I think his point was that you'd have physical access to it, yknow, to buy physical bread and milk.
If you want real high performance c++, don't use hacks to turn your single threaded code to MT. Use cuda and opencl2. (Both of which support a lot of c++ functionality)
If you don't want to cross over to using external drivers, use std::futures.
For real efficiency control other threads yourself!
Isn't Germany the only other country along with the UK that can hold up the economy of the EU? Will that burden be left fully on their(your?) shoulders be wise?
If another country needs a bailout, will that responsibility fall completely on germany?
If I haven't heard it, it's new to me
Is there currently an open source alternative[to the closed alternative]?
This! We were making 3D games in early 2000's and whenever the engine had some new features we played with it. (we ALWAYS added a goldeneye-style big head mode to all our games
We also added plenty of "cheats" which were runtime dev-tools, publishers usually demanded we removed them, but often we just made obscure cheat codes to enable them... though we made the fun harmless ones a bit more easy to stumble upon...
This is usually the same management who feel it's okay to do 2x hours for same pay. (ie. gamedev crunch). When we worked late, management knew they couldn't complain about anything.
Blowing off steam with a few hours on an easter egg over 6 months was the least of their worries
Sounds like your program just put stuff on screen in response to a key press. Did the other kids programs that do that also get an F?
Find better programmers, pay them better, manage the project better to allow time to fix bugs after they've run through QA.
I know TFS says they haven't presented data... I wonder if they were collecting data at all.
turns out us developers (the support team has quite a few seasoned coders) are geeks too
Help menu -> report a bug... Do you think it needs to be easier?
There's the issue tracker( http://issuetracker.unity3d.co... ) for submitting other bugs... and this gives a very loose guide to what issues bug people the most...
*Every* bug gets checked and seen!
The problem a lot of the time is working out which bug needs to be fixed first by the limited resources we have...
I don't know how friendly and open you are, anonymous person, but I've done pretty well in my last couple of interviews; Accepted immediately, first (face-to-face) interview.
Prior to those last two jobs, I hadn't had an interview for 8 years. It took me 12 interviews before I managed to get a job.
Basically, be more friendly, relaxed and relatable. Complain a bit about previous employers and how this new job will fix those problems (you may have to use your imagination), everyone has problems. A lot of the time, what puts perfect candidate A before candidate B is that "they could have a beer with them". Nobody wants to hire someone they're not gonna enjoy having around the office.
Since drinking heavily, I'm a lot more approachable, and apparently, a lot more employable.
Hope this *hic* helps.