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Comment: Re:It doesn't offer free shipping (Score 1) 298

by hechacker1 (#46138007) Attached to: Price of Amazon Prime May Jump To $119 a Year

And, if you are in a busy region with a nearby warehouse, I almost always get the items within 2 days even without Prime. I do have Prime, because occasionally I get something that comes from across the country and I appreciate the consistency of knowing when it should arrive.

Oddly enough, sometimes I order things I expect in two days and make plans around it; only to have Amazon deliver the next day (once I had an item the same day when I ordered very early in the morning). I prefer consistent times over anything else.

Comment: Not much you can do (Score 1) 884

by hechacker1 (#42990995) Attached to: Ask Slashdot: Dealing With an Advanced Wi-Fi Leech?

I've tested all these attacks myself, and with a good directional antenna with a high transmit power the attacker can be pretty damn far away from you.

Even if you lower your router's power output (a very good first step to mitigate this attack), his directional antenna will allow him to pick up fainter signals.

Disable 2.4GHz if you can, and just use 5Ghz as there are far fewer high powered directional antenna available. The 5GHz signal also doesn't propagate as far.

If you find the location he's coming from, you can shield that with foil.

Comment: Re:wifi forward error correction (Score 1) 105

by hechacker1 (#39504289) Attached to: Linux 3.3: Making a Dent In Bufferbloat?

The solution for wireless could be a TCP congestion control change, such as Westwood+ which accounts for bandwidth by delay rather than dropped packets.

But even better is a simple proxy setup. The proxy handles the request at the AP for the client, and retransmits can occur over the much faster wireless link.

It's mostly a cost issue, since only recent APs are powerful enough to run a local caching proxy.

Comment: Re:The bit depth does matter (Score 2) 841

by hechacker1 (#39258009) Attached to: Why Distributing Music As 24-bit/192kHz Downloads Is Pointless

And pretty much everything you said is true in some sense. Given not so superb equipment for mixing, recording, and playback, simply having the slight room for aliasing filters and frequency information can improve the final product that gets output at 16/44.

But as the article says, if you do it right the first time, there's really nothing to be had going for more than 16 bits, and 44kHz, it should encapsulate the entire range of human hearing in any normal situation.

I'm really glad the article was posted. It cleared up some of my misconceptions.

And now I know the final product at 16/44 is just fine if done right.

Comment: Re:So, is it a CAM or a DRPU? (Score 1) 211

by hechacker1 (#38799741) Attached to: Startup Combines CPU and DRAM

This is true, but modern branch predictors are pretty good. Sandy Bridge reportedly is correct more than 80% of the time. So it really depends if having fast on chip DRAM (but a smaller amount) is more valuable than having L1, L2, L3, and RAM caches at differing speeds with their own predictors.

I'm guessing it depends on the application.

Comment: Re:NTFS up to EXT4 speeds? (Score 1) 459

by hechacker1 (#38728388) Attached to: Microsoft Announces ReFS, a New Filesystem For Windows 8

I've heard anecdotal evidence (so take with a grain of salt) that doing stuff on ReFS is much faster.

Keep in mind this initial release is for servers only, and NOT for boot volumes, so it'll be a while (half a decade or more) before it trickles down into most desktops/laptops.

If Microsoft implements it right, it should be faster than NTFS.

Since it's copy on write, you can batch together random writes into a single linear write (while still maintaining consistency). They also mention having 3 allocators depending on the size of data to be written (because a one size fits all allocator is worse than 3 tuned to data size).

And considering it gets rid of some rarely used NTFS features, it also stands to be faster because it doesn't have to support as much.

Comment: Re:Little Intel has growed up (Score 1) 122

by hechacker1 (#38078044) Attached to: Intel Announces Xeon E5 and Knights Corner HPC Chip

I agree generally, like AMD's bulldozer hitting 8GHz on a single core before failing to the limits of physics (even with extreme cooling). I'm assuming nobody will never be able to get more than 1 or 2 cores active (out of 8) while getting to 8GHz on that architecture.

But these days, the chips run in multiple clock domains. I believe the Intel chips are separated by a base clock, L3 Clock, Core clocks, RAM clocks, and bus clocks. The architectures are moving ever toward asynchronous operation in order to pack billion upon billion of transistors on a package without having to synchronize them all the time.

Comment: Slashdot, damned if they do, damned if they don't (Score 1) 413

by hechacker1 (#37422716) Attached to: Microsoft: No Windows 8 ARM Support For x86 Apps

Microsoft is doing the right thing here. They are dropping the antiquated Win32 API and its bloat, in favor of a new universal WinRT API that targets both ARM and X86. Furthermore, it consolidates everything (Silverlight, Win32, WPF, .Net) into a cohesive API that you should be easily able to port to. If you cannot easily port to it, you're probably designing some custom business app that has and never will upgrade. Sorry but the new Windows isn't for you.

People have been asking Microsoft to the drop the bloat for some time. The security has been a nightmare because they've had to maintain the old unsecure model for the sake of compatibility. This clean break allows them to fix the permission model so that each App asks and gets only the permissions it needs during the install (like Android).

I like this change. Apps will now have to focus on doing one thing really well (and being able to connect and share with other apps) instead of being one-stop bloatware packages. Have you seen new contract API that facilitates this? It seems to follow the UNIX philosophy of doing a single task and being to pipe that output to anywhere.

Comment: Paper looks interesting. (Score 2) 65

by hechacker1 (#37214348) Attached to: MIT Researchers Defend Against Wireless Attacks

Reading the paper, it seems the proposed protocol for key exchange forces a wait time of 17ms, and then hashes the packet to ensure it doesn't get modified (forcing the use of slots and keeping the air open during attack).

The only problem I see is that you could easily use this mechanism to effectively DoS the network by making it wait for the CTS packets constantly while the protocol rejects the bad check-summed packets.

But I guess that's a minor flaw since it's already trivial to DoS wireless networks in general.

Here's to hoping this actually gets widely implemented.

Comment: Re:IPv6 Problems (Score 1) 231

by hechacker1 (#36230534) Attached to: IPv6 Traffic Volumes Are Low, But Nobody Knows How Low

As an example, I've loaded a custom build of Tomato firmware onto my WRT54GL router. This router is considered out dated, slow, and lacking in RAM. And yet, I've got a new firmware for it that gives me a 2.6.22 kernel (originally 2.4) and IPv6 support.

Now my ISP (U-Verse) doesn't have any mention of IPv6 support, but the provided gateway does have much more powerful specs. In theory it should be a much more capable box, but their crapware firmware doesn't unlock any of its potential.

Comment: Half-Life 1 (Score 1) 183

by hechacker1 (#36053938) Attached to: Smithsonian Unveils 'Art of Games' Voting Results

I'm surprised Half-Life wasn't on that list. It was and still is regarded in the gaming industry as one of the best games ever made during that era. I think it, and Half-Life 2 have some of the highest combined scores by reviewers.

It also spawned a whole scene of modding that produced Counter-Strike, among other games, which today is still of the most played games in the world.

"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen