timothy from the time-value-of-money dept.
theraindog writes "High-end graphics cards get all the glory, but most folks have a difficult time justifying $300 or more for a single PC component. But what if you could get reasonable performance in all the latest games from a budget card costing as little as $70? With game developers targeting the relatively modest hardware available in current consoles and trickle-down bringing cutting-edge features down to budget price points, today's low-end graphics cards are more capable than ever. To find out which one offers the best value proposition, The Tech Report has rounded up eight graphics cards between $70 and $170, comparing their game performance, Blu-ray playback acceleration, noise levels, and power consumption, with interesting results."
CmdrTaco from the take-the-pepsi-challenge dept.
snydeq writes "Fatal Exception's Neil McAllister delves into the Android and iPhone SDKs to help sort out which will be the best bet for developers now that technical details of the first Android smartphone have been announced. Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse. And because most tasks can be performed with command-line tools, you can expert third parties to develop Android SDK plug-ins for other IDEs. Objective-C, used almost nowhere outside Apple, is required for iPhone UI development, while app-level Android programming is done in Java. 'By just about any measure, Google's Android is more open and developer-friendly than the iPhone,' McAllister writes, noting Apple's gag order restrictions on documentation, proprietary software requirements to view training videos, and right to reject your finished app from the sole distribution channel for iPhone. This openness is, of course, essential to Android's prospects. 'Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice — especially when ISVs can translate that market share into application sales,' McAllister writes. 'Sound familiar? In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.'"
An anonymous reader writes "Developer Dennis van Weeren recently announced completion of his from-scratch completely re-engineered Amiga chipset. His PCB design is fully operational and compatible and his verilog code has been released under GPL. Will this finally give the Amiga community a new breath of life?" Link to Original Source
LinuxNut (666) writes "Continuing their historical series looking at the early Linux kernels, KernelTrap is discussing the 0.02 and 0.03 kernels released in late 1991. Though the actual source code has been lost to time, the article offers an interesting collection of emails by Linux creator Linus Torvalds about his new operating system, 'for hackers by a hacker.' Version 0.02 was the first usable release, gaining the ability to run programs such as gcc if compiled on Minix. Version 0.03 fixed buffer-cache issues that made it possible to compile gcc from Linux. Interestingly enough, at this point Linus thought of Linux as a short-lived project saying, 'wait for Hurd if you want something real. It's fun hacking it, though (but I'm biased).' Though not short-lived, Linux has continued to prove to be fun to hack."