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Comment Re:Bet on the hackers (Score 2) 39

Not too long. It's defense in depth; it's not meant to be outright impenetrable, just very (very) hard to get through.

Someone with enough drive, enough time, and enough resources will eventually put together an exploit chain that doesn't require an invalid tagged memory access. But if that raises the manpower requirement by 10-fold (to pull a number out of my ass), then it makes it that much more expensive to attack a phone. At some point, the Apple juice won't be worth the squeeze.

Comment Developer Identification? (Score 1) 24

Given these changes, how does developer identification work? Is there even dev identification at this point?

My understanding is that Microsoft followed Apple for the same reason: a financial trail allows the stores to better authenticate that a developer is who they say they are, and conversely, it makes it harder for bad actors to get into the store. If Microsoft is no longer charging, do they still have an effective means to ID devs and to screen out fakes?

Comment OPSEC (Score 2) 64

It won't take long to convince her - or him - to be debriefed then cooperate. There are a few needs for an individual and huge dividends to the Ukraine...well, at least until this prisoner...er, perhaps an asset...comes down with a fatal case of Vx, leaping from a 15th floor balcony in despair, or shooting themselves in the back of the head a few times.

***/rant on/***

Why can't people STFU and keep information like this out of the news? GI Joes, Crayon eaters, Squids, Coasties, Space Cadets, and Chair Force folks understand. Their dependent families understand. Veterans, spouses, and certain other professionals understand.

If you're some dipshit Air Force Sergeant, who sends his brother a photo via Apple Messenger, embedded with GPS data, saying where you (and your unit, etc.) are located, you're a fucknut who needs to be investigated-interrogated by the OSI.

***/rant off/***

Comment Re:Mario Kart... (Score 1) 27

I've always loathed the term "Nintendo Tax" because it implies some kind of penalty, like a wealth tax or a vice tax. Though I can't argue that it's not a real thing - Nintendo's best games hold their market value far better than rival games, even from other top-tier Japanese developers.

Still, I would approach this phenomena from the other direction. Nintendo is not able to maintain high prices because they're somehow fleecing people (as a tax would imply), but because they work to make games that stand the test of time. And then back it up with a sales strategy to match.

So much of the industry treats video games as ephemeral entertainment - something to consume, and then throw away as you move on to the next game. It's the traditional media model for TV and movies extended to interactive media. And for most of the industry it's an accurate observation: game sales are ridiculously front-loaded, and few games (especially single-player games) have a long tail. After the initial hype subsides, you need to lower your price quickly in order to keep unit sales (and thus revenue) from cratering. All the while you're already hard at work on next year's game.

But Nintendo has been able to channel the lifecycle of board games and card games. In their eyes they aren't creating media, they're creating a digital plaything. They're creating something that you'll play now, but you'll also want to play next month, next year, next decade. Case in point: Mario Kart 8 is 11 years old and the only thing that has really diminished its value (and sales) after all of this time is that it finally has a successor in Mario Kart World.

When is the last time you saw a permanent price cut on Monopoly? Uno? Settlers of Catan. The occasional sale, sure. But a copy of Catan is still going to sell for $40+, even today. That's the business strategy Nintendo is tapping into. If a game is good - like really, really good - and it's repeatedly replayable, then why does the price need to be cut soon after launch? Why can't people come along and discover it years later? Why does it need to be priced like it's a quickly depreciating asset - like a movie instead of a board game?

And that is the ultimately where the Nintendo Tax as we know it comes from. Make a game good enough, make a game gamey-enough, and don't devalue it by replacing it 3 years down the line - and it's something people will want to buy even years later.

Though this is a relatively recent phenomena. It's only after we hit the PS360U generation of hardware that systems had enough processing power and memory for games to not be constrained and do whatever they want. And that games stopped being obviously dated in terms of visual when compared to the previous generation. It's no coincidence that this was the last generation where Nintendo offered their Nintendo Selects line of discounted games.

Comment No way ;) (Score 1) 1

No way ;)

Herr TrumpenFührer and spawn wouldn't *lie* about their commitment to manufacturing the TrumpenFührer 1 (T1) phone in the United States.

*Clutching at my pearls.* In any other company, I'd say the principals made the decision to announce manufacturing in Los Estados Unidos de Norte America, completely failed to listen to their experts that it's impossible to manufacture mobile phones in the United States of North America without losing money on every handset.

Comment Re:Nope, I was wrong (Score 1) 80

Still wondering about those upload speeds, though.

It's kind of a complex question. It depends on where you are and what plan you currently have.

If you're in a mid-split area (where Comcast is using a larger range of frequencies for upload traffic) and had a plan to take advantage of it - which it sounds like you are - then the new plans actually regress on upload speeds. The old ~1Gbps and ~2Gbps plans had 300Mbps nominal uploads (closer to 360Mbps due to overprovisioning), while all other plans were 150Mbps nominal. The new plans drop this down to 100Mbps nominal for everything except the new ~2Gbps plan, which gets 250Mbps nominal.

Unfortunately, you're facing an either/or proposition. Comcast won't remove the data cap for existing plans, you have to transition to a new plan. But if you do that, then you'll get the new, lower upload speeds. With that said, Comcast isn't forcing anyone to upgrade, so current customers can stay on their legacy plans indefinitely.

Comment Re:It's even funnier in Russia (Score 1) 77

quietly request the READ_GSERVICES permission. This lets them grab your Google Services Framework ID, a persistent device ID that survives app reinstalls and SIM swaps. Translation: perfect for long-term tracking.

Given how critical that permission is, how are they even able to request it quietly? I would think Android would be screaming at the top of its lungs if that permission were requested.

Comment Re:Sad (Score 1) 28

> it's been neither "stable" nor "reliable."

I was going to say the same thing. CenturyLink/Quantum's fiber service has been spotty pretty much since the beginning. Which tracks, since their DSL service wasn't much better.

AT&T may find new and interesting ways to screw things up. But Quantum residential customers have already been getting the short end of the stick for reliability.

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