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Comment: Re:The flip side: (Score 1) 127

by obscuro (#47534507) Attached to: Dungeons & Dragons' Influence and Legacy

Dungeons and Dragons is a game of probability events and profiles that offset those probabilities. It's great training for decision-making under constraints. In the real world one seldom knows everything necessary to make the best decision. We're stuck using what information we can gather (and a model for best understanding) to take our best shot.

On the DM side, a good campaign is about balancing the probability of kicking your players asses too hard and giving them enough challenge to build skills and hit points. For instance, a campaign that is well matched to the players should kill them really fast if they were to (to be allowed to) try to play it backwards. The campaign should present opportunities to build the characters to face the later challenges the DM knows are coming. That's a hell of a lot like the long term management of a team.

Comment: Given who we think are terrorists... (Score 1) 509

by obscuro (#45695629) Attached to: NSA Head Asks How To Spy Without Collecting Metadata

... the NSA director is right about what he needs to do his job.

Wired has an article about the threats the NSA has to worry about:(sarcasm) http://www.wired.com/dangerroom/2012/10/insider-threat/

Here's an article about our potential terrorist veterans: (sarcasm) http://www.washingtontimes.com/news/2009/apr/16/napolitano-stands-rightwing-extremism/?page=all

Here's a list by paranoids: (sarcasm) http://thetruthwins.com/archives/patriots-and-christians-have-been-repeatedly-labeled-as-potential-terrorists-since-obama-became-president

Comment: Article Misses Point of Nukes (Score 1) 211

The problem with nukes is the scale of their destruction and the potential to poisons regions or the world. Drones are just another new weapons system. They don't relate at all to nukes. They still could use some international controls and other attention from potential combatants but that could be said of all kinds of weapons.

Comment: It's Not the Change It's The PACE of Change (Score 1) 674

by obscuro (#45052091) Attached to: The Luddites Are Almost Always Wrong: Why Tech Doesn't Kill Jobs

The premise of TFA is that tech displaces jobs from the focus of new efficiencies to other jobs not eliminated by or created by the new technology. History has proved this out so far. But history has also shown that technology's advances are coming at a faster and faster pace. It take TIME to transition from one job to another. The types of advances we're now seeing in technology aren't industry specific they are generalized advances in computer intelligence, cost efficiency and universality. The advance in vision and motion that displaces the worker from factory X can displace them tomorrow from factory Y and from orchard Z. The white collar world has seen the disappearance of middle management but will see decisioning frameworks outperforming boardrooms full of meat shells sooner than anyone cares to believe.

Workers at all levels will find themselves running away from a wave that is moving faster than their capacity to adapt. IF the advance of technology slows as a consequence of less people capable of buying new tech that could reach some kind of equilibrium but I wouldn't count on that, would you?

Comment: A Trillion Bucks for THAT?! (Score 1) 366

That's a steal!! We should build that thing tomorrow and send the damn super rich there BEFORE they turn this place into anymore of a s**thole. They can move the stock exchanges up there too. Just think, they could wave down at main street while we go about some honest business for a change.

Never test for an error condition you don't know how to handle. -- Steinbach

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