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Comment: Re:exactly (Score 3, Informative) 605

by eabrek (#43082523) Attached to: Why Can't Intel Kill x86?

Individually they aren't too bad. Taken all together they create real problems.

64 predicate registers (which is way too many) yields 6 bits per syllable (the Itanium term for instruction). Combine that with 128 int regs (7 bits per) and 3 register operands - you've got 27 bits before specifying any instruction bits.

The impact of the middle one (instruction steering) was also not seen until late in the design cycle. Instruction decode information got mixed in there, so that not every instruction could go to every position. This led to a large number of NOPs inserted into the instruction stream. The final code density for Itanium was significantly lower than RISC (and way under x86).

These factors also work against out-of-order implementations - but there were organizational impediments to that happening anyway...

Comment: Re:What's twice a small number? (Score 2) 102

by eabrek (#41936319) Attached to: Intel Details Eight-Core Poulson Itanium Processor
The early processors had a functional unit for translating x86 into Itanium (it was probably area-wise bigger than a 386, but it just read x86 opcodes and produced Itanium instructions). It was later removed, and x86 support was handled in software: http://www.xbitlabs.com/news/cpu/display/20060120105942.html

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