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Comment: Re:I applaud the Chinese and I'm Austrian. (Score 1) 150

by frazamatazzle (#40410473) Attached to: China Pirates Austrian Village
That building is precisely what I like about Europe. The mixing of old traditional stuff with crazy ass modern stuff. Just casually side by side. How boring it would be if every town in Europe strictly stuck to some sort of design guide. I see buildings like this as a sort of shout saying "We're still here!", in a borderline obnoxious, yet still quite cool way.
Real Time Strategy (Games)

Examining the Beginnings of the RTS Genre 135

Posted by Soulskill
from the more-vespene-gas dept.
Edge Magazine is running a story about the development of the real-time strategy genre. They credit Dune II: the Building of a Dynasty with establishing the basic concepts that led to more popular titles like Command & Conquer and the original Warcraft. "[Westwood Studios co-founder Brett] Sperry describes Dune II's core challenge as 'combining combat, exploration and production at a particular pace and rhythm to make it all exciting and almost out of control. That was a key part of what made it so addictive.' Indeed, the experience was quite unlike more staid turnbased strategies, where success or failure rolled in slowly rather than rushing over sand dunes at the speed of an action game. 'You had to think and respond fairly quickly, and in realtime, or else your base and forces would all be overrun. And as we developed the game further, it became clearer how the pacing and battle scenario design were all a delicate balance.'"

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