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If you can't read straight up C code and understand what the fuck is going on, stop calling yourself a programmer.
If you can't code directly for the hardware you're interfacing with, stop calling yourself a programmer.
If you depend on
OO should never be taught lest we end up with a generation of useless tools who think they're "programmers" that can't actually accomplish fuck all. OOOH wait we're already there...
Quality such as Indian Tech support reps that can't speak a single coherent word of English, (Unless you bend over and pay for gold level [cashrape] support)
Need I go on?
More so in the USA.
I would consider reading a "genius" level trait for most Americans, considering the plethora of idiots I've had to walk through there email setup.
There's actually one guy in Houston, TX who believes you spell Houston "HAWSTAN". I had to fight with him in setting his SMTP address correctly to houston.[someISP].com
The article even says it's a prototype. So it doesn't even work.
If you look close enough you realize it's 16 golf balls with emoticons drawn on with a Sharpy. If you don't believe compare the distance between the dots of the colons, and compare the two 8's.
Get back to use when it's a real product boys, not some half baked idea you got had while you were drunk and stoned.
That shit was awesome it was worked into the games in some cases.
Take Kings Quest VI for example, the DRM is hard to spot, and is mixed directly into the games lore.
If you don't have the "Guide to the Isle" about half way through the game you get to a puzzle that requires you referencing a character replacement map.
Now games have no manuals, no guides, no lore.