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Decrying the Excessive Emulation of Reality In Games 187

Posted by Soulskill
from the plumbers-with-shrooms dept.
An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."
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+ - AACS Processing Key discovered, HD DRM is toast.

Submitted by
passthecrackpipe
passthecrackpipe writes "The nice folks over at doom9 really don't like DRM. After the discovery of the individual title keys used for AACS "protection" a while back, and the subsequent release of a tool that makes it nice and simple for you to back up your (obviously legally purchased) HD-DVD or Blue-Ray discs, arnezami has found the processing keys — this key can be used to decrypt *all* titles as opposed to just a single title of which the key is known. His approach sounds actually pretty easy (but is probably a lot harder then it sounds):

what I wanted to do is "record" all changes in this part of memory during startup of the movie. Hopefully I would catch something insteresting. In the end I did something a little more effiecient: I used the hd dvd vuk extractor (thanks ape!) and adapted it to slow down the software player (while scanning its memory continously) and at the very moment the Media Key (which I now knew: my bottom-up approach really paid off here) was detected it halted the player. I then made a memdump with WinHex. I now had the feeling I had something.

And I did. Not suprisingly the very first C-value was a hit. I then checked if everyting was correct, asked for confirmation and here we are.

For me, the best part is imagining the insane amount of money the *IAA pumps into these braindead schemes to begin with.

Well done arnezami, beer's on me!"

The bugs you have to avoid are the ones that give the user not only the inclination to get on a plane, but also the time. -- Kay Bostic

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