy a car new and it has free financing for a year. If you sell this car to someone else, they don't get your free financing for a year deal.

SONY has taken a similar approach. When you buy the game the perks are activated for you and are non transferable.

On top of all of this you need a car for what, most of your life? Used cars immediately drop in value, and when you buy a car you need to pay special fees so that it is registered in your name. The market itself will discourage you from buying a new car every month using the money from selling your old car. Cars also deteriorate, whereas games remain the same. Last time I checked, used games are 5 dollars cheaper than new ones right? People say, hey I save 5 dollars and it is basically the same. OR even worse gamestop says we have no new ones, but we have these nice used ones. I would never choose a used car over a new car when I only save 8%...and I doubt you would too.

Comment: I think this is generous (Score 1) 325

by pokyo (#35883114) Attached to: Used Game Penalty Escalates With <em>SOCOM 4</em>

SOCOM is basically an online game to most buyers. Online costs SONY money and is factored into the purchase price. Also factored into that price is how long/often they expect the buyer to use the online service. If the disc changes hands then that original calculation is now longer accurate. I never use special weapons etc in these games anyways. I tend to stick with defaults and I still have lots of fun.

In my opinion, I think the current approach in the sale of used games is bad. If money changes hands, or a service fee is charged, the publisher should be paid. Yes, you own the game and you are not buying a licence. The sale of used games is perfectly legal. However, I find it immoral when companies position themselves so that the majority of their business is focused on the second hand market. I'd like to know what you guys think about this. Does it make sense to require a special licence to sell used video games? Afterall you need a licence for liquor and cigarettes, and I'm guessing that is really just so taxes can be collected. I think it should be legal for consumers to sell their used games, but not for companies unless a cut is given to publishers...just like taxes. This would allow people to still sell and buy their used games, but would discourage companies from taking advantage of the 'quick fix'/'easily transferable' state of video games. I guess then ebay/goozex would be getting most of the business...hmmm

Anyways, back on topic. I think what SONY has done is much more fair to the consumer than having to pay for multi-player access in general. My ideal scenario would be the "newness" of games doesn't matter at all, but the sale of used games is restricted to the consumee level and/or commercial sale is taxed for the publishing company.

Thoughts?

Comment: Incorrect Report? (Score 1) 154

by pokyo (#35827170) Attached to: Chinese Censors Crack Down on Time Travel

My finance (chinese) read the original report and this is what she has to say about it

Yes, I just read it, it was a short report of current china TV drama. In one
section it mentioned that some ghost TV shows with or without time travel is
absurd and low quality , and warns investor to think carefully before
investing in these tvs. That is all.

Comment: Re:The real problem (Score 1) 365

by pokyo (#35826892) Attached to: <em>Garry's Mod</em> Catches Pirates the Fun Way

I agree with the above two posts. If you bought the game, and it has DRM then feel free to download a version with it stripped out. I don't see what is wrong with that from a moral point of view. I guess technically it would still be illegal but at least the money went to the publisher (or better yet directly to the developer)

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