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Comment: Re:I applaud the Chinese and I'm Austrian. (Score 1) 150 150

That building is precisely what I like about Europe. The mixing of old traditional stuff with crazy ass modern stuff. Just casually side by side. How boring it would be if every town in Europe strictly stuck to some sort of design guide. I see buildings like this as a sort of shout saying "We're still here!", in a borderline obnoxious, yet still quite cool way.

Comment: Waat?! No ToD or DoD? (Score 1) 350 350

I must be old. I can understand why one would avoid the trash-80 platform, but Dungeons of Daggorath was the first game I played that had a sense of impending doom to it (that heartbeat and those slowly approaching monster sounds!) And Tunnels of Doom was just way ahead of it's time.
Real Time Strategy (Games)

Examining the Beginnings of the RTS Genre 135 135

Edge Magazine is running a story about the development of the real-time strategy genre. They credit Dune II: the Building of a Dynasty with establishing the basic concepts that led to more popular titles like Command & Conquer and the original Warcraft. "[Westwood Studios co-founder Brett] Sperry describes Dune II's core challenge as 'combining combat, exploration and production at a particular pace and rhythm to make it all exciting and almost out of control. That was a key part of what made it so addictive.' Indeed, the experience was quite unlike more staid turnbased strategies, where success or failure rolled in slowly rather than rushing over sand dunes at the speed of an action game. 'You had to think and respond fairly quickly, and in realtime, or else your base and forces would all be overrun. And as we developed the game further, it became clearer how the pacing and battle scenario design were all a delicate balance.'"

If a 6600 used paper tape instead of core memory, it would use up tape at about 30 miles/second. -- Grishman, Assembly Language Programming

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