MojoKid writes: "Intel has unveiled its next-generation Atom N450 processor and a review of the new Asus Eee PC 1005PE netbook that houses it, shows decent gains in performance and lower power consumption. The Atom N450 has been re-architected similar to Intel's other notebook processors in that it now has an integrated memory controller and graphics core on the CPU itself. In addition, Intel's serial DMI (Direct Media Interface) now replaces the system bus to the Southbridge IO controller. From a performance standpoint, the Atom N450 single core chip offers a nice performance gain versus previous generation Atom CPUs and it appears Intel has dual core variants of the chip on the horizon as well." Link to Original Source
from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives.
"Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
from the load-photon-torpedoes dept.
darthvader100 writes "Gizmodo has run an article with some predictions on what future space battles will be like. The author brings up several theories on propulsion (and orbits), weapons (explosives, kinetic and laser), and design. Sounds like the ideal shape for spaceships will be spherical, like the one in the Hitchhiker's Guide movie."