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I can't calculate more precisely than that, sadly, because I can't find a FOV spec for an individual eye with the Oculus, and I don't know what overlap there is between eyes to calculate this. Check out what the human visual system is capable of, though, and even 25.6 pixels per degree is not remotely close, so it's splitting hairs to worry about what the actual figure is.
The fact of the matter is that even on the latest model, you are getting just around 1280x1440 pixels per eye -- far less than even a consumer monitor these days -- and that is being wrapped around a much greater area of your field of view than would be the case with that consumer monitor. The perceived resolution of every VR rig on the market or that I've seen publicly in development is awful; the DK3 is just a bit less awful than most. The problem is that to provide sufficient resolution would require custom displays (instead of cheaping out and using existing smartphone LCDs), and it would require a hell of a lot more processing power to provide a low-latency, lag and stutter-free signal at that resolution. In other words, it would be expensive as hell, and that's before the developer themselves made any profit at all.
To my mind, we're still a good five years or more away from quality VR being affordable on a consumer budget. Whether there will be a viable gaming industry left at that point is up for debate, with the way that so much of the industry has abandoned quality games in favor of nickel-and-diming its customers to death on freemium drek.
These work for a regular daily commute of relatively short distance, nothing more. In the real world you need to own a second car to do anything useful after work, on weekends and holidays, or when taking a vacation. And if you need a second car for that, you bought the wrong first car.
The smart money is on those who do one thing, and do it just about well enough. Not good enough to get bought and taken over, not diversified enough to stop giving a crap. They're stuck making just-good-enough products for you and me to use.
and I'm only half-joking.
Headline: "the Time Is Always Set To 9:41 In Apple Ads"
Summary: "the clock has traditionally been always set to 9:42 in Apple advertisements."
... "The time was even slightly tweaked in 2010" ... "it displayed a different time"
That's some quality editing there, Slashdot.
They have done it -- you just have to pay enterprise pricing if you want this feature. Look at HP's ZBook series for one example. Slide one latch and the entire bottom pops off, revealing the hard drive bay, DIMM sockets, mSATA slot and wireless LAN card without removing a single screw. Removing the hard drive means taking out one screw the first time, but it is designed so that it will latch in place without the screw if you want regular hard drive swaps. And the full, extremely detailed service manual is available free to all, should you decide you need to access parts that aren't typically upgraded on a notebook.
The ability to upgrade my machines isn't there for adding stuff willy-nilly every six months. It is there for adding stuff when I *need* to, and allowing me to choose what best fits my needs in the first place. My desktop PC will last me five years easily (it is already more than three years old and still far more powerful than I need for current games, applications like high-definition video editing, raw file editing using DxO Labs' PRIME denoising engine, and so on.) But I am able to make large or small upgrades as and when I want, and quite likely, will extend my PC beyond that five year window. The same for my notebook, to a slightly lesser extent. (Although it's enterprise-grade, and so unusually upgradeable for a notebook.)
And the best thing? Both exceeded the specs of Apple hardware at the time I bought them, and were only half to two-thirds the price of equivalent Apple hardware at purchase. Apple's pricing is a tax on the stupid and the bone-idle.