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Comment: Re:Thanks, Max! (Score 1) 110

by maxogden (#42703663) Attached to: Voxel.js: <em>Minecraft</em>-like Browser-Based Games, But Open Source
Thanks, Paul. Hopefully the cat will submit some voxel.js modules and get on Github soon! I'm definitely interested in the real-world data application that you explained in your comment. Some of the new fellows this year at Code for America are working on importing Open Street Map data into Voxel.js as a matter of fact. One idea I had was an app to let kids design and add voxel trees (or other public objects) to their city/neighborhood.

Comment: Re:Installation is the big bottleneck these days (Score 2) 110

by maxogden (#42703555) Attached to: Voxel.js: <em>Minecraft</em>-like Browser-Based Games, But Open Source
Sorry about this, in that demo we are using a few very computationally expensive functions to generate the world. The problem you experienced can be solved through the user of HTML5 Web Workers but we have not yet implemented them at this time.

Comment: Re:Blog post with more background info (Score 1) 110

by maxogden (#42703057) Attached to: Voxel.js: <em>Minecraft</em>-like Browser-Based Games, But Open Source
Someone else called me out on that as well, my response was: "Sorry about the tone, I definitely could have said that part more nicely. To me Java smells like too many abstract interfaces, lots of boilerplate and hard to use build tools. Java was the first language I learned so I may very well be scarred from the experience." from http://news.ycombinator.com/item?id=5119259

Mr. Cole's Axiom: The sum of the intelligence on the planet is a constant; the population is growing.

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