TechieAlizay points out a post at Geekword.net about a man who hacked Microsoft's Kinect to play Max Payne. "This hack was possible due to FAAST (a toolkit for Kinect), OpenNi/Nite and GlovePIE. Here's how the hacker describes the different control gestures: 'As you can see, the leaning left and right stuff is all there – and moving your body forward and back moves you back and forward. The reload and interact gestures are becoming pretty standard for me now, and pain killers are popped with an upward motion of the left hand. What makes this special though is the leg movements that activate bullet time. The result is bullet time diving for real! When this game hit just after the Matrix film came out, it caused a big stir – with Kinect augmentation it gets even better. The one thing that needs fixing is weapon select; this will be handled by the +/- buttons on the mote in future, I think.'" Another video shows Kinect controlling Left 4 Dead 2. In addition to future PC support, Microsoft is reportedly working on an official SDK. Yet another recent hack of note allows a human to control a humanoid robot with an impressive level of accuracy. Just be careful if you play the Kinect boxing game; somebody might call the police.
Sony Online Entertainment has announced that their long-awaited superhero MMO DC Universe Online will be launching on January 11th in the US and January 14th in the UK. The game will be available for Windows and the PlayStation 3. Massively recently wrote up their impressions from the beta test, and a preview at The Escapist said this of the combat: "Based on my early experiences, the action of DCUO is a lot of fun. You can lock onto targets, but there is no auto attack button. To take down enemies, you must click a button to punch or fire a ranged attack. The brawler-style action feels like a wham-bang comic book. Scenery is not just difficult terrain; picking up barrels and tossing them at your foes is sometimes necessary for tough encounters. Leveling up your skills unlocks combos, with varying effects that can interrupt enemies from pulling off that devastating fire breath or stunning punch. ... The only downside with such frenetic combat is that the keyboard and mouse interface isn't really conducive to all this action. It's hard to follow up nine short left clicks with a long right button click. While I was visiting SOE's offices, I was able to play with a PS3 controller, and this control scheme was preferable."
Proudrooster writes "Fellow Slashdotters, I have transitioned to teaching and my students have asked me what is the best path to take to work in the video game programming industry. Which would be of more benefit: pursing a Computer Science degree or taking an accelerated program like those at FullSail? I have a CS degree, and suspect that the CS degree would be of more benefit in the long run, but I would like anyone in the industry to share their wisdom and experience with my students trying to follow in your footsteps. If you could recommend some programs in your replies it would be appreciated." A couple other questions that might help those students: what non-academic methods would you recommend to students looking for a career in the games industry? What projects and tools are good starting points for learning the ropes?
Thumb wrestling and bloody knuckles