Thanks, Paul. Hopefully the cat will submit some voxel.js modules and get on Github soon! I'm definitely interested in the real-world data application that you explained in your comment. Some of the new fellows this year at Code for America are working on importing Open Street Map data into Voxel.js as a matter of fact. One idea I had was an app to let kids design and add voxel trees (or other public objects) to their city/neighborhood.
Sorry about this, in that demo we are using a few very computationally expensive functions to generate the world. The problem you experienced can be solved through the user of HTML5 Web Workers but we have not yet implemented them at this time.
I agree. If you look more closely you will see that many of the modules associated with the project are in fact very generic.
Someone else called me out on that as well, my response was: "Sorry about the tone, I definitely could have said that part more nicely. To me Java smells like too many abstract interfaces, lots of boilerplate and hard to use build tools. Java was the first language I learned so I may very well be scarred from the experience." from http://news.ycombinator.com/item?id=5119259
Hi, I'm the Max mentioned above. Here is a post I did yesterday with more background details on the project: http://maxogden.com/bringing-minecraft-style-games-to-the-open-web.html
Maybe they'll design a new PVP system for UO. WoW's is still in it's infancy, and a good PVP game would definitely make me switch. Besides, it seems that PVP is all that Mythic is good at. Their PVE leaves more to be desired.