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Comment: Re:Ouya just isn't compelling (Score 1) 134 134

I was an original backer for the Ouya. The interface is a bit awkward, but worse, the software titles just aren't compelling. There doesn't seem to be a great reason to make an exclusive Ouya game, and anything you can find there you can get on your phone or another platform. Playing smartphone games on your TV just doesn't deliver any kind of wow factor. :(

Non-compelling titles and not much reason for developers to target the Ouya platform pretty much sums it up. Also, for all the hype concerning the controller, it's not very well-designed and the buttons stick.

I'm still rooting for them, but the execution was pretty disappointing.

Comment: Re:How hard can that possibly be? (Score 1) 663 663

+1

I would have had to guess at what they were after. As someone else mentioned, this question may have been taken out of context, though. If you saw it within the context of the entire test, the question, and therefore answer, may have been more clear.

Comment: Re:Read the article. (Score 1) 175 175

Mipmaps were the first thing that came to mind for me, too, though there are some differences. I was also thinking that icons nowadays are vector drawings, and therefore scaling them would be different. I'm sure that scaling technique was used on them in the past, though.

There are never any bugs you haven't found yet.

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