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Comment: Re:Nokia and RIM (Score 1) 761

by mcmaddog (#38822033) Attached to: Apple Announces Most Profitable Quarter in History
Ok, replying to myself... He did reportedly say it during the All Things D conference last year. And certainly he should know more about Apple's finances than me, but I still find it hard to believe 150 Million would have made any difference when they had 1 Billion in the bank and more likely it's just an attempt at trying to make the come-back story of becoming more valuable than MS that much bigger.

Comment: Re:Nokia and RIM (Score 1) 761

by mcmaddog (#38821925) Attached to: Apple Announces Most Profitable Quarter in History
MS invested 150 million dollars in non-voting shares, but Apple had roughly 1+ billion dollars in cash sitting in the bank at the time. How many days do you think it would have taken for them to blow through the 1 billion dollars? I don't think they were "days away from bankruptcy" and I doubt Jobs ever said that, but if you could provide a reference...

Comment: Re:Apple (Score 1) 264

by mcmaddog (#31717490) Attached to: David/Goliath Story Brewing Between Apple and iControlPad Makers
All of the System releases were free until System 8 and from Mactracker

Mac OS 8 is a series of versions of the Mac OS that, although they introduced few remarkable new user features, supported a transition through major changes in the Apple Macintosh hardware platform. Its earliest release still supported "first generation" Macs with Motorola 680x0-family processors; its later releases ran on PowerPC G3 systems such as the early iMacs. It is most closely associated with the "second generation", "PowerPC"-labeled Macs that Apple sold in the interim. Version 8.0 was released on July 26, 1997. Improvements over System 7 include a multi-threaded Finder, the three-dimensional platinum appearance, and a number of performance related improvements to virtual memory, AppleScript execution times and system start-up times. Help was available in the form of an Info Center (by means of html pages stored on the user's hard drive, with links to the Internet), as well as previously used systems such as Balloon Help and Apple Guide.

Comment: Re:Monopoly or not. (Score 1) 439

by mcmaddog (#30497090) Attached to: Psystar Not Closing Up Shop
So you'd rather Apple make it a pain in the ass to do a clean install by first making you clean reinstall from the disks that shipped with your Mac before then using the "upgrade" discs? Apple is being very pro-customer by not requiring you to keep track of activation codes in order to install their os or verify a previous "authorized" os during an upgrade, but instead you want to interpret that to mean you can do what the license says you can't.

Comment: Re:Tethering? (Score 1) 128

by mcmaddog (#29061537) Attached to: First Look At Palm's Mojo SDK
It may not have had an ethernet port built-in, but in the mid 90's when I worked at the Stanford Alumni Association, I acquired a bunch of SE PDS slot ethernet cards the University sold us for cheap and had our SE's and SE/30's running Eudora and Netscape and connecting to our HP 3000 mini-frame over IP using Reflection terminal emulator.
Transportation

Why Don't MMOs Allow Easier Transportation? 337

Posted by Soulskill
from the i'm-looking-at-you-eve dept.
Rock, Paper, Shotgun is running an opinion piece which asks why the majority of MMOs force users to spend a fair portion of their time traveling around a virtual world. At what point does moving from one location to another become a chore? From the article: "I love big, explorable worlds. They're by far one of my most favourite things about games. Running off in a direction without any idea what I might encounter is a rare pleasure, and one far more likely to result in an exciting discovery in a game's world than the real one. ... Not knowing what's coming up is huge and exciting, and I'd not want to take it away from gaming, not ever. But you know what? Once I've been there, that moment's gone. I've discovered it already. I did the exploring. I don't need to spend half an hour of my time that I've allocated for playing games trudging at whatever stupidly slow speed a game's decided to impose upon me. There is no good reason, whatsoever, to not just let me be there."

Comment: Re:VR was more hype than reality (Score 1) 384

by mcmaddog (#28016327) Attached to: Where Are the High-Res Head-Mounted Displays?
Flight Simulators - granted flight simulators only appeal to a niche of general computer/game users, but I've been waiting forever to be able to have HMD with tracking to immerse me into a virtual cockpit with 360 view, etc. The typical rig for this using 3 or more displays just doesn't cut it for me and using a projector and a curved screen would probably get nixed by my wife because of how much space it would need and still has problems with focus and distortion. Most people can't afford (monetarily or spatially) a professional style flight simulator like the military and commercial flight industry use, but a HMD can give you most of the benefits and should eventually be affordable to an enthusiast.

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