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Comment: Re:Media companies lost the war (Score 3, Interesting) 528

by discord5 (#38583212) Attached to: US Survey Shows Piracy Common and Accepted

Copyright infringement went mainstream in 1998-2002,

It's quite common to attribute the existing attitude about copyright enfringement to Napster, but in reality the attitude already existed way before Napster existed. Before Napster it was CD-burners, and before that it was copying floppies and tapes. The biggest shift was the fact that content could be copied easily and without a significant loss of quality. Napster (or rather peer 2 peer networks) were just the next logical step in an increasingly networked world.

Whatever social value(s) the media industry was trying to impress upon us over the last 10 years have failed,

The content industry has been preaching that message long before Napster, but the difference is that due to successful lobbying they've been far more successful with the legislative branch than in the era before that. The message in general has always fallen on deaf ears with the public, after all those mixtapes didn't make themselves.

I would argue that copyright infringement in most cases hasn't changed over those years in essence: people still buy music, video games and movies, and people still share. What has changed is how visible it has become thanks to the Internet. Sure, you'll have a few people who won't buy anything and simply copy everything, but it's safe to say that those type people existed way before the internet existed and did the exact same thing.

What has more significantly changed over the years is that consumption has taken on a new form. People are much more interested in digital downloads than owning a physical copy. Convenience has become more of a priority than it used to, and this is something where some parts of the content industry have learned their lesson (most notably video games). Take a look at the success of Steam, despite it being a form of DRM, Steam is wildly popular because it's extremely convenient. They rely on impulse shopping for the most part, and the customers they don't get with impulse shopping they'll get with bargain deals. Despite some people on slashdot being vehemently opposed to Steam, it's very popular and most people find this form of DRM very acceptable. (I myself am not arguing for or against DRM here, that is beside the issue of this post)

The generational shift has already happened, and public favor is against the media industry. Something's gotta budge, and it isn't public opinion.

I've noticed an exciting trend in the past year or so, and it has probably been growing for a while longer. More and more beginning artists are embracing the internet on their own, and skipping the traditional content industry all together. I've noticed that a lot of DJs have begun setting up streams to promote themselves, bands are using social media and networks to promote themselves, and a lot of people are actively making their own "TV shows". Examples of this are for instance eSports events like Starcraft 2 broadcasts (tournaments such as MLG, casters on youtube, or even in depth analysis such as Day[9]) and even fighting game tournaments (such as the teamsp00ky streams). The technological barrier of entry to do so has become so small that practically anyone with an average non-technical understanding of how internet works can setup their own platform for promoting themselves or others. Having an average of 5000 to 15000 live viewers for an amateur show in what's likely to be a very niche market is a lot.

I've also noticed that so called "netlabels" are becoming more popular (especially in Japan), where artists release their works on the web partly for free for promotion and release a few commercial tracks on sites such as beatport, etc. It's all very amateurish compared to the big established content industry, but it's certainly a powerful tool for promotion as more and more people are becoming aware of these things.

While I'm not going to argue that the traditional content industry is finished, or predict the death of the music and movie industry in the next 10 years, this shift shows that more and more people are embracing a (relatively) new form of media. Despite my own dislike of social networking, I can clearly see how new artists are fully embracing these tools to promote themselves and interacting with their fanbase. It's my personal hope that this sort of thing grows and becomes more popular over the next decade. I think that this sort of thing sends a stronger message to the traditional content industry than the public's disregard for copyright ever will.

"Today, of course, it is considered very poor taste to use the F-word except in major motion pictures." -- Dave Barry, "$#$%#^%!^%&@%@!"

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