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Comment Re: no, GPL is about software not weapons (Score 1) 480

Let's admit it, in 2014 restricting usage of software in weapon systems is another way of saying: "I want new enemies".
It is wrong, but true. I think GPL is not about weapon usage, it's about software, basic freedom, and the combination of both.
It's up to us humans if we are 'evil' or 'good', involving a software licence into this just seems wrong to me.

Comment Hay wait, why Canonical isn't paying for this? (Score 1) 104

Canonical is commercial company.
They should fund and pay for the research and development of Ubuntu Edge themselves.

Their CEO is Jane Silber, and she should get going and find some investments, looks like she's a bit lazy. because instead of doing that they decided to to utilize an Indie crowd-funding platform to fund this project? I wonder how did IndieGoGo even allowed this to happen (I guess they wanted some traffic and $$$). It's a clinical use of their platform by a commercial company that does not deserve to use such platforms.

Submission + - Satellite Reign on Kickstarter, Spiritual Successor to Original Syndicate Games 24

static0verdrive writes: Satellite Reign, a game in development by 5 Lives Studios, is intended to be the "spiritual successor" and third installment (not counting EA's recent first-person disappointment) to Syndicate / Syndicate Wars from the late Bullfrog Studios. 5 Lives includes staff who worked on the original games. The kickstarter fundraising campaign, now in it's final 24 hours, highlights a few very interesting stretch goals as well. Satellite Reign will incorporate the same real-time strategy and dystopian setting that made the Syndicate series so popular. Gamer fans of any kind of cyberpunk, from Syndicate to the works of Philip K. Dick and William Gibson should check this project out!

Submission + - Leadwerks 3.1 for Linux will have OUYA support and OpenGL 4 renderer->

lagi writes: After completing the initial funding goal of $20,000 Josh has revealed a list of stretch goals for rest of the Kickstarter campaign. so far only the first goal of OUYA support was reached ($26,000). at $55,000 the engine will also get Oculus Rift support, at $35,000 64-bit builds capability will be added.
Leadwerks team aim to bring native AAA graphics to GNU/Linux operating system and integration with Valve's Steam and Steam Workshop and assets. backers have the option to choose Lua API for $50 or Lua/C++ API for $100.

We want to put 3D game development on Linux, so you can build games without leaving the Linux operating system.

Link to Original Source

Submission + - Leadwerks 3 for Linux was Greenlit on Steam->

lagi writes: 17 days into the ongoing Kickstarter campaign for a native Linux version of the game engine, it is now also available on Steam's Greenlight. There's a bunch of videos on the community page talking about some of the engine's features. Leadwerks is a 3D OpenGL based game engine that offers APIs in C++, Lua (and LuaJIT) and more ...

The campaign goal is set at $20,000, and there's one stretch goal at $26,000 that will bring Android and OUYA support to whoever pledged $100+. more stretch goals will be published soon, there's still 28 days left for the campaign, it's currently trending at ~$45,000.

Link to Original Source

Comment Re:Who cares? (Score 1) 463

Agreed. They had so many opportunities to correct their awful ways in the last 20 years, they used none of them.
I feel the game is finally over for Microsoft.

They cannot play it anymore, they lost the paper with the rules.
It's a sick company without direction or goal - pretending they are "just fine" for quite some time now.
They are losing the whole gaming industry, not only as a publisher, not only as a console maker but also as a provider of operating system as well. and that's the only way they could have been saved.

Comment Re:Enough with the toy languages like C & C++ (Score 1) 72

C++ is well suited for game development, because it gives you the abstraction level and speed computer games require.

You're not very demanding if you claim that C++ gives you "abstraction levels" of any kind. But then again, historically, game programmers have never been suckers for abstraction levels. They were using assembly instead of Forth in the 1980's, C instead of C++ in the 1990's; these days, I guess they're using whatever in C++ gives them the best speed and skip the rest.

When i said abstraction level i was talking about programming language abstraction (operators, keywords, types), not on the class/object level, from the language point of view C++ is very abstract. language abstraction leads to class abstraction and other abstractions. In fact C++ is defined as "A light-weight abstraction programming language" (Bjarne's 2012 Keynote). Developers should start listening to what he has to say, he's very smart dude.

I'm actually not professional game developer, just an armature one trying to learn and explorer my way to the professional level and create my own games. I am developing web-based client and server software for 15 years, so what can i say ... technologies like emscripten just look the answer i was looking for for my needs, desire and long term development.

If you wish people will be able playing your game even in a 100 years or more, you better build them with C or C++.

Help! I'm trapped in a PDP 11/70!