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Comment: A common tactic these days, it seems (Score 3, Interesting) 93

by muntumbomoklik (#19174685) Attached to: BioWare Holds World Design Contest
The benefit of going this route instead of the dreary old slog-through-the-demos route is that you might find a one-in-a-million inexperienced young hack out there who can knock together some impressive stuff, is surprised that he has any skills marketable to a game company, and then pay him a crap salary for the "opportunity" to work for them.

So the company gets a cheap, eager, bright eyed new recruit for a few years while the product goes through its life cycle and the guy either moves on once he figures he's got enough experience to get a decent gig somewhere else, or the whole project flounders and the entire development team gets laid off anyway. I'm not sure if this is a profitable business model or not, but I do know that it will probably suck to be on the lower end of things.

"No job too big; no fee too big!" -- Dr. Peter Venkman, "Ghost-busters"

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