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Comment First mover "advantage" (Score 1) 457

The critical criterion for a winning product is not only timing but also the following:

A. The right target market
B. The right features/content
C. The right price

Let's take these each in turn, because these one liner 'sega', 'ipod' and 'virtual gameboy' proofs are simplistic and don't shed any light on this discussion.

A. The right target market: by this I mean demographics (type of games being created and marketing perception), market timing (not in the sense of who is first, but time between generations of consoles. Also skipping ahead to 'B', the right features for the target market. After the initial wave of original home consoles such as the Atari 2600, Intellivision, there was a successful second wave: Colecovision, SNES et. all, and then there was sort of a period in the mid-ninties where people weren't ready for a new console. There wasn't a technology leap for the mass market until the advent of the first 3-D in the Playstation and N64. There was a similar period in time in the mid-eighties after the 2600. I don't have market figures handy but this timline http://en.wikipedia.org/wiki/Video_game_console#Ti meline illustrates the 'gaps' in the market. The consumers in this market are not always ready to shell out $300 every two years, unless they see a greatly increased perceived benefit which brings us to ...

B. The right features. In this case this means both features and content. Sony and Microsoft included a DVD player into the PS2 whereas Nintendo didn't. For a lot of people the PS2 was their first DVD player. The HD in the Xbox is a definite differentiator for them. The next generation console might be a credible media centre, providing a hub for mp3s, digital photography and internet browsing on televsions in addition to gaming. The convergence of two key features (I call this 'point convergence') seems to be a pattern for killer apps. I'd put my money on internet browsing and gaming being the point-converged feature that characterizes the successful next-generation console.

C. The right price. Pretty self-explanatory, but pricing is really hard. Not even Microsoft has the luxury of losing money on consoles indefinitely. It would be interesting to see the statistics of profitability (or lack of) between the 3 console makers.

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