The best bet might be if China decides they need to be fully independant from the 'Capitalist West' and design their own architecture
I'm not so sure if you have ever seen the Chinese way of designing; fiddle with it until it seems to work. Search for Huawei's security problems and you'll get the drift. Hardware design is really not done better.
Do the hardcore pointer handling only where the profiler tells you that it matters and there's no way java even gets close in performance
since having your signal only travel 0.1 mm per clock pulse makes it rather hard to get the data around...
There's still plenty of fixed-function hardware around (wlan chipsets, even though they're somewhat programmable) for which this might not be a major issue.
Ah well, the higher abstraction level that C++ offers, does make sense for a UI framework.
Is there any open-source that does a similar thing ? (as in: works on linux and android, and is fairly lightweight)
Owncloud is the closest I could find, but it requires a central server, I think.
... yet somehow, when genetic engineering is involved, the same basic facts of population genetics are suddenly terrible and proof that the technique itself is bad
A noticeable difference is that by cross-breeding the changes are slow (minor per generation), whereas by GM they can be huge (glowing mice). When some scientist has a bad morning, and releases his latest frankenstein into the wild, we could be majorly **-ed. So natural selection acts as a fail-safe against one mistake.
Possibly true, but as long as it doesn't need a network connection *ever*, I'll try to live with that.
Otherwise it, and a steaming pile of shit will be shipped to Sony.
The PS3 had full ps2 emulation and linux, they stripped that out on subsequent versions. Even now, the latest games don't play without the latest OS updates. So expect a very small set of working games if you aren't prepared to update.
I was always wondering how you achieve routing and addressing in a completely adhoc network. Any idea?
I wouldn't have a clue, but other people do, luckily: http://www.open-mesh.org/projects/batman-adv/wiki/
Also, the torrent protocol offers parts of the solution: everyone stores a small part of the addresses. Which part to store is determined by the unique 128-bit number you've chosen. So even if everyone just knows how to get a little bit closer to the data/address you're looking for, that's good enough. A few query/response iterations should give you what you're looking for.