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+ - Prison Architect prison simulation game launched for linux->

Submitted by Anonymous Coward
An anonymous reader writes "Prison Architect is a Prison Simulation and Management game currently released in Alpha from indie developers Introversion Software (Uplink, Darwinia, DEFCON and Multiwinia). Prison Architect was initially released in September 2012 and has been played by nearly 90,000 gamers so far. 10 Alpha updates have been released and Introversion is committed to continuing to release a major update each month. From Alpha 10 onwards Prison Architect will be available for Linux — from the Introversion Blog:

"We are now supplying builds for Linux via steam and as a standalone download from our website. The game should be widely compatible across the various Linux distributions, but please let us know if you have problems by logging bugs in our bug tracker. We have targeted Ubuntu 12.04 (32 bit and 64 bit) as a starting point, and we anticipate wider compatibility in later alphas. Please note that we do require glibc 2.15 or later, which unfortunately means Prison Architect does not currently work on Debian Stable.""

Link to Original Source

Comment: Re:Brilliant (Score 1) 194

by losinggeneration (#43620401) Attached to: New OpenWRT Drops Support For Linux 2.4, Low-Mem Devices

I tend to agree, the potential issue is power consumption (which tends to be higher with x86/x86_64.) My old AMD K5 with 32 Mb RAM, two ethernet cards and a wireless card served me for many years. It was running a minimal Debian with iptables & ssh. I never measured power consumption, but I'd wager it was higher than an off the shelf router.

Comment: Re:Why the Hatred for Mono? (Score 1) 95

by losinggeneration (#36998172) Attached to: Xamarin's First Mono Release - Proof of Life!

For OOP though, the terchniques are the same for C++, Java and C# so unless you want them to learn the C#/.NET specific parts (eg WPF, WCF, all the wizard generated bumpf) then or learn how to use Visual Studio, you might as well show them Java instead. The tooling should be better for your platform and I'm sure you can find better example code.

Well, if "MS doesn't make .NET for (his) platform", Visual Studio is totally out of the question. He's most likely on a *nix; so, he'd most likely go with something like MonoDevelop (GTK#) for an IDE and one of these may be chosen for a GUI toolkit (when he eventually gets to that): http://www.mono-project.com/Gui_Toolkits

If he wants to stick with Pascal, he could also consider Oxygene which also runs on top of the CLR/Mono. This has the advantage of using all the classes already available in Mono, but with a similar syntax.

Comment: Re:Fuzebox (Score 1) 276

by losinggeneration (#36888836) Attached to: PS3 "Strong Contender" To Overtake Xbox 360

That's a joke right ?

I like the fuzebox project. But that's a 8-bit console. That is never gonna sel massively.

But I guess you were talking about community driven hardware and gaming system. I am still not sure these guys will leave well as well. Why haven't we seen a linux ARM-based or x86 based open gaming system appear ? That's basically, buy a computer and 2 USB gamepad and plug them on your TV. the software is mainly written in the GeeXbox. Still no one knows about it ?

Perhaps he doesn't understand what a niche market is. As for a Linux based gaming system, there are things like The Evo 2 from Envision: http://www.linuxfordevices.com/c/a/News/Envizions-Evo-2/?kc=rss

I'm not going to say it's a realistic alternative to the current generation consoles, because it's most likely going to appeal to a similar niche market as the Uzebox (Note, the Fuzebox is a specific implementation of the Uzebox.)

*shrugs* I may not like it, but that's just how things are currently.

Comment: Re:Review (Score 1) 210

by losinggeneration (#36844998) Attached to: A Linux Distro From the US Department of Defense

The part of the review I found to be quite funny was this line:

if the Department of Defense wanted to rip off a Windows theme to make their software seem familiar to their employees, why did they pick a look from fifteen years ago?

I guess the reviewer never tried IceWM before since it's looked pretty much exactly the same for about 10 years now.

Comment: Re:Attitudes about HURD: why slashdot is irrelavan (Score 1) 463

by losinggeneration (#36774652) Attached to: Watch Out Linux, GNU Hurd Coming

I think the fact that Andrew Tanenbaum riduculed Linux in 1993 for being an "outdated architecture", when Minix just got paging working last year after 20 years of development, encapsulates my point completely.

MINIX 1 & 2 were teaching tools. MINIX 3, which is "loosely based somewhat on previous versions of MINIX," wants to not only be a teaching tool, but also be a serious option for small & embedded systems. Also, this new version of MINIX has only been in active development for about six years.

Anyways, I've rambled on enough. You can read more about it here: here and here

Comment: Re:why, standards, of course (Score 1) 221

by losinggeneration (#36308074) Attached to: Rapid Browser Development Challenges Web Developers

And that is how you should develop. But, you should, of course test against real world conditions, once you have working code, and not a moment before.
Fix or adjust for the few browser-specific issues that may be left at that point -- they will be far fewer than the issues you create if you code for real world browsers - that's painting yourself into a corner, and pretty much guaranteeing that your product will fail spectacularly when a new browser enters the market.

Which is exactly why you still see web apps that require IE6 and fail for pretty much anything else. They developed for a browser instead of the standard. It's sad that people still try to do this even though history has shown us it's bound to be extremely problematic.

To avoid criticism, do nothing, say nothing, be nothing. -- Elbert Hubbard

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